

Srm Nerfed Again?
#1
Posted 31 July 2013 - 04:45 PM
Guess ill go back to LRM's. It was nice to have a close range brawler that could get a kill every now and then.
I am really getting peeved at the drastic changes. The weapon linking doesn't even effect any of my builds, but I still think it was very very poorly thought out idea. The heat system is just mind boggling.
I learned a term early on in life. It's called "KISS", Keep it simple stupid.
I really liked this game and would like to keep playing it. Please stop tweaking the hell out of things and just take the time to come up with a reliable solution that's not a bunch of convoluted patchwork on a broken system. Something simple, in relative terms of course.
#2
Posted 31 July 2013 - 05:45 PM
#3
Posted 01 August 2013 - 10:16 PM
#4
Posted 01 August 2013 - 11:13 PM
The target had the arms flashing, legs, rarely the CT where most SRM hit.
Edited by Thorqemada, 01 August 2013 - 11:13 PM.
#5
Posted 02 August 2013 - 07:58 AM
#6
Posted 02 August 2013 - 10:43 AM

#7
Posted 02 August 2013 - 02:37 PM
I was never a fan of the weapon system until relatively recently. I started finding them fun before the recent patch that buffed their damage, though I haven't used them since the most recent patch. They're not as effective as a ballistic or PPC, but that's not their intent. Still, to see them be so random even at point blank is a little odd to me.
#8
Posted 02 August 2013 - 02:53 PM
xTurinx, on 02 August 2013 - 10:43 AM, said:

Great. As if SRMs were grouped too lightly before the patch.
Yet another thing that they "fix" which just leaves me scratching my head dumbfounded.
#9
Posted 02 August 2013 - 02:55 PM
#10
Posted 04 August 2013 - 07:14 PM
Edit: Just tested in testing grounds and artemis seems to be working correctly there...spread is smaller and more focused damage.
Edited by DeaconW, 04 August 2013 - 07:24 PM.
#11
Posted 05 August 2013 - 05:17 AM
But I've opted not to use it in most cases. Even without it SRMs are very powerful now. They've added over 10 damage to an alpha on several mechs with 2-3 SRM6s. Even assaults crumble fairly quickly when hit with 62 alphas... so dunno what people are talking about when they say SRMs feel nerfed.
I'm glad for there being more brawling, but this is too much IMO. I like there to be more skill to the fight than just 2-3 easy shotgun like slams from SRM boats.
Edited by Seddrik, 05 August 2013 - 05:23 AM.
#12
Posted 05 August 2013 - 07:12 AM
That MAY be bad luck with HSR but I testet a lot with my SRM30 Stalker... yes its a boat flame me now but its good to test SRMs... it used to kill an Atlas with 90 SRM... now hes still healthy after 120... they did something I am quite sure...
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