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I'll Do It! I'll Take The Ring To Mount Therma!


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Poll: Do you like the new map Terra therma? (54 member(s) have cast votes)

Do you like the new map Terra therma?

  1. Yes (38 votes [70.37%])

    Percentage of vote: 70.37%

  2. No (16 votes [29.63%])

    Percentage of vote: 29.63%

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#1 theta123

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Posted 30 July 2013 - 12:29 PM

A new map is out

Posted Image

What do you think of this map?

#2 A Man In A Can

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Posted 30 July 2013 - 12:38 PM

Overall feel? Good

The lava pools damage your armor and deal increasing heat. Which is good. They fixed that since the unintentional sneak peek from the test server.

BUT

They don't do it fast enough!

I can literally stand in pools of lava and the fiery hearth of the volcano for 1-3 minutes before I die. That should not happen. I also should not be able to stand on what should be deep pools of lava. In fact, if I even get pushed into the center pit, I should say "well I'm fked" and die soon thereafter as my mech sinks and armor all over goes red.

:)

Edited by CYBRN4CR, 30 July 2013 - 12:38 PM.


#3 Lynx7725

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Posted 30 July 2013 - 12:41 PM

Therma:

Posted Image

Oh PGI, you sick, sick b*****ds. You did this one purpose didn't you? I wonder how many of you will twig to what's the hideous fun factor in the above image?

You can run a light all the way up some of the lava chimneys, with the pools of lava up there. The lava up there don't deal leg damage, but they do raise your heat. Once you are up there, the view is quite nice and obviously you can spot and shoot.

For a little bit.

The chimney pools do raise your heat if you are in them. And while you are in them you can't lower your heat. Which means if you shut down in there... you are never. EVER. starting up again. And since the overheat damage threshold is at 100%, you start taking overheating damage. Ever so gradually.

Until your precious internal structure melts all away, leaving a pristine armour shell.

I cannot wait to see a ER PPC Spider trap itself up one of those. MWAhahahahaahaha.

#4 Radar Glitch

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Posted 30 July 2013 - 12:56 PM

Like the new map, but was expecting the lave to raise heat a little faster. (with my mechs of choice, I'm glad it doesn't)

Did not seem to get stuck every time I grazed the edge of some terrain, which I a huge relief (and a job well done guys!).

Ran around in the training grounds, the map seems massive! (could have sworn I hear someone yelling "I hate you" as I ran past one of the lava rivers...probably just one of the developers pulling some shanAnakins...)

#5 Amsro

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Posted 30 July 2013 - 01:03 PM

View PostCYBRN4CR, on 30 July 2013 - 12:38 PM, said:

Overall feel? Good

The lava pools damage your armor and deal increasing heat. Which is good. They fixed that since the unintentional sneak peek from the test server.

BUT

They don't do it fast enough!

I can literally stand in pools of lava and the fiery hearth of the volcano for 1-3 minutes before I die. That should not happen. I also should not be able to stand on what should be deep pools of lava. In fact, if I even get pushed into the center pit, I should say "well I'm fked" and die soon thereafter as my mech sinks and armor all over goes red.

:)


I vote yes!

But more damage/dramatic lava would be nice.

Posted Image

#6 Pendraco

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Posted 30 July 2013 - 01:16 PM

I love this map, it is surprisingly beautifull for it's hellish nature. Lots of twists and turns, multiple elevations. I can't wait to try out a black and red cammo on this map.

#7 Leafia Barrett

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Posted 30 July 2013 - 01:32 PM

View PostCYBRN4CR, on 30 July 2013 - 12:38 PM, said:

The lava pools damage your armor and deal increasing heat. Which is good. They fixed that since the unintentional sneak peek from the test server.

BUT

They don't do it fast enough!

I can literally stand in pools of lava and the fiery hearth of the volcano for 1-3 minutes before I die. That should not happen. I also should not be able to stand on what should be deep pools of lava. In fact, if I even get pushed into the center pit, I should say "well I'm fked" and die soon thereafter as my mech sinks and armor all over goes red.

