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Battlemech - Kintaro


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#61 Dawnstealer

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Posted 01 August 2013 - 01:22 PM

That's it: I'm making MY OWN Hatchetman. And it'll have BLACKJACK and HOOKERS.

#62 MonkeyCheese

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Posted 01 August 2013 - 01:22 PM

View PostKoniving, on 01 August 2013 - 01:08 PM, said:


Kintaro, Orion, Flea, + Unknown Assault to complete this set, then the Phoenix set after it. Gimme KING CRAB! O_O! CRAAAAAAAAAB!!!

They still haven't figured out MASC yet it seems and the Flea won't help shift the meta from PPCs and missiles. But it'll be out before the Locust or at about the same time.



Um no, when including the kintaros group we are 2 light mechs out... and if they refuse to release the flea without masc we wont see it for a while

simply put

Light mech????, blackjack, quickdraw, victor

Light mech????, kintaro, possibly orion, unreleased assault.

Locust, shadow hawk, thunderbolt, battlemaster.

So unless the release the flea without masc we will be 2 mechs behind in the light category, and dont start me about the hero lights...

#63 Koniving

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Posted 01 August 2013 - 01:25 PM

View PostMonkeyCheese, on 01 August 2013 - 01:22 PM, said:

"Flea", blackjack, quickdraw, victor

Light mech????, kintaro, possibly orion, unreleased assault.

Locust, shadow hawk, thunderbolt, battlemaster.

Corrected. But yes.

#64 LoveLost85

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Posted 01 August 2013 - 01:25 PM

wait...is that dora the explorer on the left bicep? lmao??!? edited cause filter says I gotta potty mouth

Edited by LoveLost85, 01 August 2013 - 01:26 PM.


#65 Straygo

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Posted 01 August 2013 - 01:26 PM

And that proves my point. Another non light mech. PGI please look at what this is doing to the game. You release heavier battlemechs month after month and **** on the light mechs and their pilots... Yes, having more battlemechs is fun for the game itself, i dont doubt that, but you need to release stuff for lights too... its been way too long since weve seen a NEW light mech. Dont forget about your lower weight classes PGI, they have just as much right to play as the assaults.

#66 Bilbo

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Posted 01 August 2013 - 01:29 PM

View PostStraygo, on 01 August 2013 - 01:26 PM, said:

And that proves my point. Another non light mech. PGI please look at what this is doing to the game. You release heavier battlemechs month after month and **** on the light mechs and their pilots... Yes, having more battlemechs is fun for the game itself, i dont doubt that, but you need to release stuff for lights too... its been way too long since weve seen a NEW light mech. Dont forget about your lower weight classes PGI, they have just as much right to play as the assaults.

This is a medium mech. I'd agree that we could use another light, but this hardly plays into the hands of assault pilots.

#67 POWR

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Posted 01 August 2013 - 01:29 PM

I don't get why anyone would want the mechs that are generally represented at Sarna. The way they look, it's incredible to me that Battletech ever took off.

#68 SteelPaladin

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Posted 01 August 2013 - 01:29 PM

View PostStraygo, on 01 August 2013 - 01:26 PM, said:

And that proves my point. Another non light mech. PGI please look at what this is doing to the game. You release heavier battlemechs month after month and **** on the light mechs and their pilots... Yes, having more battlemechs is fun for the game itself, i dont doubt that, but you need to release stuff for lights too... its been way too long since weve seen a NEW light mech. Dont forget about your lower weight classes PGI, they have just as much right to play as the assaults.


They're kind of stuck on the light front. Speed is more or less what they do, and some of the current lights are already constrained there. I don't have much light familiarity, so this is a legitimate question but what light mechs are available for PGI to pick from that 1) have at least 3 variants w/sufficiently unique hardpoint layouts available in 3050, 2) are sufficiently different from the current lights in what they bring to the table, and 3) don't slam into the current speed cap?

Edited by SteelPaladin, 01 August 2013 - 01:31 PM.


