back in the days of yore we dropped firing delays on weapon systems, to my memory to address hit detection. Can we have it back. The sniper who plays with game currently cannot track any better than he can wipe himself, Hence alpha meta!
I have 50pts of damge to spread, i am approximately on target, FIRE!!!!!! FIRE!!!!! FIRE!!!!! overheat and repeat.
back in the day you could not fire a ppc, a gauss together and hope to hit anything, because of their vastly different fire response times.
Screw heat penalties, bring skill back to the game and watch the meta change.
Wait nevermind, Basing this game in skill would result in an even smaller community of players than never fixing a thing or adding game content has resulted in.
I bought a founders pack, thats all the money pgi has gotten from me, that is because i am speaking with my wallet. I bought a Sarahs Jenner, but that is for charity. I will not allow the PR grab of the Sarah's Jenner campaign to cloud my judgement of this game.
They have consistently ignored the cries of the community: SEE dual Gauss/dual AC/20, see streak, see PPC/ERPPC, see game content.
The only thing they responded to was the call for a memorial to Sarah, Which was and is deserved, but does not absolve them of responsibility to the community.


Instead Of A Heat System Change, How About We Go Back To Fire Delays?
Started by Archtype, Jul 30 2013 07:28 PM
7 replies to this topic
#1
Posted 30 July 2013 - 07:28 PM
#2
Posted 30 July 2013 - 11:57 PM
sounds great to me, but skill-based gaming is what every gaming-company fears. You don't want to make a good and challenging game but a game for the dumb so the masses coma and play/pay. Sad truth
#3
Posted 31 July 2013 - 04:47 AM
Heat is not the problem, it was fine to start with.
Boating is not the problem, it was fine to start with.
CONVERGENCE is the problem. Once that is changed to stop pinpoint damage at any range whether it be 800+ meters or right in your face, everything will be fine and dandy.
Unfortunately, the people at PGI are just not cottoning on to this simple fix and adding layer upon layer of complexity bogging the client and server down in lengthy heat calculations.....
Boating is not the problem, it was fine to start with.
CONVERGENCE is the problem. Once that is changed to stop pinpoint damage at any range whether it be 800+ meters or right in your face, everything will be fine and dandy.
Unfortunately, the people at PGI are just not cottoning on to this simple fix and adding layer upon layer of complexity bogging the client and server down in lengthy heat calculations.....
#4
Posted 31 July 2013 - 05:51 AM
How about revamping the repair and re-arm function. We would probably see less guass/ppc builds if those weapons were expensive to repair/re-arm/maintain.
#5
Posted 31 July 2013 - 06:17 AM
tuffy963, on 31 July 2013 - 05:51 AM, said:
How about revamping the repair and re-arm function. We would probably see less guass/ppc builds if those weapons were expensive to repair/re-arm/maintain.
Interesting idea, although, wouldn't that just mean rich players owning poor players? Some players over 50m sitting in the bank.
#6
Posted 31 July 2013 - 07:38 AM
Again how many of you played Classic battle tech? Heat in game other than this one has always been an issue. Now you want be able to build mechs that never existed in classic battle tech ,as they broke all the rules, to satisfy so called skill? Show me a classic battle tech mech with more than 4 Large ER based weapons from 3025 to 3055. You will not find any. Yet you insist on building such mechs without reading or played the game in the past. Then you insist it is skill based. You want rewind because the lights mech evade faster than you can shoot and draw a bead, you want LRMs to do no damage, and you want no heat to make it a skill based shooter. Then you need to rename the game and watch as many loyal battle tech players leave. Those of us who played Battle tech from when it first came out and was called Battledroids enjoy the game that adheres to the build mechanics of the old game. Not a first person shooter that favors only those with "skill" and forgetting the part about team work and tactics. This is not basketball it's battle tech. It is more like team warfare football than kings of the court street basketball. I am willing to bet none of you even bothered to go and find the old battle tech book readouts for each year. The mechs you are suggesting could not even make an appearance till about year 3065. Even then with battletech heat scale they were pretty much useless. The only reason for mounting 5 ppcs was to add more ability to better withstand battle damage or kill a mech dumb enough to not move at least 3 hexes when facing such behemoths in the game. Try going back reading the old rule books aka classic battletech base your argument for such mechs in comparison to that.
Edited by Wesxander, 31 July 2013 - 07:39 AM.
#7
Posted 31 July 2013 - 12:39 PM
MadMax Tseng, on 31 July 2013 - 06:17 AM, said:
Interesting idea, although, wouldn't that just mean rich players owning poor players? Some players over 50m sitting in the bank.
I have 55 mil because I have a problem even spending my pretend money in this game right now. stop introducing borked toys and fix what is here.
Wesxander, on 31 July 2013 - 07:38 AM, said:
Again how many of you played Classic battle tech? Heat in game other than this one has always been an issue. Now you want be able to build mechs that never existed in classic battle tech ,as they broke all the rules, to satisfy so called skill? Show me a classic battle tech mech with more than 4 Large ER based weapons from 3025 to 3055. You will not find any. Yet you insist on building such mechs without reading or played the game in the past. Then you insist it is skill based. You want rewind because the lights mech evade faster than you can shoot and draw a bead, you want LRMs to do no damage, and you want no heat to make it a skill based shooter. Then you need to rename the game and watch as many loyal battle tech players leave. Those of us who played Battle tech from when it first came out and was called Battledroids enjoy the game that adheres to the build mechanics of the old game. Not a first person shooter that favors only those with "skill" and forgetting the part about team work and tactics. This is not basketball it's battle tech. It is more like team warfare football than kings of the court street basketball. I am willing to bet none of you even bothered to go and find the old battle tech book readouts for each year. The mechs you are suggesting could not even make an appearance till about year 3065. Even then with battletech heat scale they were pretty much useless. The only reason for mounting 5 ppcs was to add more ability to better withstand battle damage or kill a mech dumb enough to not move at least 3 hexes when facing such behemoths in the game. Try going back reading the old rule books aka classic battletech base your argument for such mechs in comparison to that.
Boating and derpy builds have been the bane of MW games for a long time. There have been issues with MLs in past games, mgs, and a number of other classic weapon systems issues. The firing delay, like a removal/change of pinpoint+convergence or projectile speed change introduces skill. Right now you point at an object, click and it goes boom. Back in december if you wanted wanted to alpha someone you had to lead them and stage your attack to account for the difference in ballistics speed and firing delay. This went away because high ping players were hosed by this.
When collisions come back, lights will be affected in very exciting ways. light pilots will carpet maps with their carcasses. It would be beyond unfortunate if collision came back when a light still has to worry about being one shot while in LOS and being concerned about touching an atlas' arm to be thrown to the ground where a quick death (ahh closed beta memories) surely awaits.
TL:DR this game needs a combat system change, not a heat control system (e.g. guass and 2ppcs still leg a jenner easily at 152 kph.) that should take skill, in tt this type of shot was mitigated from being a one hit through the use of a random damage table. I am not advocating the use of a random number generator, just the creation of weapon systems that feel diverse and interesting and provide a tactical motivation beyond alpha constantly.
#8
Posted 31 July 2013 - 07:03 PM
oh do you mean where you click fire, and then half a second or so later you actually fire? thats pretty stupid i hope thats not what you mean.
PPC's, gauss and AC cannons going at different velocities, now that is a good idea and helps with cross weapon system alpha builds.
PPC's, gauss and AC cannons going at different velocities, now that is a good idea and helps with cross weapon system alpha builds.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users