Every axis works on my joystick, including torso twist and throttle but torso twist and y axis response is painfully, unusably slow. Is there any way to speed that up. I love playing mechwarrior with a joystick but have been stuck with using mouse and keyboard. I've gotten used to that control scheme but it's not my preferred method.
any tips?


Any Way To Tune Joystick Response?
Started by wolfganggold, Aug 01 2013 08:16 PM
4 replies to this topic
#1
Posted 01 August 2013 - 08:16 PM
#2
Posted 01 August 2013 - 08:20 PM
Vaseline.
No seriously.
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There is probably some CFG file somewhere... I recommend posting here.
No wait, click here. This has what you need.
If you are having problems setting up your joystick, add the following to your USER.CFG file:
cl_joystick_gain = 8
cl_joystick_sensitivity = 0.75
cl_joystick_throttle_range = 0
cl_joystick_invert_throttle = 1
cl_joystick_invert_pitch = 1
cl_joystick_invert_yaw = 0
cl_joystick_invert_turn = 0
cl_joystick_deadzone = 0.1
The things you'll want to play with are:
cl_joystick_gain - The higher this value is set to, the faster a full throw of the joystick is going to move the reticule.
cl_joystick_sensitivity - The smaller this value is set to, the more sensitive your joystick will become. E.g. a slight throw of the joystick will trigger the movement. i.e. If you set this number to something big like 5, you'll smash the crud outta your joystick trying to get anything to move (which is funny in itself).
cl_joystick_throttle_range - This is a flag to tell your Joystick to have a middle STOP zone when the throttle is centered. Pushing forward makes you go forward, pulling back makes you go backward and putting the throttle in the middle will make you stop. I HIGHLY suggest you don't mess with this value. No I'm not going to help you with anything if you've messed with this value.
cl_joystick_invert_throttle - This will make sure that when you push forward on your throttle, you're going to accelerate.
cl_joystick_invert_pitch - When this is set to 1, you will look up when you pull BACK on the joystick. You will look down if you press FORWARD on the joystick. This is how airplanes work and how you should leave it unless you're some sort of demon spawn that does it backwards. If you are demon spawn, then set the value to 0 if you want to look the wrong direction when pressing forward or back on the joystick.
cl_joystick_deadzone - This is the amount of non-movement wiggle room when you're joystick is centered. The smaller you make this, the less wiggle room there will be.
NOTE:
Remember, turning a Mech (it's feet) is a DIGITAL (on/off) movement at the moment. This means when you press left or right to turn your Mech, it turns just like you're pressing the A or D key on the keyboard. Slight movements on the joystick react like a key press. We know this is not how sim players want it and it should be small movements = slow turns. The problem is, the fix requires a huge code update on Mech movement. This is something we cannot tackle at the moment but it IS going to be addressed. We just can't give you a confirmed date of delivery.
No seriously.
---
There is probably some CFG file somewhere... I recommend posting here.
No wait, click here. This has what you need.
If you are having problems setting up your joystick, add the following to your USER.CFG file:
cl_joystick_gain = 8
cl_joystick_sensitivity = 0.75
cl_joystick_throttle_range = 0
cl_joystick_invert_throttle = 1
cl_joystick_invert_pitch = 1
cl_joystick_invert_yaw = 0
cl_joystick_invert_turn = 0
cl_joystick_deadzone = 0.1
The things you'll want to play with are:
cl_joystick_gain - The higher this value is set to, the faster a full throw of the joystick is going to move the reticule.
cl_joystick_sensitivity - The smaller this value is set to, the more sensitive your joystick will become. E.g. a slight throw of the joystick will trigger the movement. i.e. If you set this number to something big like 5, you'll smash the crud outta your joystick trying to get anything to move (which is funny in itself).
cl_joystick_throttle_range - This is a flag to tell your Joystick to have a middle STOP zone when the throttle is centered. Pushing forward makes you go forward, pulling back makes you go backward and putting the throttle in the middle will make you stop. I HIGHLY suggest you don't mess with this value. No I'm not going to help you with anything if you've messed with this value.
cl_joystick_invert_throttle - This will make sure that when you push forward on your throttle, you're going to accelerate.
cl_joystick_invert_pitch - When this is set to 1, you will look up when you pull BACK on the joystick. You will look down if you press FORWARD on the joystick. This is how airplanes work and how you should leave it unless you're some sort of demon spawn that does it backwards. If you are demon spawn, then set the value to 0 if you want to look the wrong direction when pressing forward or back on the joystick.
cl_joystick_deadzone - This is the amount of non-movement wiggle room when you're joystick is centered. The smaller you make this, the less wiggle room there will be.
NOTE:
Remember, turning a Mech (it's feet) is a DIGITAL (on/off) movement at the moment. This means when you press left or right to turn your Mech, it turns just like you're pressing the A or D key on the keyboard. Slight movements on the joystick react like a key press. We know this is not how sim players want it and it should be small movements = slow turns. The problem is, the fix requires a huge code update on Mech movement. This is something we cannot tackle at the moment but it IS going to be addressed. We just can't give you a confirmed date of delivery.
Edited by Sephlock, 01 August 2013 - 08:23 PM.
#3
Posted 01 August 2013 - 08:24 PM
--
Unless there is some weird bug with regards to torso twisting when using a joystick, the only things that affect torso twist speed should be mech efficiencies, engine rating, and the movement of your reticule...
Unless there is some weird bug with regards to torso twisting when using a joystick, the only things that affect torso twist speed should be mech efficiencies, engine rating, and the movement of your reticule...
#4
Posted 01 August 2013 - 08:38 PM
I tried to get my Xbox controller to work with the game. It does, but fundamentally, while feet turning is now analog (IIRC), torso twist is still digital... and that's a huge killer in game, since torso twisting allows for both offensive and defensive techniques. So at the moment, not quite worthwhile to work with a joystick.
#5
Posted 02 August 2013 - 08:22 AM
i use a joystick, they arent fully supported.the mouse directly controls your reticle,joystick torso turning is limited to the turn speed which is slower than the mouse.seach posts by 'evilc' and 'loc nar' for better explanations.i dont think editing user.cfg works anymore but putting the commands i had read you put them in systemoveride where it says to not modify this file.i still find the configs disappear often.if you modify the cfg you need to use notebook run as admin.
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