#69 GZBLASTERMASTER

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Posted 01 August 2013 - 01:30 PM

View PostSteelPaladin, on 01 August 2013 - 12:27 PM, said:


Otherwise, pretty nice translation of some pretty goofy looking BT art to MWO style.


Which in itself is worthy of an awards ceremony no matter what incorrect geometry is rendered. Early BT art has most of us thinking they offered to host 2nd grade field trips and handed the kids lined notebook paper and crayons...

I hope PGI sells collectible prints on fine art paper. If not, I own a full fledged art studio with 3 wide format Epsons, ready for me to print out my own and send to the artist for them to sign so I can hang in my personal spaces. Excellent job fellas.

#70 Fred013

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Posted 01 August 2013 - 01:31 PM

View PostLoveLost85, on 01 August 2013 - 01:25 PM, said:

wait...is that dora the explorer on the left bicep? lmao??!? edited cause filter says I gotta potty mouth

It's a traditional Kintaro doll.

#71 xhrit

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Posted 01 August 2013 - 01:34 PM

View PostSteelPaladin, on 01 August 2013 - 01:29 PM, said:

They're kind of stuck on the light front. Speed is more or less what they do, and some of the current lights are already constrained there. I don't have much light familiarity, so this is a legitimate question but what light mechs are available for PGI to pick from that 1) have at least 3 variants w/sufficiently unique hardpoint layouts available in 3050, 2) are sufficiently different from the current lights in what they bring to the table, and 3) don't slam into the current speed cap?



there is one the fans have been screaming for...

Posted Image

#72 Skadi

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Posted 01 August 2013 - 01:41 PM

To all the people semi excited about this mech:
Its the highest tonnage for its weight class, which meens its going to be the size of a assault and die in seconds.

#73 Xeno Phalcon

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Posted 01 August 2013 - 01:44 PM

Hahaha mods mopped that one up fast, not fast enough though.

#74 Tank

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Posted 01 August 2013 - 01:44 PM

View Postxhrit, on 01 August 2013 - 01:34 PM, said:

there is one the fans have been screaming for...


They are afraid that we will kill them with money avalanche if they release urb. ;)
Also it may be dangerous for global economy..

#75 TheFuzzyBunny

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Posted 01 August 2013 - 01:48 PM

Meh

#76 Demos

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Posted 01 August 2013 - 01:49 PM

Yay, one month more to save CBills for the Orion. ;)

Edited by Demos, 01 August 2013 - 01:49 PM.


#77 Valdor Constantine

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Posted 01 August 2013 - 01:53 PM

Well then, i honestly didnt see this one coming at all..

#78 Name140704

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Posted 01 August 2013 - 01:55 PM

Well, it should be shorter than the quickdraw. I like the missile hard points.

+1 to Dennis for the metallic paints ;)

#79 RavensScar

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Posted 01 August 2013 - 01:57 PM

View PostDemos, on 01 August 2013 - 01:49 PM, said:

Yay, one month more to save CBills for the Orion. ;)


Living in hope there! ;)

View PostSteelPaladin, on 01 August 2013 - 01:29 PM, said:


They're kind of stuck on the light front. Speed is more or less what they do, and some of the current lights are already constrained there. I don't have much light familiarity, so this is a legitimate question but what light mechs are available for PGI to pick from that 1) have at least 3 variants w/sufficiently unique hardpoint layouts available in 3050, 2) are sufficiently different from the current lights in what they bring to the table, and 3) don't slam into the current speed cap?


Yeah, I was just looking into this myself.

http://www.sarna.net...ght_BattleMechs

Take a look through that list. Almost everything is Unseen, Clan, or post 3050. The Panther, Valkyrie and Thorn (oh, and the Urbanmech) are about the only things that stand out.

#80 M0rpHeu5

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Posted 01 August 2013 - 01:57 PM

We need more chicken legged mechs, we have enough normal legged for now





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