

3Rd Person View
#1
Posted 01 August 2013 - 04:20 PM
#2
Posted 01 August 2013 - 04:25 PM

#3
Posted 01 August 2013 - 04:41 PM
#4
Posted 01 August 2013 - 04:43 PM
#5
Posted 01 August 2013 - 04:44 PM
3PV is bad. both a waste of resources for helping newbs (can't often see your legs, can't shoot accurately in a brawl, cursor thrown off by intervening terrain/mechs) and allows people to view huge sections of the map without being exposed (look over/to the side of obstacles with ease).
What a bunch of crap.
Edited by Monky, 01 August 2013 - 04:45 PM.
#7
Posted 01 August 2013 - 04:52 PM
#8
Posted 01 August 2013 - 04:54 PM
Carrioncrows, on 01 August 2013 - 04:45 PM, said:
Thanks. Couldn't figure out how to get this changed.
Edited by Destined, 02 August 2013 - 04:34 PM.
Quote Clean Up
#9
Posted 01 August 2013 - 07:18 PM
Monky, on 01 August 2013 - 04:44 PM, said:
3PV is bad. both a waste of resources for helping newbs (can't often see your legs, can't shoot accurately in a brawl, cursor thrown off by intervening terrain/mechs) and allows people to view huge sections of the map without being exposed (look over/to the side of obstacles with ease).
What a bunch of crap.
Don't you know that most of PGI's job revolves around running off potential customers? Now their running off current players. There is no way I'm playing this with 3PV, I'll just switch to Hawken if I want 3PV.
You know instead of coming up with worthless features why not devote time into a tutorial.
Edited by Volomon, 01 August 2013 - 07:18 PM.
#10
Posted 01 August 2013 - 07:23 PM
Volomon, on 01 August 2013 - 07:18 PM, said:
Don't you know that most of PGI's job revolves around running off potential customers? Now their running off current players. There is no way I'm playing this with 3PV, I'll just switch to Hawken if I want 3PV.
You know instead of coming up with worthless features why not devote time into a tutorial.
They are, it's UI 2.0.
#11
Posted 01 August 2013 - 07:27 PM

also, my centurion decided that it didn't want to walk over anything on the new map on the test server.
#12
Posted 01 August 2013 - 07:30 PM

Now I agree, the 3PV was just a complete wast of time when we have far more important things that needs to be addressed.
#13
Posted 01 August 2013 - 07:36 PM
What where they seeing that I wasn't?
I guess nothing. lol.
Bad idea is bad.
#14
Posted 01 August 2013 - 07:39 PM
However, good players are going to use it by flipping it on to look around corners, and then immediately flipping it off.
#15
Posted 01 August 2013 - 07:42 PM
#16
Posted 01 August 2013 - 09:48 PM
Carrioncrows, on 01 August 2013 - 04:45 PM, said:
Wow I wish I would have know this in the test. Would have made a world of difference.
Varaxus, on 01 August 2013 - 04:20 PM, said:
Actually, in some mechs I found that 3rd person view was actually a major benefit, even with the fact I didn't have a clue how to turn off my arm lock.
In my Jenner for example I wrecked the enemy easily. 3rd person allowed me much better control over navigating terrain and helped prevent me from getting hung up on things. Additionally my ability to jump was much more precise and controled. Finally, I had much better situational awareness due to the field of view which allowed me to set up my attacks and escapes much more efficiently.
However I have to admit that the lack of minimap was a tad bit of an issue but definately not insurmountable.
Edited by Destined, 02 August 2013 - 04:35 PM.
Quote Clean Up
#17
Posted 01 August 2013 - 09:56 PM

vs this

you decide.
#18
Posted 01 August 2013 - 10:06 PM
GingerBang, on 01 August 2013 - 09:56 PM, said:
(pic at upper post)
vs this
(another pic at upper post)
you decide.
Might make a "minor" difference on pogo- and missilewarriors.
At least if it gets implemented, let me freely fly my drone around, so I can take decent screenshots of my mech...

Edited by xRatas, 01 August 2013 - 10:07 PM.
#19
Posted 01 August 2013 - 10:10 PM
Roland, on 01 August 2013 - 07:39 PM, said:
However, good players are going to use it by flipping it on to look around corners, and then immediately flipping it off.
Shhhhh don't let the secret out, it is obvious in this thread that OP and some other people can't figure out how it will be abused.
#20
Posted 01 August 2013 - 10:20 PM
GingerBang, on 01 August 2013 - 09:56 PM, said:

vs this

you decide.
Oh look, who could have guessed that... you can look beyond obstacles and get targets, from the look of it you can also lock missiles from there.
But there is no minimap so it is balanced.
Edited by EvilCow, 01 August 2013 - 10:21 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users