Jump to content

New Terra Map, Terra Bad.


92 replies to this topic

#61 Cruxer

    Rookie

  • Overlord
  • Overlord
  • 3 posts

Posted 01 August 2013 - 03:14 AM

It feels to me that this map has been designed to encourage a wider diversity of mechs in your team in order to win, but I don't see how that is supported by the random drop generator in PUG games, and the fact you can't choose builds based on terrain.

I mean you can imagine leaving an LRM boat, a medium (light killer) with an ECM Atlas + other Assault who swapped any sort of decent engine for maximum weapons load out at base, two spider scouts with JJs and a main party of 6 assaults/heavies who are directed by the scouts.

Also - because of the size of this map, in current PUG games, I have only ever won on Terra if we actually discussed a strategy before heading out. You have plenty of time to work out a half decent plan, as the map is so huge, and it's not like you will be hit in first 5 mins.

#62 CygnusX7

    Member

  • PipPipPipPipPipPipPipPip
  • 1,803 posts
  • LocationA desolate moon circling a desolate planet

Posted 01 August 2013 - 05:18 AM

I expected my mech temp to increase and decrease depending on how close I am to a flow or whether or not I'm above one.

#63 Monsoon

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,631 posts
  • LocationToronto, On aka Kathil

Posted 01 August 2013 - 05:21 AM

I'm really liking the map, very pretty, plenty of options on where to go, great for some down-in-dirty fighting.There seem to be some glitches, and Lava needs to be addressed, but it's a good thing this is still a BETA. >->

#64 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 01 August 2013 - 05:48 AM

View PostSephlock, on 01 August 2013 - 12:45 AM, said:


Standard BattleMech armor is composed of several layers providing various degrees of protection and support. The first layer is extremely strong steel, the result of crystal alignment and radiation treatment, which is also very brittle. The second layer is a ceramic, cubic boron nitride, which combined with a web of artificial diamond fibers acts as a backstop to the steel layer. These two layers rest atop a titanium alloy honeycomb structure which provides support, and a layer of self-sealing polymer sealant which allows for space and underwater operations.

Because of its hardness, chemical inertness, high melting temperature (2973oC) cubic boron nitride is used as an abrasive and wear-resistant coating.



I'm with you there when it comes to lava's direct effect on armor, but not when it comes to cooling.

If you decide to jump into a pool of lava, maybe the mech shouldn't take armor damage, but it should...

overheat...
shut down...
and then proceed to suffer an internal ammo explosion or engine explosion.

Lava is not the best coolant. When a mech SEEMS to need a medium to transfer heat away from itself via heatsinks (such as an atmosphere) for cooling (which brings up a whole different issue on how they cool in the vacuum of space), then submerging yourself in liquid rock and being surrounded by air at a VERY high temp should result in catostrophic explosion given enough time.

Edited by MeiSooHaityu, 01 August 2013 - 05:48 AM.


#65 Gulinborsti

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 185 posts
  • LocationVienna/Austria

Posted 01 August 2013 - 06:45 AM

View PostBudor, on 31 July 2013 - 12:00 AM, said:

good map: "I am at the factory and theres 3 heavies and a assault coming in from THE volcano."

bad map: "I am somewhere with rocks n lava and theres 3 heavies and a assault coming from somewhere with more rocks n lava"

I feel the need to correct this for you:

good player: "I am in E7 and theres 3 heavies and an assault coming in from F6."

bad player: "I am somewhere with rocks n lava and theres 3 heavies and a assault coming from somewhere with more rocks n lava"

#66 Kiritumi

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 120 posts
  • LocationIyanden

Posted 01 August 2013 - 07:28 AM

Love that map! <3 It looks so nice in game but the size is a little much, though that does not stop me from finding most of the other team ;3 It just makes it more of a hunt~

#67 AnarchyBurger

    Member

  • PipPipPipPipPip
  • The Tracker
  • The Tracker
  • 141 posts

Posted 01 August 2013 - 07:46 AM

Agreed with OP. No amount of players will solve this maps issues. Its big. Its god impassable terrain. Its like trying to find other players in a maze. I actually had a time out game in it because noone could find eachother. Great theory, bad in practice. Map gets an F.

#68 Ph30nix

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,444 posts

Posted 01 August 2013 - 07:48 AM

View PostDracol, on 30 July 2013 - 04:04 PM, said:

And nvr ever reduce heat penalties on hot maps. The tears of ppc boaters must continue to flow.

my 4 ML laser light mech feels sad as well though.

#69 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 01 August 2013 - 07:49 AM

I like it. It stands out more than the rest of the maps to me.

#70 Max Payn

    Member

  • PipPip
  • Survivor
  • 25 posts
  • LocationBonn

Posted 01 August 2013 - 08:06 AM

Mordor.... oh sorry Terra Mordor is cool. And I hope 12vs12 is coming to the main gameplay soon. Then Alpine Peaks, Terra Mordor and the Tourmalin Desert will be just fine. Then the older maps will be way to small. But anyway. Cool map I enjoy a lot.

#71 Spheroid

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,066 posts
  • LocationSouthern Wisconsin

Posted 01 August 2013 - 08:17 AM

Way, way too dark. Thermal is useless and night vision is much too short ranged. You can tell they did something with the global lighting value as cockpit items like the 3050 hologram have a strange red hue.

