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3Pv And It's Negative Impact
#1
Posted 01 August 2013 - 07:36 PM
I mean come on what do they think this is an arcade shoot'em game?
Then I realized it was serious, they're actually contemplating this. I found a great post that depicts what will happen to gameplay when this is added.
The comment is from Thuraash.
http://www.reddit.co...on_veiw/cbf6ton
Personally I think it's going to utterly destroy the game. If it gets in I might try a couple of games to see how crappy it turns everything. Since I snipe alot it actually will boost my kills by quite alot. I don't think it's really fair for me to do to new players however.
I mean does everyone in the community know about this crap? PGI should poll the front page of their website I bet 80% of people would reject 3PV or out-right refuse to use it. There's the problem though due to the nature of 3PV you have to use it in order to be competitive.
For example if I was sniping like I usually do, I would approach ridges in 3PV locate any enemies how many enemies without ricking any armor damage. Then swap to 1PV to finish it off. Rinse and repeat. In order for me to compete with those on the opposite team I would have to maximize this feature, and I don't want to.
This isn't an arcade game, this isn't Rainbow-Six, this isn't Hawken, this is MECHWARRIOR!
Anyway read the link.
I think they're destroying the game for current and future players.
https://www.change.o...3pv-to-the-game
#2
Posted 01 August 2013 - 07:42 PM
Quote
- Gimped precision aiming
- Arm movement is restriced
- You have a big drone constantly BLINK BLINKing above you at all times
- Can't see **** captain, up close or slightly close in front of you
- Aiming in general is gimped due to the constantly jittering aimers when transitioning any terrain and walls
- No minimap
Every Mechwarrior game has had third person modes, don't forget. There's also already, you know, seismic.
Edited by jakucha, 01 August 2013 - 08:02 PM.
#3
Posted 01 August 2013 - 07:42 PM
I don't have seismic..... so basically every time I see one enemy, and go for it, it's a roll of the dice, weather its suicide.
I was thinking I would never use 3pv, but after reading your thread, I think I will welcome it, just for this purpose.
I HATE seeing the whole enemy team, cuz I made one bad turn.
 
					
					Edited by Robot Legs, 01 August 2013 - 07:44 PM.
#4
Posted 01 August 2013 - 07:46 PM
 Robot Legs, on 01 August 2013 - 07:42 PM, said:
Robot Legs, on 01 August 2013 - 07:42 PM, said:
I don't have seismic..... so basically every time I see one enemy, and go for it, it's a roll of the dice, weather its suicide.
I was thinking I would never use 3pv, but after reading your thread, I think I will welcome it, just for this purpose.
I HATE seeing the whole enemy team, cuz I made one bad turn.

I think we all hate when we turn that corner and then SURPRISE, wild Atlas and friends appear. In fact I had one of those moment this morning in my Cicada X5 and died horribly. Did I get mad? Nope, I just laughed because I was just like "Well balls, this isan't going to end well."
 And when I died, a friend of mine who was dropping with me in his Spider configured exactly like an Urben Mech, just turns him self around and goes "Nope, nope, nope."
 And when I died, a friend of mine who was dropping with me in his Spider configured exactly like an Urben Mech, just turns him self around and goes "Nope, nope, nope."
					
					Edited by Coralld, 01 August 2013 - 07:50 PM.
#5
Posted 01 August 2013 - 07:49 PM
They should have acted, the hardcore players told of the end. This games success merely a delay. But the time after the servers opened. When the sons of MechWarrior would spew their hatred at each other. But no one wanted to believe. Beleive it even existed, and when the truth finally dawns. It dawns in rage!
#6
Posted 01 August 2013 - 07:50 PM
 Gamgee, on 01 August 2013 - 07:49 PM, said:
Gamgee, on 01 August 2013 - 07:49 PM, said:
They should have acted, the hardcore players told of the end. This games success merely a delay. But the time after the servers opened. When the sons of MechWarrior would spew their hatred at each other. But no one wanted to believe. Beleive it even existed, and when the truth finally dawns. It dawns in rage!
Made me laugh, good one.
#7
Posted 01 August 2013 - 07:51 PM
 Robot Legs, on 01 August 2013 - 07:42 PM, said:
Robot Legs, on 01 August 2013 - 07:42 PM, said:
I don't have seismic..... so basically every time I see one enemy, and go for it, it's a roll of the dice, weather its suicide.
I was thinking I would never use 3pv, but after reading your thread, I think I will welcome it, just for this purpose.
I HATE seeing the whole enemy team, cuz I made one bad turn.

