First off, let me explain. many mechs that have low numbers of weapons stock, have had additional hardpoints added in the same section to help make the mechs viable compared to those with lots of hardpoints. in many cases this provides little problem. However, in missiles it makes for some odd mechanics.
 
For our example, i'll be talking about the CPLT-A1. it comes stock with 2x LRM 15. that is all. so, in theory it should have 2x missile hardpoints, and thats it. obviously, no one would use it. so, PGI gave it Three in each arm. seems simple right? all catapults have 6 weapons hardpoints, nice and even.
 
However, we all know that missile hardpoints have a limited number of tubes. and if you oversize a launcher (say we upgrade to 2x LRM-20's) it will volley fire, using as many tubes as possible each time. so on our CPLT-A1, it would launch 20, then 5 immediately behind that, then go through its reload cycle. seems logical!
 
now, i am ok with all that, it seems logical!
 
now, comes the weird part.
 
As i've stated, our CPLT-A1 has 3 missile hardpoints. so, why dont we try adding some more launchers in the arms! but wait. shouldn't the tube limit make it so that we have to volley fire? NOPE! for some reason, the missile tube system only checks PER LAUNCHER, not total number firing.
 
not that it is a particularly good build, but you could fit 6x LRM-15's in a CPLT-A1's arms. and it would all come out in one big cloud of 90 missiles! this seems really really weird to me, as the missiles all clip, and there are restrictions in place to prevent over sizing launchers doing the same thing.
 
 
So, my suggestion would be the missile code adding a check for total missiles being fired, not per launcher installed in the location. that way. i know this is a slight nerf to a few mechs, but i feel like it is in spirit with the way the system feels like it should work.
					
					
					
				
				
				
					
				
			
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Change Missile "stacking" Through Small Missile Slots
		 Started by FerrolupisXIII, Jul 31 2013 12:19 PM
	
	
	
		
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