:)

I agree with your first point - ramp up the damage and heat factor by... I dunno, somewhere between 3 to 5 times, along with removing the cap at 90%. If you're in lava with your heat that high, you deserve to broil.
However, I don't agree with your second point. Something people seem to forget is that lava is not just face-melting water. Lava is molten rock. As such, it is every bit as dense as rock. Sinking more than your shins into lava is actually quite a feat.

...Which gives me an idea. What if lava actively slowed down your mech? You are basically ramming your feet into rock, after all, and getting your feet back out would be rather difficult compared to air.

View PostLynx7725, on 30 July 2013 - 12:41 PM, said:

Oh PGI, you sick, sick b*****ds. You did this one purpose didn't you? I wonder how many of you will twig to what's the hideous fun factor in the above image?

You can run a light all the way up some of the lava chimneys, with the pools of lava up there. The lava up there don't deal leg damage, but they do raise your heat. Once you are up there, the view is quite nice and obviously you can spot and shoot.

For a little bit.

The chimney pools do raise your heat if you are in them. And while you are in them you can't lower your heat. Which means if you shut down in there... you are never. EVER. starting up again. And since the overheat damage threshold is at 100%, you start taking overheating damage. Ever so gradually.

Until your precious internal structure melts all away, leaving a pristine armour shell.

I cannot wait to see a ER PPC Spider trap itself up one of those. MWAhahahahaahaha.

Actually, no, you do eventually start back up, even in the lava.

Edited by Leafia Barrett, 30 July 2013 - 02:08 PM.


#8 Oppresor

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Posted 30 July 2013 - 01:46 PM

Yes I like it, it's dark and the Lava looks really inviting. In one of the previous threads we had been talking about a really nasty hot world; it had been envisaged to be worse than terra Therma with ash storms that would totally disable TI mode. I was glad to see that Terra Therma comes close to whiting out the TI view.

But

I still think there is room for Night & Sandstorm version's of Tourmaline & a version of Forest Colony where we have water spouts that come ashore.

#9 Ingvay

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Posted 30 July 2013 - 02:04 PM

I've dropped over 20 matches today and not once have I gotten this map.

Checked it out in testing grounds, seems nice, BUT!.... the heat damage from standing in the lava especially the center cauldron is WAAAAY to low. Come on PGI.... really? I can stand in red hot liquid lava and only take 1 percent heat rise every second or so? and little to no damage to my legs? Really?? That's not very good for game immersion.

Adjust the heat and armor damage significantly upwards for standing in lava, then I think you might have something here.

EDIT: 25 matches and still no Terra Therma...Grrrr

Edited by Ingvay, 30 July 2013 - 02:26 PM.


#10 A Man In A Can

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Posted 30 July 2013 - 02:24 PM

View PostLeafia Barrett, on 30 July 2013 - 01:32 PM, said:

However, I don't agree with your second point. Something people seem to forget is that lava is not just face-melting water. Lava is molten rock. As such, it is every bit as dense as rock. Sinking more than your shins into lava is actually quite a feat.

...Which gives me an idea. What if lava actively slowed down your mech? You are basically ramming your feet into rock, after all, and getting your feet back out would be rather difficult compared to air.

Lava/magma is molten and thus viscous. It may be dense but you should not be able to take a stroll in the center ring magma as if it were solid ground.

Any pools of lava/magma should feel like quicksand that quickly eats away at your legs while heating you up. Slowing you down to a crawl while your mech sinks up to your hip.

If you are even unlucky enough to fall into the center ring magma, forget your hip, you will be fully submerged and unable to escape. (EDIT: unless you have jump jets in your torsos which is probably too fine of a detail so at the very least if you have jump jets you have some means of surviving.)

In other news, your rate of heating up depends on how many heatsinks you have. More heatsinks less effect. And once again that 90% heat cap makes no sense for an environmental hazard.

Edited by CYBRN4CR, 30 July 2013 - 07:22 PM.


#11 Leafia Barrett

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Posted 30 July 2013 - 02:26 PM

I do think the current lava damage has a place: the darker, almost non-glowing lava flows. Give those the current lava damage (they currently do none) and give the fluid lava massively boosted damage and heat.

#12 A Man In A Can

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Posted 30 July 2013 - 02:30 PM

View PostLeafia Barrett, on 30 July 2013 - 02:26 PM, said:

I do think the current lava damage has a place: the darker, almost non-glowing lava flows. Give those the current lava damage (they currently do none) and give the fluid lava massively boosted damage and heat.

