Seismic Range Reduced Too Much
#1
Posted 31 July 2013 - 08:33 AM
#2
Posted 31 July 2013 - 08:38 AM
#3
Posted 31 July 2013 - 08:41 AM
#4
Posted 31 July 2013 - 08:42 AM
Edited by 19cico96, 31 July 2013 - 08:46 AM.
#5
Posted 31 July 2013 - 08:42 AM
Even at 180 meters, it lets mechs know exactly where a light is heading when it disappears behind a building. It removes the suprise element a mech can have, esp against assaults.
Diving behind a building in a light or medium, so that we can confuse and evade a heavier mech is a common tactic. Seismic removes that entirely. They know if I round the corner and come to a stop to make them waste time, or if i decide to run for it, or if i round the corner and do a 360 to come back out that side hoping they thought i would come out the far end.
#6
Posted 31 July 2013 - 08:48 AM
Syllogy, on 31 July 2013 - 08:38 AM, said:
But Sensors gives you:
- Direction pointed.
- Telemetry / Armor Readout.
- Sharing your data to friendlies.
While Seismic gives you NONE of that, and stops pinging if they so much as stand still or engage jump jets.
I agree with the OP. 400M might have been slightly too far, but 250M is an overcorrection. 300-325 is probably about right.
Braggart, on 31 July 2013 - 08:42 AM, said:
Even at 180 meters, it lets mechs know exactly where a light is heading when it disappears behind a building. It removes the suprise element a mech can have, esp against assaults.
Only if that light's the only mech in the area. Ever tried to read your map on seismic when there's a tight fight among 5-6 Mechs? That's the sort of fustercluck that can't be read whether you have seismic or not on the tiny radar readout.
#7
Posted 31 July 2013 - 08:50 AM
#8
Posted 31 July 2013 - 08:55 AM
#9
Posted 31 July 2013 - 08:56 AM
Master Q, on 31 July 2013 - 08:48 AM, said:
But Sensors gives you:
- Direction pointed.
- Telemetry / Armor Readout.
- Sharing your data to friendlies.
While Seismic gives you NONE of that, and stops pinging if they so much as stand still or engage jump jets.
I agree with the OP. 400M might have been slightly too far, but 250M is an overcorrection. 300-325 is probably about right.
Only if that light's the only mech in the area. Ever tried to read your map on seismic when there's a tight fight among 5-6 Mechs? That's the sort of fustercluck that can't be read whether you have seismic or not on the tiny radar readout.
I do just fine.
#10
Posted 31 July 2013 - 09:18 AM
#11
Posted 31 July 2013 - 09:25 AM
I am still reserving judgment on the reduction. My gut says 250 is perfect, but it might need to go down a bit more. I will play a week or two and decide.
#12
Posted 31 July 2013 - 09:28 AM
#13
Posted 31 July 2013 - 09:41 AM
cruxholzer, on 31 July 2013 - 09:28 AM, said:
Agreed 100% It took me great number of matches to earn the GXP for seismic/advanced seismic and then to drop the 6mil on the sensor itself. Quite the slap in the face finding out that I had wasted all that effort on something that is now almost insignificant, I'd rather have bought the cap accelerator instead if I had the premonition that seismic would become almost useless.
#14
Posted 31 July 2013 - 10:42 AM
Range. Make it that the range stays at 250m like it is now when you're moving. When you stand still, you resolution increases back to 400m, but pings keep to be interleaved with the same interval without tightening them.
Problem solved, you'd have a better system, more enjoyable, and less op.
#15
Posted 31 July 2013 - 11:15 AM
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