I Should Love The Victor...but I Hate It.
#1
Posted 01 August 2013 - 03:21 PM
I know it's probably just me. For some reason, the piloting finesse just isn't clicking - I see a ton of them on the field, so obviously they work. I've tried to give it a chance, but I'm tired of getting rolled. It's a mental blow to go from a 800dmg match in a fracking Yen-lo to a 180dmg match in something nearly twice the weight. I just can't put my finger on why it's not driving like I expected it too. I don't think I have the patience to grind out elite on this series of chassis when the enjoyment factor is essentially nill.
Perhaps one day I'll try it again, and we'll fall in love. It's happened before with mechs....one day I hate them, the next I love them. To be fair, right now I hate just about everything above heavy in my bay :|
#2
Posted 01 August 2013 - 03:27 PM
#3
Posted 01 August 2013 - 03:47 PM
SmithMPBT, on 01 August 2013 - 03:27 PM, said:
Heh - drive it well
I don't have any SS's on this box, but my flame is essentially the same damage (35 vs 30) and speed. Here's one of the recent runs (edit; removed names to protect the innocent)
Edited by Oni Ralas, 01 August 2013 - 03:49 PM.
#4
Posted 01 August 2013 - 03:59 PM
I guess I should TRY a quickdraw, but the victor does it all better. Of course, it's technically an assault mech.
#5
Posted 01 August 2013 - 04:23 PM
That's the beauty of customisation.
I'm the opposite of you OP, never could get cents to work but wrecking it in my Victor.
About 300 games over 3.0 kdr ... 100% solo pugging in my Victor S. Love this mech more than I should, seeing as I'm a Clanner at heart.
#6
Posted 01 August 2013 - 04:26 PM
Shakespeare, on 01 August 2013 - 03:59 PM, said:
Iv mastered a quickdraw, I do alright with it but for the amount of effort I have to put forward to do well in that mech I would say dont bother, its basically summed up as having the figure of a highlander, the firepower of a jenner and the speed of a medium. (And only slightly more armor than a medium)
#7
Posted 01 August 2013 - 04:28 PM
#8
Posted 01 August 2013 - 09:45 PM
VTR-9B adroit courtesan of the current meta
Stay long range, stay classy.

PS - I also had terrible results using AC20/SRM/Las combo.
Edited by JigglyMoobs, 01 August 2013 - 09:45 PM.
#9
Posted 02 August 2013 - 07:02 AM
You need to do 2 things.. 1) Find a wingman, someone else in a fast-ish jump capable mech. CTF-3D, any QKD, or any TBT can come with you. You just can't be alone, or you'll be crushed.
2) Attack from an unexpected angle using your jump capability. Canyon is the best map for this. A pretty common situation would be they have 1-2 snipers / LRM boats on the highground behind a canyon,and their brawlers in the canyon attacking your brawlers. Fine, thats a good setup. You and your wingman jump in behind their brawlers, alpha one in the back twice each, then jump up to the highground behind them and engage their ranged support. Never stop moving, never stop jumping. If your engaging snipers, don't show them your CT unless you need to fire, keep torso twisting to maximize damage spread over your mech.
Playing my victor like this, over 240+ games, I'm at 430 damage per game average... that includes games where I get taken out fast by a lucky shot from a sniper heavy team. On games where I don't get insta-killed by making a mistake (every death you suffer is a mistake, and they can all be avoided) Its unusual for me to do less than 500 damage.
Whatever you do, don't just stand there and try to brawl like an atlas. Thats the surest way to die.
#10
Posted 02 August 2013 - 07:15 AM
#11
Posted 02 August 2013 - 07:19 AM
Impavid, on 02 August 2013 - 07:15 AM, said:
When 12 man comes out, I'm hoping to run a full lance with the role of Jump Assault, consisting of mostly victors and quickdraws to flank enemy positions, and take out isolated LRM support.
Edited by Eisenhorne, 02 August 2013 - 07:21 AM.
#12
Posted 02 August 2013 - 09:36 AM
I still find I die way too much to losing side torsos, even with twisting...I might have to move more armour from the RSTs to the front, but already I'm down to half a ton (16 points) of armour on each side and that's getting really low.
The 9K is where I really have my issues. That was a slog to even get through the basic proficiencies...that took like 32 matches, whereas the 9B took 28 and the 9S took 26. Oh, I also tried the triple AC/2 build for the 9B. That was fun as long as people ignored you. Very much a direct fire support build.
#13
Posted 02 August 2013 - 12:19 PM
Edited by Xorv, 02 August 2013 - 12:22 PM.
#14
Posted 02 August 2013 - 02:50 PM
Instead of grabbing the other two to elite I'm thinking of just saving up for the Kintaro and grabbing a Spider with some of the cash I've got.
#15
Posted 02 August 2013 - 03:45 PM
Liev Andropov, on 02 August 2013 - 02:50 PM, said:
Instead of grabbing the other two to elite I'm thinking of just saving up for the Kintaro and grabbing a Spider with some of the cash I've got.
wow...just wow....
#16
Posted 02 August 2013 - 04:06 PM
I've had crappy games (sniped side torso) and great games (over 800 damage, with less than 40% health remaining) ... it can be a phenomenal brawler, but you have to keep moving, keep jumping, and keep shooting. Keep your heat reasonable, choose your battles and don't fire your AC/20 unless you're pretty sure your shot will count.
#17
Posted 02 August 2013 - 04:12 PM
However you do have to play the Victor smarter because assaults with XL engines are very vulnerable to having their side torsos pinpointed.
#18
Posted 02 August 2013 - 04:26 PM
http://mwo.smurfy-ne...1a7f75637a4fe91
#20
Posted 02 August 2013 - 04:37 PM
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