One Medic Army, on 31 July 2013 - 02:37 PM, said:
As those above have said: just chainfire.
No need to alpha them, unless you're trying to overwhelm an AMS system, which is intended to be a countermeasure to LRMs.
Maybe PGI did it so AMS will start actually working against LRM boats, rather than just shooting down ~6 missiles out of 50-60?
I should inform you that 2 AMS can shoot down an entire LRM15 volley (1 launcher, 15 missiles). Tested in live server multiple times and confirmed.
Chain fire makes the LRMs lose 50% effectiveness because:
1) It takes longer for the chain fire salvo from all launchers to hit the target. Aka more time for it to run to cover.
2) Saturation fire no longer possible. aka AMS systems reduce LRM damage significantly. The problem with this is that EACH launcher gets the 6-7 missiles removed from its damage potential when chain fired. Literally it makes an LRM15 become less than an LRM10. If 2 mechs with AMS are near each other it becomes useless.
Normally you would say its good AMS teamwork etc...but you have to realize the LRM already has a low impact chance without AMS in the picture (LOS block, running to cover, etc).
As it is now, LRMs are almost pointless to equip unless you are using LRM20s exclusively AND hold fire with them until you are inside 400m range. Where's the 'long range' in that?.
5s, 10s... die in midair. 15s get reduced so much its not worth the tonnage.