#72 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 01 August 2013 - 08:23 AM

I do find that missing the enemy team isn't too hard to do on this map, but I love the size and scale (12 on 12 coming, remember) and how it encourages tactics other than "meet at the middle for the traditional duel to the death." Even the middle (the magma pit) isn't a safe spot for ritualistic death matches.

The terrain does produce some "steel pebbles" in places, and maybe the map is a bit too dark, but if it were lighter, that might mess up the whole mood of the place.

Edited by oldradagast, 01 August 2013 - 08:23 AM.


#73 Budor

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,565 posts

Posted 01 August 2013 - 09:07 AM

View PostGulinborsti, on 01 August 2013 - 06:45 AM, said:

I feel the need to correct this for you:

good player: "I am in E7 and theres 3 heavies and an assault coming in from F6."

bad player: "I am somewhere with rocks n lava and theres 3 heavies and a assault coming from somewhere with more rocks n lava"


Because putting a grid over a map makes it good? I think you missed the point here.

#74 DEMAX51

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,269 posts
  • LocationThe cockpit of my Jenner

Posted 01 August 2013 - 09:40 AM

I'm not really a fan of this map - it's not the heat that I dislike, or the lava, or even the size of the map - it's that the entire map is one big speed-reducing hill. Even in my Jenner, running down what was clearly a "path," my movement speed was halved (I even noticed this while I was running DOWN a hill!). I think I reached my max KPH for a total of 2 seconds playing on terra, the rest of the time I was hit with speed penalties on what looked like normal terrain.

I feel like that problem alone makes it the most frustrating and annoying map in the game.

#75 Nooee

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 155 posts
  • LocationUS

Posted 01 August 2013 - 09:42 AM

Disappointed that the atlas mechs are stopped from gaining access to the center platform at all locations. Crossing the bridge causes no problem but the lip combined with the movement nerf prevents forward movement. Resulting in a death because you cannot back out or advance. Tried dropping down into to the lava flow to see if that was a viable option, nope. Was stick permanently after traveling 1/2 the distance down the lava flow toward the spawn point. I will have to try it in the training grounds to determine precise locations.

Update:
-Pressing b fails to activate battle map on training grounds.
-Lance members (upper left corner) obscures position coordinates. Requiring you to power down to read them.
-Spawn point bases fail to show on the mini map.
-Access to center through e7, position 4527.0, 3973.3, 477.6 Bridge lip prevents atlas access. (online server) training grounds allows access when traveling at an angle.
-Position 4361.2, 3919.9, 480.0 has a 2 ft rise preventing atlas access, (online server) training grounds allows access when traveling at an angle.
-Position 3939.7, 3957.7, 434.9 prevents atlas from climbing ramp.

Edited by Nooee, 01 August 2013 - 10:40 AM.


#76 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 01 August 2013 - 09:43 AM

Looks pretty, but it's too big, too dark, and ultimately, too boring.

#77 redbearin

    Member

  • Pip
  • Winged Reaper
  • Winged Reaper
  • 13 posts
  • LocationUSA

Posted 01 August 2013 - 09:55 AM

played on terra therma again just now and I never saw another mech exept for my team mates..... it ended with base cap no contact at all for 13 minutes......

#78 mekabuser

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,846 posts

Posted 01 August 2013 - 11:13 AM

i think its very important to point out how bad the "scale" of the map is. I dont mean how huge it is, but the scale of the terrain as compared to the size of the mechs.
THis has been a problem for some time now and finally its just gotten to be too much.
THe scale of the environment would be accurate if the mechs were one quarter the size they are now.

We have what look like mountains , yet they are only 40 feet high, alpine has what looks like 5000 ft mountains yet to scale in game they are 500 feet.
Canyon, um , another horrid example of scale.
The only map that comes somewhat close is cauldron and I suppose tourmaline.

Its beyond belief they released this.. For all those who "think" this looks good, Ill just have to assume you didnt see what a "mod" team and "INDIVIDUALS" could pull off in MWLL.

I have to believe that there isnt one competent pilot on the whole dev team. THeres no way you could "play" this map and think it was good, or fun or anything.

#79 Capt Jester

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 269 posts
  • LocationWashington

Posted 01 August 2013 - 11:18 AM

I just want less caps finishing games. The lighting and ambient feel are great. If you think the heat sucks, maybe you should use less PPCs, buddy. :wacko:

#80 CygnusX7

    Member

  • PipPipPipPipPipPipPipPip
  • 1,803 posts
  • LocationA desolate moon circling a desolate planet

Posted 01 August 2013 - 11:38 AM

View Postmekabuser, on 01 August 2013 - 11:13 AM, said:

i think its very important to point out how bad the "scale" of the map is. I dont mean how huge it is, but the scale of the terrain as compared to the size of the mechs.
THis has been a problem for some time now and finally its just gotten to be too much.
THe scale of the environment would be accurate if the mechs were one quarter the size they are now.

We have what look like mountains , yet they are only 40 feet high, alpine has what looks like 5000 ft mountains yet to scale in game they are 500 feet.
Canyon, um , another horrid example of scale.
The only map that comes somewhat close is cauldron and I suppose tourmaline.

Its beyond belief they released this.. For all those who "think" this looks good, Ill just have to assume you didnt see what a "mod" team and "INDIVIDUALS" could pull off in MWLL.

I have to believe that there isnt one competent pilot on the whole dev team. THeres no way you could "play" this map and think it was good, or fun or anything.



Made in China, comes to mind.
Sorry PGI, love this game but the scale issues do irk me.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users