Jump to content

Simple 3Pv Suggestion


3 replies to this topic

Poll: Please Read Post First (5 member(s) have cast votes)

Red Pill or Blue Pill

  1. Red Pill (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Blue Pill (2 votes [40.00%])

    Percentage of vote: 40.00%

  3. This is a bad idea or concept. (3 votes [60.00%])

    Percentage of vote: 60.00%

  4. Other (Explain) (0 votes [0.00%])

    Percentage of vote: 0.00%

Vote Guests cannot vote

#1 Alcatraz968

    Member

  • PipPipPipPipPipPip
  • 283 posts
  • LocationBehind You!

Posted 02 August 2013 - 11:59 AM

The 3PV drone counts as the players head. If the drone takes damage, it takes armor off the head.

Here is where my idea splits in two possible concepts.

Red Pill. If all head armor is removed, you can't use the drone. If the drone takes more then your head armor in damage (i.e 1 Shot), it is destroyed, and damage does not transfer to internals for the head.

Blue Pill. All damage goes to the players head. If the drone is destroyed, so is your head.

This is, in theory to help balances 3PV. Good for brawling but if you ridge hump or peak around corners, you might not keep your head through it.

#2 AaronWolf

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 652 posts
  • LocationSunshine state.

Posted 02 August 2013 - 12:03 PM

In order for this to work, people couldn't tap-in-tap-out with a hotkey. There would have to be several seconds cooldown, and a large enough target for them someone to hit. Also it should be like a beacon. So that anyone in the vicinity can easily see it. I would even go as far to say that the person should show up on radar for the duration if within the 800m radar distance. Even if they have ECM.

#3 Alcatraz968

    Member

  • PipPipPipPipPipPip
  • 283 posts
  • LocationBehind You!

Posted 02 August 2013 - 12:05 PM

View PostAaronWolf, on 02 August 2013 - 12:03 PM, said:

In order for this to work, people couldn't tap-in-tap-out with a hotkey. There would have to be several seconds cooldown, and a large enough target for them someone to hit. Also it should be like a beacon. So that anyone in the vicinity can easily see it. I would even go as far to say that the person should show up on radar for the duration if within the 800m radar distance. Even if they have ECM.


Interesting thoughts. I added this as a possible part of a solution. It is by no means a whole answer to the problem that is 3PV. Thank you for the feedback.

#4 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 02 August 2013 - 12:10 PM

The whole 3PV thing is already what it is...trying to "balance" it by allowing players to shoot it down defeats the purpose of introducing it in the first place. It's not a piece of gear...it's an optional perspective mode explained away with some tacked on fluff (i.e. floating drone camera).

3PV/1PV Easy mode is pretty much what it's going to be. If you don't like it, play Hardcore mode (coming soon) which is 1PV only.

I have a thread with some suggestions for balancing the two different difficulty modes once they're implemented here:

http://mwomercs.com/...-3pv1pv-vs-1pv/





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users