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Flamer Use, Achievement, And End-Game Score


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#1 Logitecha

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Posted 03 April 2017 - 09:19 AM

I think flamers are vastly an ignored weapon because of its at-a-glance usefulness, and that there is no incentive into putting heat into enemy mechs. In-fact, heat damage should be treated if not exactly like damage, should be a considerable part of the end-game scores, and that one should receive cBills/XP bonus for contributing Heat damage in the game, as that can become very key of victory. (At least for what I know of, there no heat-contributed XP/CBills bonus)

Flamers can be put to very good use by skillful player when coupled with the right weapons. Take for example flamers and 6 SPL can kill any mech in 1 headshot.

Also, achievements of using Flamers will get newbie's into knowing how to use this weapon.

What do you all think?

Edited by Logitecha, 03 April 2017 - 09:20 AM.


#2 SockSlayer

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Posted 03 April 2017 - 12:01 PM

A flamer post...everytime I see one, it shows there are still very serious issues with it...

I see the point you are making, a person only gets points for damage done, and since flamers don't get much damage, very little c-bills result, the good news is they are great for assists, one tap, and it will count as an assist if that enemy mech is killed. There should be some kind of minimal bonus for shutting a mech down if flamers were used or something.

On the weapon itself, I still believe of course it should be a support weapon, although it should be able to be effective (but not too much) when boating on novas and such. To do this, damage is currently fine, but it is too limited by the exponential heat gain on flamers, this exponential heat gain should have a cap at a certain point instead of just infinitely going up. This will bring it back into enough usage to at least machine gun effectiveness.

Now:
Flamer has 1 heat, exponential heat gain means it can go up to 10 heat generated and beyond because there is no cap.

Suggested:
Flamer has 1 heat, but exponential heat gain caps at 5 heat (or just make it 5 heat, period).

Reason:
8 flamers on a nova means heat will already start going up before exponential heat even starts, even on a cold map, there is no reason for the exponential heat gain seeing flamer does minimal damage anyway, and heat of enemy is capped at 90%, meaning any smart player or fast mech can usually deal with the problem easily.

Edited by Independence MK2, 07 April 2017 - 10:06 PM.






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