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Srm Nerfed Again?


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#1 Airicut

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Posted 31 July 2013 - 04:45 PM

20%-30% damage reduction since yesterdays patch. My brawler STK 5M sucks now.

Guess ill go back to LRM's. It was nice to have a close range brawler that could get a kill every now and then.

I am really getting peeved at the drastic changes. The weapon linking doesn't even effect any of my builds, but I still think it was very very poorly thought out idea. The heat system is just mind boggling.

I learned a term early on in life. It's called "KISS", Keep it simple stupid.

I really liked this game and would like to keep playing it. Please stop tweaking the hell out of things and just take the time to come up with a reliable solution that's not a bunch of convoluted patchwork on a broken system. Something simple, in relative terms of course.

#2 Tennex

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Posted 31 July 2013 - 05:45 PM

there was a reduction in number of max alpha. thats all i've known of at least

#3 MadMike82508

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Posted 01 August 2013 - 10:16 PM

it wasnt a nerf in damage, the range doesnt work closer than 200m or they blow up, its bugged suppose to be 270

#4 Thorqemada

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Posted 01 August 2013 - 11:13 PM

I was spectating a Player shoting 3x SRM4 Point Blank into a rear CT and the damage was applied not to the location of Impact but pretty random.
The target had the arms flashing, legs, rarely the CT where most SRM hit.

Edited by Thorqemada, 01 August 2013 - 11:13 PM.


#5 LastPaladin

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Posted 02 August 2013 - 07:58 AM

Yeah, I think they might have reduced the damage on SRMs too and just not mentioned it in the patch notes. They seem somehow distinctly less effective after the last patch, even on mechs where I didn't have to change the loadout due to the boating penalties.

#6 xTurinx

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Posted 02 August 2013 - 10:43 AM

it wasn't a damage nerf it was a change in the targeting mechanics. Damage from SRM's is going to be more spread out now, no matter how close you are to the target. The earlier post about the guy spectating as someone shot them point blank and the whole mech lighting up with damage is your proof. :rolleyes:

#7 Josef Koba

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Posted 02 August 2013 - 02:37 PM

One would think that they would hit where they hit and then do damage to that location. I don't mind random as a result of the spread, which makes sense. But that spread should tighten up closer to the point of origin. Any other way seems arbitrary and unrealistic, the former of which results in frustration.

I was never a fan of the weapon system until relatively recently. I started finding them fun before the recent patch that buffed their damage, though I haven't used them since the most recent patch. They're not as effective as a ballistic or PPC, but that's not their intent. Still, to see them be so random even at point blank is a little odd to me.

#8 LastPaladin

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Posted 02 August 2013 - 02:53 PM

View PostxTurinx, on 02 August 2013 - 10:43 AM, said:

it wasn't a damage nerf it was a change in the targeting mechanics. Damage from SRM's is going to be more spread out now, no matter how close you are to the target. The earlier post about the guy spectating as someone shot them point blank and the whole mech lighting up with damage is your proof. :)


Great. As if SRMs were grouped too lightly before the patch.

Yet another thing that they "fix" which just leaves me scratching my head dumbfounded.

#9 Marvyn Dodgers

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Posted 02 August 2013 - 02:55 PM

For some reason I thought the random damage was only supposed to be from SSRM's, not standard SRM's, will have to go back and check that in the various notes/posts.

#10 DeaconW

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Posted 04 August 2013 - 07:14 PM

How many of you are using Artemis? I believe the issue is that the Artemis effect is not being applied.

Edit: Just tested in testing grounds and artemis seems to be working correctly there...spread is smaller and more focused damage.

Edited by DeaconW, 04 August 2013 - 07:24 PM.


#11 Seddrik

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Posted 05 August 2013 - 05:17 AM

Artemis does make a tighter grouping.

But I've opted not to use it in most cases. Even without it SRMs are very powerful now. They've added over 10 damage to an alpha on several mechs with 2-3 SRM6s. Even assaults crumble fairly quickly when hit with 62 alphas... so dunno what people are talking about when they say SRMs feel nerfed.

I'm glad for there being more brawling, but this is too much IMO. I like there to be more skill to the fight than just 2-3 easy shotgun like slams from SRM boats.

Edited by Seddrik, 05 August 2013 - 05:23 AM.


#12 Taxxian

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Posted 05 August 2013 - 07:12 AM

After the initial SRM Buff they felt very powerful... now 2 Patches later they feel weak again...

That MAY be bad luck with HSR but I testet a lot with my SRM30 Stalker... yes its a boat flame me now but its good to test SRMs... it used to kill an Atlas with 90 SRM... now hes still healthy after 120... they did something I am quite sure...





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