All I am proposing is that each weapon be assigned a "stability" factor. These totals are summed up when firing. The larger the number, the more spread, or lack of convergence.
Formula = 100% convergence - stability adjustment, where smaller convergence is more spread out.
Take for example this.
(Only when fired with another weapon, if chained fired assume 0 loss)
Ac 20 = stability factor = - 20
ppc = stability factor = - 10
gauss rifle = stability factor = - 15
Srm = stability factor = - 2
Lrm = - 1
Laser = - 1
Pulse Laser = -1.5
machine gun = 0
flamer = 0
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With 2 ac 20s firing your have a stabilty factor of -40, meaning your convergence will be effected -40...by some adjustment
with 2 lrm 15's firing you have a stability factor of -30, if you use smaller tubes, such s 5 port tubes, you will have a stability of -10 for a longer duration.
If you have 6 srm 6 firing at once, your stability will be -36, thus spreading things around slightly less then 2 ac 20s.
With 6 ppcs firing at once you have a stability of -60, thus things will spread quite a bit in terms of convergence.
THIS is what we need. Please make a system like this because its based on logic!
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When the number is smaller, this area of probability where your shot will land gets bigger
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Tying this idea in with modules, you could allow gyro additions to lessen the effects. Taking this idea a step further, with engine size and weight, gyro size increases. The smaller your gyro the more pronounced the effect. Naturally lighters mechs would make less stable platforms.
Edited by ManDaisy, 31 July 2013 - 05:50 PM.