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Poptart Solution?


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#21 James The Fox Dixon

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Posted 01 August 2013 - 06:08 AM

View PostAimRobot, on 01 August 2013 - 06:05 AM, said:

My only problem with jumpjets is that it mess up hitboxes and give extra protection.


Jumping mechs are supposed to be harder to hit.

#22 MaddMaxx

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Posted 01 August 2013 - 06:14 AM

View PostMr Blonde, on 01 August 2013 - 05:03 AM, said:


In Battletech, JJ's cause heat. The heat increases with the distance you jump. Do they not in MWO? I was not aware of that, that's quite wrong if it is the case. Also in BT your number of JJ's certainly influences your jumping ability, I think it does here as well (in distance at least). Yes, it should definitely affect the speed with which the mech rises, leaving it exposed longer if they use only one, and it should only be able to rise about 10m per JJ. JJ's shouldn't have a fuel limit though. They're powered by the fusion engine.


Agreed, lets do it just like in BT. You Jump and your guns don't work. Fixed. :)

#23 AimRobot

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Posted 01 August 2013 - 06:15 AM

Quote

Jumping mechs are supposed to be harder to hit.

Why O.o ?

Edited by AimRobot, 01 August 2013 - 06:15 AM.


#24 James The Fox Dixon

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Posted 01 August 2013 - 06:17 AM

View PostAimRobot, on 01 August 2013 - 06:15 AM, said:

Why O.o ?


Because a mech that's jumping moves at the same speed on the ground walking while the targeting systems on the mech firing at him has trouble tracking him. Then there's the whole jumping mechs actually gain significant altitude while jumping.

Edited by James The Fox Dixon, 01 August 2013 - 06:18 AM.


#25 AimRobot

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Posted 01 August 2013 - 06:26 AM

Man i get trolled on the first post i make today :)

#26 Unbound Inferno

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Posted 01 August 2013 - 08:56 AM

View PostMaddMaxx, on 01 August 2013 - 06:14 AM, said:


Agreed, lets do it just like in BT. You Jump and your guns don't work. Fixed. :wacko:

Oh, now that's a good idea!

#27 dario03

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Posted 01 August 2013 - 09:42 AM

View PostUnbound Inferno, on 01 August 2013 - 08:56 AM, said:

Oh, now that's a good idea!


That hurts every weapon though and I don't see to many people complaining about jump jetting jenners with med lasers. Like I said earlier though if you have a problem with poptarts a good solution would be to limit weapons like ppc and gauss so that they can't fire while jump jetting and for 2 seconds after.

#28 Corvus Antaka

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Posted 01 August 2013 - 10:32 AM

View Postidle crow, on 01 August 2013 - 03:50 AM, said:


If you made it no longer "doable" you trade it for 8 Stalkers playing peek a boo over a ridge. Instead of removing a tactic from the game perhaps its better to make it balanced by having pros and cons.


DFA > peekaboo

#29 Lyoto Machida

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Posted 01 August 2013 - 12:08 PM

View Postidle crow, on 01 August 2013 - 03:50 AM, said:


If you made it no longer "doable" you trade it for 8 Stalkers playing peek a boo over a ridge. Instead of removing a tactic from the game perhaps its better to make it balanced by having pros and cons.

The shake for example isn't really a con stopping you from jump sniping. All it does is cause a headache to the user at best.

Now as the OP suggested I think is to over the top of it being useless after X usage. It also doesn't address all the current pros of Jump Jets well you have fuel.

1. Longer jump jet recycle times would be one way to start. This would keep you grounded much longer and denying you valuable lag shield armor of the third dimension.

2. I need more then 1 Jump Jet?! Amazing concept here but to reach max thrust speed and height a mech actually has to take its max Jump Jets. This would force any Jump Snipers to actually invest a larger percentage of tonnage into your tactically advantaged ability.

3. Heat? Using Jump Jets could actually cause you to suffer heat. Now spamming you Jump Jet button in that Jenner duel may have a negative.

Now the great thing is you can keep changing all 3 of these until you find a happy medium because something everyone not looking at is once PPC are over nerfed and sniping gone from the game again we be back to "Pop Brawling" No one remembers the Catapult A1 6xSRM6 + Jump Jets?


The Cat A1 Splatcat was a splash damage issue...how many of those do you see nowadays?

#30 Darvaza

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Posted 01 August 2013 - 12:14 PM

forward thrust...





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