Anyone on these boards who spent a significant amount of time playing MA (I know its not "pure" BT, but it was the closest we've gotten on console, IMHO) know about a nifty little glitch in MA dubbed "wall-walking" by the community.
For the uninitated, the wall system in MA basically worked such that as you moved uphill (at a very steep grade) you quickly lost momentum and would slide back down to the bottom. But if you timed your torso-twisting and foot movements just right you could essentially "tack" up previously inaccessible trails.
I believe this one little trick gave MA a ton more longevity, whether intentional or not, and even may have cemented its place in the top 5 all-time Xbox 1 Live games.
My question is this: was this a design feature, or user exploit? And did it detract from or enhance the game?
FYI: I thought it was cool, as it added an element of piloting skill and risk to advanced users and followed the model of other MW games (like MW3) of being easy to jump into but difficult to master. I don't care if MWO includes something like this, but I think it would be cool. I'd also like to get some dev feedback (as long as it doesn't pull them away from adding fresh coats of polish onto the game).


MechAssault: Wall-walking - Tactic or Glitch?
Started by Iron Horse, Jun 11 2012 04:10 PM
3 replies to this topic
#1
Posted 11 June 2012 - 04:10 PM
#2
Posted 11 June 2012 - 04:51 PM
It may have not detracted from MA, but it certainly was an exploit. In the case of MWO, that shouldn't be present.
#3
Posted 11 June 2012 - 06:58 PM
If their is a similar glitch in MWO and it is not fixed within 1-2 patches I will defiantly stop any paying subscription till it is fixed
#4
Posted 12 June 2012 - 08:50 AM
Thanks for the feedback!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users