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Conquest Match- Other Team Had 3 Spiders
Started by Training Instructor, Aug 01 2013 01:51 AM
22 replies to this topic
#21
Posted 01 August 2013 - 07:16 AM
#23
Posted 01 August 2013 - 07:30 AM
Hit dectection is screwed up right now, not just on spiders.
Honestly I don't think there is a problem with the Spiders themselves as I manage to get killed in mine quit quick if I do something stupid like stop and/or get stopped due to getting hung up on terrain. The only time people seem to miss me is when I am running full speed at 145 kph which jumping and dodging. Ironically the whole point of running, jumping and dodging is to make you harder to hit so why anyone should be suprised they aren't hitting someone doing this doesn't make a whole lot of sense.
Additionally, only my 5D has any sort of survivability. My other, non-ecm, equiped Spiders all die pretty quickly, much more quickly than most of my other mechs in fact. If the Spider had specific hit detection issues, then it should affect all Spiders. Since it doesn't I don't think there is anything out of the ordinary going on with Spider.
Personally I think with the 5D, the ECM is what makes them so dangerous. First of all, they are small and hard to see and since ECM prevents them from lighting up with that stupid arrow over their head, alot of people don't notice them. Additionally, it is much easier to target and hit a light mech that you actually have targeted and displaying those red brackets. It is much easier to just aim center mass in the middle of those brackets than actually aim at the mech which means people generally hit targeted light more often than untargeted ones. I think this gives the illusion of hit detection problems, beyond the general ones that exist in game anyway.
As far as playstyle, the unfortunate part of Conquest, specifically in relation to light mechs, is they get almost zero reward for their efforts if the concentrate solely on capturing points. Most of the time a light mech that engages in the general melee can make more credits and XP even in a loss than it can in a win if it does nothing but focus on capturing points. That being the case, when playing a light it is always a tough choice deciding between fighting in the general melee and having a massively fun time doing it, even if you lose OR going on a boring cap run that results in less rewards even if you do win. Also heaven help you if you just cap and still lose because now you have just completely wasted your time.
Honestly I don't think there is a problem with the Spiders themselves as I manage to get killed in mine quit quick if I do something stupid like stop and/or get stopped due to getting hung up on terrain. The only time people seem to miss me is when I am running full speed at 145 kph which jumping and dodging. Ironically the whole point of running, jumping and dodging is to make you harder to hit so why anyone should be suprised they aren't hitting someone doing this doesn't make a whole lot of sense.
Additionally, only my 5D has any sort of survivability. My other, non-ecm, equiped Spiders all die pretty quickly, much more quickly than most of my other mechs in fact. If the Spider had specific hit detection issues, then it should affect all Spiders. Since it doesn't I don't think there is anything out of the ordinary going on with Spider.
Personally I think with the 5D, the ECM is what makes them so dangerous. First of all, they are small and hard to see and since ECM prevents them from lighting up with that stupid arrow over their head, alot of people don't notice them. Additionally, it is much easier to target and hit a light mech that you actually have targeted and displaying those red brackets. It is much easier to just aim center mass in the middle of those brackets than actually aim at the mech which means people generally hit targeted light more often than untargeted ones. I think this gives the illusion of hit detection problems, beyond the general ones that exist in game anyway.
As far as playstyle, the unfortunate part of Conquest, specifically in relation to light mechs, is they get almost zero reward for their efforts if the concentrate solely on capturing points. Most of the time a light mech that engages in the general melee can make more credits and XP even in a loss than it can in a win if it does nothing but focus on capturing points. That being the case, when playing a light it is always a tough choice deciding between fighting in the general melee and having a massively fun time doing it, even if you lose OR going on a boring cap run that results in less rewards even if you do win. Also heaven help you if you just cap and still lose because now you have just completely wasted your time.
Edited by Viktor Drake, 01 August 2013 - 07:37 AM.
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