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Terra Therma = Terribad


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#1 Archtype

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Posted 30 July 2013 - 07:55 PM

just played my first match on terra therma, guess you all missed a QA pass so that it was compatable with the new borked terrain system.

First match on the new map, my jenner is stopped dead twice, allowing my leg to be opened, and then blown off. Afterwards with a full view on the enemy my lasers are somehow being blocked by terrain below the nose of my mech. I jump to compensate, magically the offending terrain is still blocking me.

Sorry PGI, i did not manage to get a screen shot well i was raging at the invisible box my jenner was stuck in (somehow, with out me being able to fire i was still killed). I hope you accept this like i have all the bitterly dissapointing patchmas's you given us.

All i want for patchmas is the game not to get worse, not to get worse, not to get worse... sadly chanting will not fix this.

#2 Archtype

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Posted 30 July 2013 - 08:33 PM

booom! 4th time on the map and i am stuck again

http://www.flickr.co...ife/9406934890/

i am posting this feedback here because google chrome is telling me your official feedback thread may contain malware >.<

#3 Breadmachine

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Posted 30 July 2013 - 10:57 PM

My cynical feedback:

Terra Therma: Walking Simulator 2013.
(huge frigginmap with no clear direction/flow)

Terra Therma: Nightvision Only.
(as stated)

Terra Therma: Walking down hills takes longer than walking up them.
(for some reason, I can race up a hill in a Jenner, but walking down the same hill begets me Walk/Stap/Walk/Stop functionality, full speed to standstill, all the way down the hills)

Also, I have played 6 matches today.
It went like this:
TerraTherma
Canyon Network
TerraTherma
TerraTherma
TerraTherma
Canyon Network

Not my cup of tea, really.

Edited by Breadmachine, 30 July 2013 - 10:59 PM.


#4 King Arthur IV

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Posted 30 July 2013 - 11:02 PM

terra bad.

im not happy that its more like a night map. why cant we have midday terra thermal

#5 Sh4nk0h0l1c

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Posted 30 July 2013 - 11:13 PM

View PostKing Arthur IV, on 30 July 2013 - 11:02 PM, said:

terra bad.

im not happy that its more like a night map. why cant we have midday terra thermal


Vulcanic ashes in the atmosphere is blocking the sunlight, guess thats why you can't have (or already have) an midday terra thermal... I like the new map though!

#6 gutross

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Posted 31 July 2013 - 01:06 AM

I found a spot in C3 on the map that tells you its out of bounds when clearly it is not

#7 0101101

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Posted 31 July 2013 - 01:12 AM

the new map is nice, but i got stuck a lot with my atlas in areas where nothing should block my way. especially the round area in the middle hates assaults.

#8 Jam the Bam

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Posted 31 July 2013 - 01:41 AM

I'm getting malware warnings as well so Ill post here.

In one of the spawn points, I have a screen shot at home, you can spawn with your legs INSIDE a structure, leaving you stuck for the duration of the match.

How on earth did having a spawnpoint on top of a building ever get through QA?

#9 TDR3D

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Posted 31 July 2013 - 02:12 AM

I got stuck multiple times in my Jenner when jumpjetting up the rocks, around the central point of the map. If you are caught between two rocks jutting out in a V shape, then you cannot move.

#10 Tykelau

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Posted 31 July 2013 - 02:31 AM

View PostBreadmachine, on 30 July 2013 - 10:57 PM, said:

Terra Therma: Walking down hills takes longer than walking up them.
(for some reason, I can race up a hill in a Jenner, but walking down the same hill begets me Walk/Stap/Walk/Stop functionality, full speed to standstill, all the way down the hills)


Exact same problem here in my cicada. Also trying to cross the bridge to the central platform my mech would just run into a wall while I watched 3 team-mechs walk right over the tiny lip no problem.

#11 CarpetShark

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Posted 31 July 2013 - 02:48 AM

So, why was it put into the game in such a broken state?

Or, perhaps more disturbingly: Just how bad was it before it was merely this bad?

Edited by CarpetShark, 31 July 2013 - 03:00 AM.


#12 Carl Wrede

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Posted 31 July 2013 - 03:44 AM

Besides it having a few rough edges that needs to be adressed, the map looks really cool and i like large maps so this one will be fine when we get 12 vs 12.

#13 Karenai

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Posted 31 July 2013 - 04:56 AM

http://mwomercs.com/...p-terra-therma/ there is always a thread for big new things to comment on.