Agreed.

#13 Rascula

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Posted 30 July 2013 - 02:30 PM

I think its beautiful in a strangely desolate way,
Tactically speaking the design of the map is nice and the peaks and troughs seem nicely balanced to force some traffic towards the hectic central volcano, and theres some nice sniping spots for all the pop tarts out there!
I have to agree the lave damage doesn't feel quite hot enough <although ive only paddled in it in a victor.. a Jenner or any little mech may make this more amusing> but overall a big thumbs up for me!

Good job PGI.

#14 Jaxx the Elder

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Posted 30 July 2013 - 02:49 PM

Ok, sorry, but I'm in an Atlas and there are so many places that I cannot move in as I can't step over some tiny terrain feature that you can hardly see its horribly lame. And not funny after the first few times.

One of the places with the invisible block, is right where I have spawned every time - and I can't even look down at my feet to work out what the hell is going on. Solution of course is just to rotate until I can step off, but really :)

Please fix guys, this has making of a great game, but map issues like this do no favour. Still time to fix it in a Beta I guess

#15 Ingvay

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Posted 30 July 2013 - 03:02 PM

OK...finally got the map...twice in a row no less.

Everything everyone has said here in this thread is accurate. It's hot of course, and the terrain, size and layout should lend itself to good 8v8 and 12v12 matches. However..... my suspicions from testing grounds runs about the the heat and damage from being in or walking through or over the lava is confirmed. They built a nice map, then really screwed up the lava damage....Big Time! It's almost comical!

It's certainly fixable: make the smaller pools and flows do the damage the large flows and central cauldron currently do. Then make the Central cauldron and the large flows and mountain top eruption areas do serious damage to legs torso, any exposed area. The way it is now is kind of ridiculous in how little damage the lava does. The realism is sadly lacking!

But, again...it's fixable if PGI chooses to do so. Right now I'm not a fan of the map. if they make some big adjustments to the lava damage, I'd give it a thumbs up.

#16 Skulloire

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Posted 30 July 2013 - 03:12 PM

I don't like the map. It's 2 big and you can cap the enemy base without ever firing a single shot. And the enemies hardly have a chance because they are all the way on the other side of the map trying to find someone, wich unfortunally is very rare...

Badly designed IMO

#17 verybad

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Posted 30 July 2013 - 03:14 PM

Well, considering that the mechs are built to withstand weapons that can be hotter than lava (lazers and PPCs, or explosive shells) perhaps light lava damage does make more sense, but for gameplay, higher lava damage would probably be more fun. PGI needs to be less afraid of killing it's players through terrain effects. Dying accidentally because you get knocked into lava can be hillarious after all. Havn't gotten to play on it yet though.

#18 Ingvay

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Posted 30 July 2013 - 03:20 PM

View Postverybad, on 30 July 2013 - 03:14 PM, said:

Well, considering that the mechs are built to withstand weapons that can be hotter than lava (lazers and PPCs, or explosive shells) perhaps light lava damage does make more sense, but for gameplay, higher lava damage would probably be more fun. PGI needs to be less afraid of killing it's players through terrain effects. Dying accidentally because you get knocked into lava can be hillarious after all. Havn't gotten to play on it yet though.


Agree, and that is the point, if my mech falls into hot liquid lava/magna and it has little to no effect....I don't feel it's realistic.

PGI don't be afraid to make this dam map a really bad place that not only looks scarey but is deadly if you step in/wade in the the really, really hot lava stuff! Come on! The comment about "PGI needs to be less afraid of killing it's players through terrain effects" knocks it out of the park!

#19 Mainhunter

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Posted 31 July 2013 - 07:06 AM

I don't like it. It feels surreal, I have zero interest in playing it. It's like Dungeons & Dragons, or playing Heroes of Might and Magic. I think I will disconnect when it pops up again.

#20 oldradagast

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Posted 31 July 2013 - 08:24 AM

Well, I like the Mordor-like feel of the map, but that's not surprising.

The lava damage is too low currently. If collisions return, perhaps they are afraid of mechs dying via ramming into the lava, but still... right now, you can literally stand in the lava for minutes before it's a real threat, which is too much, IMHO.





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