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Pgi Do Something About The Spider Hit Box!


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#21 R Razor

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Posted 15 August 2013 - 04:26 AM

View PostCorwin Vickers, on 14 August 2013 - 09:01 PM, said:

You mean the smallest, fastest, mech carrying the least weapons is the last mech left alive?

Must be hacks.

Or maybe it's because he's the smallest, fastest mech on the battlefield who knows he's not winning any DPS comparisons and that that dual PPC mech will leg him or one shot him if he doesn't run the whole time....



Very good observations............and they would be 100% accurate were there not a KNOWN issue with the Spider and hit registration. Light mechs, when properly piloted, do indeed have a high survival rate, that rate is magnified by the fact that even when you hit a Spider it won't always register the proper amount of damage.

Fix the problem and Spiders will die just as rapidly as Jenners or any other light mech out there. Until then you will have a select group of players that believe they are the be all end all of mech pilots because they are hard to kill in their broken mechs.

Doesn't mean anyone else is "uber" or that they are inferior, it just means that they are taking advantage of a situation that, when corrected, is going to lead to some serious self esteem issues. :P

#22 Devilsfury

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Posted 15 August 2013 - 05:55 AM

View PostR Razor, on 15 August 2013 - 04:26 AM, said:



Very good observations............and they would be 100% accurate were there not a KNOWN issue with the Spider and hit registration. Light mechs, when properly piloted, do indeed have a high survival rate, that rate is magnified by the fact that even when you hit a Spider it won't always register the proper amount of damage.

Fix the problem and Spiders will die just as rapidly as Jenners or any other light mech out there. Until then you will have a select group of players that believe they are the be all end all of mech pilots because they are hard to kill in their broken mechs.

Doesn't mean anyone else is "uber" or that they are inferior, it just means that they are taking advantage of a situation that, when corrected, is going to lead to some serious self esteem issues. :)


I like this guy. Couldnt have said it better. If/when they do fix the spiders, they will be the same guys on here crying about how they are not super mechs and wanting a buff. Just go away and stop using a bugged mech. Go into a jenner or Raven and we will see just how skilled you are.

#23 Corwin Vickers

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Posted 15 August 2013 - 07:30 AM

There are known hit registration issues, not known SPIDER hit registration issues.

And since I have a sub 100 ping and have no trouble hitting anyone or being hit I'd say most of it is people's bad ping and PGIs bad HSR.

#24 Hotthedd

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Posted 15 August 2013 - 07:37 AM

View PostCorwin Vickers, on 15 August 2013 - 07:30 AM, said:

There are known hit registration issues, not known SPIDER hit registration issues.

And since I have a sub 100 ping and have no trouble hitting anyone or being hit I'd say most of it is people's bad ping and PGIs bad HSR.

There are known Spider DAMAGE registration issues, however. (The hits register, but full weapon damage does not register)

#25 Coolant

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Posted 15 August 2013 - 09:01 AM

I think they know by now, but just in case putting a +1 to the spider issue. Yesterday, a spider got legged, great right? It actually took damage to the leg. But then, while it couldn't move, I fired continuously for at least 10 seconds (DPS weapons) at it's torso's and it didn't die....if I had to guess I would say I put 40 points into it. It was already damaged. I couldn't finish him off becasue other mechs came to it's rescue...but c'mon...

#26 Bayamon

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Posted 15 August 2013 - 09:43 AM

What i hate more than SpiderMechs themselves are some of the pilots who claim superior skill as the reason for them doing well (or rather surviving very long) rather than the mech being broken.


Before HSR, at a time where many people cried (rightly so, though) about lights being OP because of their lag-shield, i had no problem whatsoever with hitting those fast moving jenners/commandos.
I grew up, regarding onlinegaming, on games like Tribes 1/2 and later played BF'42 competatively and always having a ping of 110-140 i grew so used to aiming "in front" of a moving target (i dont know the technical term) that it still is second nature to me.
In BF42 espacially i would fire a tank rounds a realy long way ahead of another tank moving at a 90° angle to me, see the shell miss completely but the enemy tank would still blow up or take heavy damage.

