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A Few Thoughts On Lrms


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#1 Nebelfeuer

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Posted 30 July 2013 - 07:17 PM

First i´d like to say that I run LRMs quite often and for a long time now and on a lot of Mechs in sizes from 10-30 misslestubes divided to 1-2 Launchers.

Lets start with some observations
We currently have a quite mixed performance:
Due to the high trajectory missles(or at least part of them) hit quite often even behind cover.
Due to extreme spread and high trajectory the dmg is spread a lot over the target unless it is moving slowly and facing you even while using ARTEMIS and TAG.
The high trajectory does not react well If you stand allready on higher ground and the dmg is even more unreliable.
AMS is very strong and 2+ of them render even 20+Misslles basically useless -especially if your target happens to be behind the Mech with AMS since it can fire longer at missles passing it.
Fast moving targets(not restricted to lights) do only get neglectable damage while moving.
Small launchers(or ammounts of tubes) are more acurate then big ones due to tighter spread which incentives boating smaller launchers or mounting big ones in "unfitting" locations
Overall the performance does not feel good atm and finishing of a cored target is taking longer, if possible at all, with LRMs then coring him if he suddenly starts to evade - and that is on open ground.

Suggestions:
I do kind of like the spread and high trajectory while performing indirect fire and it feels balanced (hit often, massive spread, medium dmg) and same can be said for unenchanced direct fire(trough I would like to have a lower flightpath here aswell) and I would like it to stay the way it is.
The use of ARTEMIS and TAG/NARC should have a much better effect though.
I suggest a much lower and more compact flightpattern for ARTEMIS(we had that allready) and a much better target following for NARC/TAG ( we had that too before the flightpath adjustments - true it looked more rediculus sometimes but the current behaviour is far from realistic aswell).
The artemis change would also deincentive boating since it cost tonnage per launcher.

Against lights another slight speedincrease might be nessessary

AMS should be reduced again since it renders smaller ammounts of missles usless and incentives boating instead. The former value felt quite fine IMHO.
Another option might be to make a single AMS destroy a percentual value of missles maximum per salvo before they look for a new target(eg max 40%).


In short:
Indirect fire: good
direct fire: bad traking , flightpath too high
ARTEMIS: to much spread
TAG/NARC: bad tracking
AMS: too effective





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