#14 AvatarofWhat

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Posted 31 July 2013 - 05:45 AM

looks pretty... but plays like crap.

Horrible models/textures... shooting at mechs, we can clearly see each other standing about a full mechs distance away from the wall... weapon fire hits the wall... wtf. I've seen it before on other maps but its generally about half as bad. Kinda of funny to see the entire enemy team move out alpha an invisible wall and then move back... but thats besides the point

standing in a giant pool of lava and i start to overheat... all good. move two feet to the left in the same pool of lava...lose heat?

Worst part of the map though is piloting an assault. walk for 3 minutes, lights start capping, walk back for 2 and a half minutes to base, lose to cap. No clear flow...

I would be super psyched for 12 v 12 to bring life to this map(and alpine), except for the frame drops and latency issues that are sure to come with it.

#15 Desdain

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Posted 31 July 2013 - 05:59 AM

How does a map in this state get signed off by QA? It's not a beta quality stage. It's alpha. It's completely unplayable on a commando. There is *no* way that anyone in QA ran this map in a commando. Is this an indication of the kind of quality we're going to get after release? I mean that's what 2 months away? This is just ridiculous. I'm a dev, and I recognize the signs of low morale/death march when I see them. Good luck with this.

#16 Master Q

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Posted 31 July 2013 - 06:22 AM

After several matches I have to agree.
  • Spawn points where with a full 8 person on a team, almost invariably one person on one team gets a leg stuck inside a building and are unable to move from the spot. Instant, guaranteed 7v8 match.
  • HORRIBLY outsized terrain hitboxes that make it totally impossible to determine whether weapons will hit an enemy. Most noticeable when firing at enemies across the center arena area; the hitboxes of the pillars seem to be about 5x as wide as the actual pillar and the hitboxes of the various construction materials strewn around 2-3 times taller than the visual object.
  • Bizarre "Pebbles" and "Rocks" on most of the walkways that blend in visually (due to bad texturing) with the rest of the walkway but trigger stops, stutter-steps, or in at least one case a fullly repeatable rubber-banding effect that I've stumbled on in 3 different matches. I will try to keep note of the square location in the future but it's hard when you're being shot at.


#17 Cantatta

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Posted 31 July 2013 - 07:02 AM

I really like the new map, it should be great with 12v12. Obviously, the map needs some polish, but I'd say that a volcanic wasteland might just have a few hidden impediments, here and there, to catch the unwary pilot by surprise. Seriously though, just like all the other maps before, performance on this map will be addressed.

I'm just glad to have another map to play on. Thanks PGI, please keep it up!

#18 Hillslam

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Posted 31 July 2013 - 07:13 AM

This map is the posterchild for the need of a lobby (once we get to pick our own maps I predict alpine and this to drop immensely in use).

From my post in the map feedback thread:
------------------------

Great looking map.

Terrible to play on.

Most the time I was on it I didn't know if I should be watching for Bilbo and Sam to be delivering the one ring, or looking for the big hunk of mouse cheese in this maze, or watching out for my other Terminator clad Space Marines in this single-file-only fighting layout.

Problems with the map:
  • No long distance engagements (and I'm a brawler)
  • Too much terrain verticality
  • Single fire lanes of attack = tons of friendly fire to your back (don't want to play space hulk in MW)'
  • tons of bugs (bumps and inviso walls)
  • Sucks to play as anything but a scout
Pluses with the map:
  • Looks great
  • Fun for scouts

Edited by Hillslam, 31 July 2013 - 07:16 AM.


#19 xCico

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Posted 31 July 2013 - 07:22 AM

This map is so bad because of size, way too big, if Terra Therma had Canyon Network size that map would be perfect to me, but it isnt, and every press on launch i pray to not get this stupid giant map

#20 MoonUnitBeta

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Posted 31 July 2013 - 07:29 AM

HELLO
WELCOME TO THE BETA.

PLEASE, if you find that you get stuck on terrain, or fall through, press F9 to bring up the coordinates and take a screenshot with the print screen button.
Compose and e-mail to: SUPPORT@MWOMERCS.COM with your screenshot attached and give a brief description how you got into the “sticky” situation. It always sucks when you die because of a small hiccup, but sending these experiences helps them fix the issue quicker and will find the issue easier.

It will produce better results in terms of the issue being fixed. PGI has only so much man power to test new things, and errors often occur more readily, and new errors are found when there’s thousands of fresh players testing out new content or features.

Welcome to the Beta, thank you for being a Beta Tester and helping with creating a better product.





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