Sybreed, on 31 July 2013 - 08:33 AM, said:
Considering the amount of mechs we can choose from now, I think it's safe to say that PGI can somewhat restrict the mechlab by giving sizes to hardpoints. The mechs themselves become a customization option, since you can pick the one that fits the role you want.
Of course, a convergence fix, or keeping the current heat scale, is also needed to prevent everyone from picking the heavy alpha assaults or boats that are canon, such as the nova cat or the annhilator. Sure, they can be included in the game, but they also need their drawbacks.
IMO, hardpoint sizes with a good selection of mechs is all the customization we need and it would make for a better game.
Signing out.
I'm not arguing against hardpoint sizes. However, playing a bit of devil's advocate here: how would restricting the hardpoints further make chassis choice more diverse or customized? Wouldn't it just mean we'd see more of a single chassis with the best hardpoint layouts rather than different chassis with the same weapon loadout? You already see some of that, but it sure seems like further restrictions would make it more pronounced.
Yes, I can see the argument that *IF* PGi were to change hardpoints to account for balance rather than necessarily just for canon that perhaps you could make the choices compelling enough that the restriction wouldn't provide clear chassis choices. However, that would also set off its own firestorm of controversy.