So today, i still have no problems "predicitng" where the server would place the invisible hotbox so i can aim at it and works very well against anything BUT Spiders.

My reticule turns red to indicate that i hit, but the damage on the paperdoll doesnt add up.
If i hit with lasers, i could see it registering as only having swiped across their hitbox, doing minimal damage...
But getting a hit indication after releasing two AC/20 rounds into a spider and its armour barely went from yellow to orange...then i know something is wrong.... getting a hit like this on a Jenner will always get it at least into a critical state...

#27 ollo

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Posted 15 August 2013 - 09:45 AM

View PostTectonic, on 14 August 2013 - 07:09 PM, said:

Actually, I die faster now, then before this 'hit-detection' glitch made it's appearance.


What glitch making an appearance? Glitching always was the standard behaviour in MWO, they're just slowly starting to fix one thing or the other, but not with great success.

#28 Henchman 24

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Posted 15 August 2013 - 10:23 AM

View PostHotthedd, on 01 August 2013 - 09:54 AM, said:

I am pretty sure the issue is with hit registration/damage application more than the hitboxes.
Many times I see the paperdoll light up, but the correct damage is not done.


sort of...I took my boom-raven out last night...with AC20 and mlas...*(I know, dumb build, but it's a fun mech, not strategic).

Anyway, I walked right up behind a spider 5d, and squared off because either he was too engaged, or clueless as to me being behind him. I lined up, hit fire...and both weps hit their mark visually, with expected graphic effects, and the target's paper doll was clean...no damage. The second volley woke him up I guess, but this time it only showed yellow damage to his FRONT CT!

I've also seen where once legged, it can become almost impossible to damage the second leg, even when firing directly on it with lasers from 30m.

The spider is broken, or it's interaction with HSR, or the hit registration...I don't even care anymore...it's now the abuse mech. I can't even remember how many times I've heard someone in a group say "lol...I should be dead right now" and continue to move with impunity between assaults(some actually hitting, some not).

I realize a good spider pilot is something to be feared...but this is ridiculous...right now Timmy from south park could be deadly with these while having a seizure.

Edited by Henchman 24, 15 August 2013 - 10:27 AM.


#29 Tskeet

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Posted 15 August 2013 - 10:32 AM

I bought a SDR-5K after a thread like this yesterday. I have to say I'm quite enjoying it. It's not as IMBA as some will claim but it is pretty strong when you can pilot well. Half the effectiveness comes from attack lines and teamwork, at least.

#30 Dreamslave

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Posted 15 August 2013 - 10:37 AM

View PostTectonic, on 14 August 2013 - 02:53 PM, said:

I keep hearing people QQ about spiders, it's all I pilot, somehow my Spiders seems to have no problem registering damage. So what's the problem exactly?

Seems my Spiders are the only ones out there without this hitbox 'problem'.

or, am I supposed to run Vuze or some other BT program to receive the benefits?


PGI has already OFFICIALLY stated that hit registration is completely wonky and that Spiders and Jenners are on the top of that list. SO anyone who says otherwise is either piloting their machine wrong, or just doesn't want the problem to get fixed.

#31 GODzillaGSPB

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Posted 15 August 2013 - 11:37 AM

Lights are so easy to leg. If they get hit better, I bet people will stop using them. A light needs one solid hit to be almost dead...

#32 R Razor

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Posted 15 August 2013 - 11:46 AM

View PostGODzillaGSPB, on 15 August 2013 - 11:37 AM, said:

Lights are so easy to leg. If they get hit better, I bet people will stop using them. A light needs one solid hit to be almost dead...



As it should be, lights aren't meant to stand and fight, speed is their armor. Start making lights capable of standing and fighting while keeping the speed they have and you've unbalanced the game worse than it already is.

#33 Funkadelic Mayhem

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Posted 15 August 2013 - 11:50 AM

View PostMystere, on 04 August 2013 - 10:19 PM, said:


A 3L pilot complaining about a Spider is what I call poetic justice. :)

Still living in the past?
If you have a problem killing/legging a 3L now, that's entirely on you!

View PostCorwin Vickers, on 15 August 2013 - 07:30 AM, said:

There are known hit registration issues, not known SPIDER hit registration issues.

