Yes, I've read the notes and stuff related to this. I assume this is an utterly new thing with the patch, aka was there an max alpha previously?
My concern is, like many things in the game there is no direction or clue for new players. This method is counter-intuitive.
At this point these patches need to stop and work needs to begin on a training simulator for new players. All this patch did is increase the already steep learning curve. It's as if the devs know that they can throw away more money by doing this, or doing that. Do they have an anti-financial department?
I haven't been on since the patch but I have a good feeling I already know the answer.
Implore PGI to stop slamming hammers into newbies faces. I have a feeling they don't like that. Has no one else realize the already steep curve, and then to throw out complex math (you know this is America right) problems in order to figure out how screwed you are going to be for doing something?
Personally I don't see what the big deal is, so what instead of someone firing 3 ppcs no they have to fire 2ppcs and one er laser. Whooo....people are still going to cry, you can't constantly change the game for people who are prone to whine about not winning.
You need to start concentrating on expanding the franchise into a more new friendly sphere. Either create a one player mission with mechs that have AI and create a tutorial, or before you do all these rash and random things create a better UI to give information to players on their loadouts. As is there is not really any clear information for new players, for instance how do I know X mech is better than Y mech I can't test them, I cant check them out in any other interface except the standard loadout. You can't see how they head, you can't see what their efficiency is before you buy them. On and on and on and on.....
Honestly I don't have an issue with the patch I think it's fundamentally irrelevant, not sure the patch was for balance or a cave in to pressure. Either way it's another step that prevents new people from learning the game, and that's what I don't like. I just don't get it, work on the new players first not these old complainers who even though are whining about this and that.
Hell a lot of these people can't aim, I've seen quad AC/5s where a guy misses like 3 out of every 4 shots and I'm supposed to be worried about these peoples alphas? You would be better off increasing recoil and decreasing the accuracy of skilled players, than to do this alpha crap. The reason so many people use LRMs and missiles is because they can't aim worth a damn. Now your trying to force them to use weapons with aim, I'm not sure they like that idea.
The patch doesn't effect me because I could pull out a pistol standing on my mech buck naked and beat people, I'm sorry but there are some unintelligence players. I don't ever see any improvements for easing players into the game, just increasing walls against new players and maybe that's why a lot of these players I see can't pick up the finer points of the game.


Max Alpha: Explain
Started by Volomon, Jul 30 2013 07:33 PM
2 replies to this topic
#1
Posted 30 July 2013 - 07:33 PM
#2
Posted 30 July 2013 - 07:37 PM
Hmmm I backed out of my edit and it posted for some reason.
Someone can delete this.
Someone can delete this.
#3
Posted 30 July 2013 - 07:41 PM
PGI is desperate to fix the game but they are so desperate to fix it they aren't thinking things through. And they aren't reading the forums because players have tossed out hundreds of ideas that make more sense than the current 'fix'. But what do we the playing public know? Not like we're the ones being paid to make the game, we're just the ones paying for it.
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