Mouse Button Binding
#1
Posted 30 July 2013 - 09:19 PM
#2
Posted 30 July 2013 - 09:47 PM
#3
Posted 31 July 2013 - 01:29 AM
http://mwomercs.com/...wo-game-client/
So dont do it! Wait for a patch that solves this problem. No matter how long this takes. Even Years.
You could search for a solution in THIS forum somewhere, but DARE YOU if you try to use it in your game client! Its forbidden.
#4
Posted 31 July 2013 - 04:31 AM
LMB, RMB, MMB (Wheel click), XBUTTON1 (Side 1 - "Forward"), XBUTTON2 (Side 2 - "Back").
This is why MWO only lists mouse 1-5
In order to get your extra mouse buttons to work, you need to use the software that came with your mouse to program that button to a keyboard key.
Edited by evilC, 31 July 2013 - 04:32 AM.
#5
Posted 31 July 2013 - 04:40 AM
Garagano, on 31 July 2013 - 01:29 AM, said:
http://mwomercs.com/...wo-game-client/
So dont do it! Wait for a patch that solves this problem. No matter how long this takes. Even Years.
You could search for a solution in THIS forum somewhere, but DARE YOU if you try to use it in your game client! Its forbidden.
This is incorrect.
Firstly, editing config files will not let you bind mouse buttons that simply do not exist, as per my post above.
Secondly, they specifically allow changes to facilitate input configuration.
You are allowed to edit user.cfg for this purpose, and any sane person would agree that this would logically extend to actionmap.xml also, which is where he would need to make any change that the game UI would not allow him to set (eg to add a mouse wheel binding that is not possible to do via the game UI)
#6
Posted 31 July 2013 - 05:13 AM
evilC, on 31 July 2013 - 04:31 AM, said:
1. In order to get your extra mouse buttons to work, you need to use the software that came with your mouse to program that button to a keyboard key.
I did that and MWO will not recognize any more buttons even though the buttons are mapped to keystrokes or macros.
I know the mouse is working and programmed correctly because those programmed buttons work in windows, notepad and other programs.
The M90 mouse has on board memory and or software memory, i tried both neither work.
evilC, on 31 July 2013 - 04:31 AM, said:
Secondly, they specifically allow changes to facilitate input configuration.
You are allowed to edit user.cfg for this purpose, and any sane person would agree that this would logically extend to actionmap.xml also, which is where he would need to make any change that the game UI would not allow him to set (eg to add a mouse wheel binding that is not possible to do via the game UI)
2. How do I do that?
Should I even try it?
Do you think MWO will add more mouse bindings in the future?
Edited by FEK315, 31 July 2013 - 05:37 AM.
#7
Posted 31 July 2013 - 05:38 AM
evilC, on 31 July 2013 - 04:40 AM, said:
Firstly, editing config files will not let you bind mouse buttons that simply do not exist, as per my post above.
Secondly, they specifically allow changes to facilitate input configuration.
Wrong.
They have definitely disallowed the XML edit in ANY way. You should read the link.
I can understand your point in being allowed to change the XML personally, and i support this idea. But PGI thinks other way.
user.cfg for Joystick input is the only modification allowed currently, as far as i understand.
The Mods already "sencored" posts from me where i simply tried to explain how to make theses simple XML edits to make payers live easier. So thats why i approached a more "indirect" way in this thread.
Quote
A: No. We have allowed modifications to XML files in the past, specifically for joystick control during the Closed Beta period. As of March 19, 2013 we have added analog joystick support to the client; these XML file modifications should no longer be required. All customization options that are not within the MWO game client options should only be performed in the user.cfg file as discussed above. Again, these modifications are not supported by Support.
My post about the change "hint in this forum" was meant for the wheel thingie with mwheel_up mwheel_down. I dont posses a 6+ Button Mouse, so i cant say anything about that.
Is it Possible to emulate the extra mouse buttons as Joystick buttons in the driver settings? This would be nice and easy workaround to use these extra buttons as simple joystick buttons in MWO.
#8
Posted 31 July 2013 - 05:56 AM
FEK315, on 31 July 2013 - 05:13 AM, said:
Should I even try it?
Do you think MWO will add more mouse bindings in the future?
look into the "Vengeance Gaming Software" and bind the mouse buttons to keyboard keys.
Go into the game menu and set the ALT KEY MAP in MWO to the key of your mouse button.
Thats how i would do it.
page 6
http://www.corsair.c...de_Rev_1.1_.pdf
#9
Posted 31 July 2013 - 06:22 AM
They may try and censor information, but that is about the limit of what they can do as long as all you are doing is a mapping.
FEK315, on 31 July 2013 - 05:13 AM, said:
Should I even try it?
Do you think MWO will add more mouse bindings in the future?
No. This is not the problem in your situation and will gain you nothing.
Did you try my test?
Map mouse button to a in mouse software
test in notepad
test in MWO (Open chat box, push button, does a appear?)
If a DOES appear in the chat box, then there is an issue with the MWO bind code recognizing the button (Can happen if the button it sends is "held" for less than 50ms)
If it DOESN'T appear in the chat box, MWO is not getting the commands.
Have you set a profile in your mouse software for MWO? Maybe you are programming the Default profile, but when you switch to MWO it uses the MWO profile, which is blank? That would explain it working in notepad but not showing up in the MWO chatbox.
Edited by evilC, 31 July 2013 - 06:23 AM.
#10
Posted 31 July 2013 - 06:28 AM
In mechbay, click "Add Friend" and then push the mouse button. "a" should appear in the box you use to type in the name.
#11
Posted 05 August 2013 - 08:24 PM
#12
Posted 06 August 2013 - 03:57 AM
Next thing to find out is how your windows is set up.
Do you have UAC enabled? If so, try disabling UAC (Instructions here) and see if that solves the problem.
If that solves the problem, you can maybe go back to UAC, but you would need to run your mouse software as admin maybe.
#13
Posted 07 August 2013 - 05:27 AM
#14
Posted 07 August 2013 - 04:40 PM
how do I run my mouse as admin?
#15
Posted 08 August 2013 - 03:11 AM
Right click the executable, select Properties.
Go to the "Compatability" tab and tick the box that says "Run this program as an administrator".
You would probably then need to either kill the mouse software and re-run, or just re-boot.
#16
Posted 09 August 2013 - 05:11 AM
That worked!!!!
I tried all the .exes in the folder and none worked singly so I admined all of them and IT WORK!!!
WoooT!
I hope to see you out on the Terra BRO THANKYOU AGAIN!!!!
I should add that I had to run the mouse on software instead of hardware meaning all the keystrokes are stored in the software and not the mouse's on board memory.
Edited by FEK315, 09 August 2013 - 05:13 AM.
#17
Posted 09 August 2013 - 05:46 AM
Is everyone else with Corsair mice experiencing this issue?
No loss about the software - the only real use for the hardware mode is if you take your mouse to play on someone else's PC.
You want the software mode anyway, as that will be the one that supports profile switching.
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