And since I have a sub 100 ping and have no trouble hitting anyone or being hit I'd say most of it is people's bad ping and PGIs bad HSR.


I have sub 60 ping. There IS a spider hit reg issue!

#34 Mystere

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Posted 15 August 2013 - 12:10 PM

View PostFunkadelic Mayhem, on 15 August 2013 - 11:50 AM, said:

Still living in the past?
If you have a problem killing/legging a 3L now, that's entirely on you!


Most certainly not. While everyone was complaining about ECM-packing 3Ls, I was killing them in droves using what people claimed was the most horrible hero mech at that time, the Pretty Baby. :)

But, I did find you -- an admitted 3L pilot -- complaining about the Spider extremely hilarious, which was my original point. ;)

Edited by Mystere, 15 August 2013 - 12:27 PM.


#35 Dawnstealer

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Posted 15 August 2013 - 12:15 PM

View PostTectonic, on 14 August 2013 - 02:53 PM, said:

I keep hearing people QQ about spiders, it's all I pilot, somehow my Spiders seems to have no problem registering damage. So what's the problem exactly?

Seems my Spiders are the only ones out there without this hitbox 'problem'.

or, am I supposed to run Vuze or some other BT program to receive the benefits?

See? This is my case, too, although I only piloted spiders as a break from my usuals (Stalkers, Phracts, Highlanders, Cicadas, and Atlases). I wanted something that could jump around like crazy and nothing does that like Spiders.

But when I'm piloting one? If something, anything, hits me, even with full armor, it's almost guaranteed to go critical. Not "all over my mech" like what's being reported, but to a specific spot. So maybe their are a great number of lag spiders out there, but I haven't seen it when I'm piloting my heavier mechs, and I certainly haven't seemed to benefit from it when piloting one myself...

#36 GODzillaGSPB

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Posted 15 August 2013 - 01:04 PM

View PostR Razor, on 15 August 2013 - 11:46 AM, said:



As it should be, lights aren't meant to stand and fight, speed is their armor. Start making lights capable of standing and fighting while keeping the speed they have and you've unbalanced the game worse than it already is.


A single light or two of them are not able to do sustained close combat fighting. They're legged too easily. The Jenner is even meant as a fighting light. They are imbalanced in masses. We need class limits for that but this will never happen.

Irony: Most weapons were never imbalanced, but became by boating. Many --> imba.

#37 Joseph Mallan

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Posted 15 August 2013 - 05:08 PM

View PostGODzillaGSPB, on 15 August 2013 - 01:04 PM, said:


A single light or two of them are not able to do sustained close combat fighting. They're legged too easily. The Jenner is even meant as a fighting light. They are imbalanced in masses. We need class limits for that but this will never happen.

Irony: Most weapons were never imbalanced, but became by boating. Many --> imba.

Quote

The Jenner's primarily laser armament and phenomenal speed helped to make the the 'Mech[ extremely well suited as a guerrilla fighter.
You are not meant to dance with the big boys, you are supposed to run in smack their but and leave.

Edited by Joseph Mallan, 15 August 2013 - 05:09 PM.


#38 Funkadelic Mayhem

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Posted 15 August 2013 - 05:22 PM

View PostJoseph Mallan, on 15 August 2013 - 05:08 PM, said:

You are not meant to dance with the big boys, you are supposed to run in smack their but and leave.

kind of impossible when a fart will take a lights (with the exception of a spider) leg off.

#39 Corwin Vickers

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Posted 15 August 2013 - 08:02 PM

When a light is running around me I know to twist and turn to get my guns on him. No problem killing them.

When in a light I have personally seen people just give up because they are clueless on how to fight a light with an assault. I'd say that most light kills on heavier classes are from the back. I can see why it might make light mechs unhittable if they are behind you.

Also, if 4 mechs of any class come up to you in your Atlas or Highlander or whatever, expect to die.


Everyone should post their ping in this thread for now on.

~80 ping

#40 Sephlock

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Posted 15 August 2013 - 08:09 PM

This is what it's currently like to pilot a Spider.





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