

No Penalty For Team Kills?
#1
Posted 29 July 2013 - 09:19 PM
#2
Posted 29 July 2013 - 09:28 PM
#3
Posted 29 July 2013 - 09:32 PM
#4
Posted 29 July 2013 - 09:39 PM
#5
Posted 29 July 2013 - 09:42 PM
#6
Posted 29 July 2013 - 09:45 PM
#7
Posted 29 July 2013 - 10:33 PM
#8
Posted 29 July 2013 - 10:41 PM
Zolaz, on 29 July 2013 - 09:19 PM, said:
Anywho, there is a team kill. I believe it's -15,000 cbills, and -150 XP, if memory serves correctly.
I had it once, a team jenner was beat red CT, literally 1 point away from throwing in the towel (or, had to be at least, because of what happens next) He was running away from an enemy and wasn't watching where he was going until the last minute he torso twisted around and creamed himself into me (Atlas, standing still). He blew up, sparks and all, and I got penalized for it. Bah!
Edited by MoonUnitBeta, 29 July 2013 - 10:42 PM.
#9
Posted 29 July 2013 - 10:42 PM
MoonUnitBeta, on 29 July 2013 - 10:41 PM, said:
Anywho, there is a team kill. I believe it's -15,000 cbills, and -150 XP, if memory serves correctly.
I had it once, a jenner was beat red CT, literally 1 point away from throwing in the towel, He was running away and wasn't watching where he was going until the last minute he torso twisted around and creamed himself into me (Atlas, standing still). He blew up, sparks and all, and I got penalized for it. Bah!
Also if you report it, and get others to do the same, PGI will email them with a warning.
#11
Posted 30 July 2013 - 01:38 AM
MoonUnitBeta, on 29 July 2013 - 10:41 PM, said:
Given the height differential... the Jenner died running into your Atlas' groin?
Talk about Groin Attack man..
#12
Posted 30 July 2013 - 01:40 AM
There should be a penalty for friendly fire too. Maybe this would stop the stupid shooting right after the start of the match.
#13
Posted 30 July 2013 - 02:47 AM
Roadbuster, on 30 July 2013 - 01:40 AM, said:
There should be a penalty for friendly fire too. Maybe this would stop the stupid shooting right after the start of the match.
It would make too much sense ... PGI doesnt like doing things like that.
#14
Posted 30 July 2013 - 03:32 AM
So not only did I get the penalty, but my team decided to yell at me (at least until we all left as the guy I'd actually been firing at was the last enemy mech). Then in it's infinite wisdom the matchmaker put that same guy on my team in the next round I got. So I had to listen to more whining about how I'd killed him. All for a missed shot.
If anything team damage needs to be lessened. It's to easy for your own team mates to get in front of your weapons. Especially weapons like lasers which you cannot control how long the fire.
#15
Posted 30 July 2013 - 11:27 AM
Shadey99, on 30 July 2013 - 03:32 AM, said:
So not only did I get the penalty, but my team decided to yell at me (at least until we all left as the guy I'd actually been firing at was the last enemy mech). Then in it's infinite wisdom the matchmaker put that same guy on my team in the next round I got. So I had to listen to more whining about how I'd killed him. All for a missed shot.
If anything team damage needs to be lessened. It's to easy for your own team mates to get in front of your weapons. Especially weapons like lasers which you cannot control how long the fire.
That sounds more like a desire to have a progressive ELO system instead of a having a problem with more penalties for friendly fire. How about you be a little more responsible with the rounds you are sending downrange? I know you want to get kills but is that more important than killing your team mates?
YOU are the person controlling your weapons fire. If your teammate is in the way between you and your target, dont shoot. If someone gets in the way, shoot into the air or into the ground. Pilots who get tunnel vision and shoot into their team mates should be penalized more.
#16
Posted 30 July 2013 - 12:00 PM
Zolaz, on 30 July 2013 - 11:27 AM, said:
That sounds more like a desire to have a progressive ELO system instead of a having a problem with more penalties for friendly fire. How about you be a little more responsible with the rounds you are sending downrange? I know you want to get kills but is that more important than killing your team mates?
YOU are the person controlling your weapons fire. If your teammate is in the way between you and your target, dont shoot. If someone gets in the way, shoot into the air or into the ground. Pilots who get tunnel vision and shoot into their team mates should be penalized more.
I can't tell you how many times I've had to shift off target to avoid my lasers hitting a friendly. It's all about situational awareness and responsibility. In over 10K drops I've had maybe 5 team kills. Every time it happens I apologize to the victim. I think that PGI has it right for friendly fire damage, and honestly, I wish the penalty for TKing was much, much higher. Thankfully, it rarely happens anymore, at least in my drops and on my team. Every now and then I see in team chat the enemies grumbling about one of their team mates.
#17
Posted 30 July 2013 - 12:29 PM
If that's enough or not is perhaps another discussion.
Edited by stjobe, 30 July 2013 - 12:31 PM.
#18
Posted 30 July 2013 - 12:31 PM
#19
Posted 30 July 2013 - 12:36 PM
Zolaz, on 29 July 2013 - 09:19 PM, said:
Losing a teammate isn't bad enough? That seems like a penalty to me. You just did damage to your own team.
Stuff happens in fog of war. Someone runs in front of your sights while you are firing. Or gets splashed by errant LRMs that lost lock. It happens. Deal w/ it.
#20
Posted 30 July 2013 - 01:23 PM
Zolaz, on 30 July 2013 - 11:27 AM, said:
That sounds more like a desire to have a progressive ELO system instead of a having a problem with more penalties for friendly fire. How about you be a little more responsible with the rounds you are sending downrange? I know you want to get kills but is that more important than killing your team mates?
YOU are the person controlling your weapons fire. If your teammate is in the way between you and your target, dont shoot. If someone gets in the way, shoot into the air or into the ground. Pilots who get tunnel vision and shoot into their team mates should be penalized more.
Lol, I have control of my weapons fire? Really? After I fire it I have zero control. So if some guy jumps in to try to kill the guy I was already firing at and gets holed that is my fault?
Let me make this clear: Only my target was in my sights. But weapons are not instantaneous, so people can move in the way before the hit. And they do.
In around a thousand drops I've only TKed once. But other people need to watch where the heck they are. It's not all on me. And frankly people just don't. They will just complain whine and ***** when the inevitable happens because no one pays attention to where others are. PGI have also made it utterly clear that all that matters are kills in this game, is it any wonder that I want to shoot that enemy and so does everyone else on my team?
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