You are effectively highlighting one of the biggest tactical advantage conveyed by the third person view. Seeing around corners.
The developers knew that it would be used to see over hills, so they added the little UAV thing. Not a bad idea.
However, it only alerts enemies who can see the space above your mech. If you are behind a building, near the corner, you can look around the corner, but someone coming down the street cannot see you, because the UAV is behind the building.
#8
Posted 01 August 2013 - 07:54 PM
 FupDup, on 01 August 2013 - 07:39 PM, said:
FupDup, on 01 August 2013 - 07:39 PM, said:
1. Wait for the queues to get separated by camera mode
2. Join the 3PV queue with the absolute cheesiest douchemonger mech that you can possibly imagine
3. Troll the living daylights out the silent majority
Remember, most of the game's seasoned pilots will probably be using first person because they're "hardcore" fans of the franchise who have been with Mechwarrior for many years, meaning that the silent majority in 3PV will be less equipped and less skilled for fighting you. Try to make as many of them ragequit as possible. After all, the 3PV queue will be labeled as "normal" and FPV will be labeled as "hardcore." It doesn't take a rocket surgeon to figure out which queue a newbie is more inclined to join.
Speaking of newbies, the aiming disadvantages are pretty huge for the current (test server) implementation of 3PV. This means that my devious plan will be all that much easier, especially if one is allowed to use FPV in the 3PV queue.
Sadly, this is the only real way to get things fixed in a game these days. Developers don't spend time undoing their poor decisions until their hand is forced.
#9
Posted 01 August 2013 - 07:59 PM
 FupDup, on 01 August 2013 - 07:39 PM, said:
FupDup, on 01 August 2013 - 07:39 PM, said:
1. Wait for the queues to get separated by camera mode
2. Join the 3PV queue with the absolute cheesiest douchemonger mech that you can possibly imagine
3. Troll the living daylights out the silent majority
Remember, most of the game's seasoned pilots will probably be using first person because they're "hardcore" fans of the franchise who have been with Mechwarrior for many years, meaning that the silent majority in 3PV will be less equipped and less skilled for fighting you. Try to make as many of them ragequit as possible. After all, the 3PV queue will be labeled as "normal" and FPV will be labeled as "hardcore." It doesn't take a rocket surgeon to figure out which queue a newbie is more inclined to join.
Speaking of newbies, the aiming disadvantages are pretty huge for the current (test server) implementation of 3PV. This means that my devious plan will be all that much easier, especially if one is allowed to use FPV in the 3PV queue.
From the video I saw though you could instantly swap between views. So the advantages of one could be used for a while and then swapped for the other.
#10
Posted 01 August 2013 - 08:05 PM
 Volomon, on 01 August 2013 - 07:59 PM, said:
Volomon, on 01 August 2013 - 07:59 PM, said:
That's if they allow swapping in seperated queues. I imagine that the hardcore queue wouldn't allow 3PV at all, but it's somewhat possible for the normal queue to allow for swapping. If swapping in the 3PV queue is indeed possible, then experienced players will just use the camera mode for a brief moment or 2 to see around a corner and then swap back to FPV before the enemy spots their "Red Tinkerbell" drone; and use FPV to completely roflstomp them in direct combat. If swapping is disabled in the normal queue, then weapons like LRMs will be good for compensating for the aiming penalties (also, newer players don't usually know how to counter LRMs).
Edited by FupDup, 01 August 2013 - 08:08 PM.
#11
Posted 01 August 2013 - 08:17 PM
 jakucha, on 01 August 2013 - 07:42 PM, said:
jakucha, on 01 August 2013 - 07:42 PM, said:
[/list]If they combine this with forcing 3pv to stay in that mode if they chose it, there will be 0 problems.
Every Mechwarrior game has had third person modes, don't forget. There's also already, you know, seismic.
Doesn't matter no one is going to do combat in 3pv they've already expressed how it's harder to fight in 3pv. People will use 3pv to look over buildings/hills and around corner. Also use the 3pv while running around to get better situational awarness before going back to 1pv when you find your target.
#12
Posted 01 August 2013 - 08:19 PM
 Lucian Nostra, on 01 August 2013 - 08:17 PM, said:
Lucian Nostra, on 01 August 2013 - 08:17 PM, said:
Doesn't matter no one is going to do combat in 3pv they've already expressed how it's harder to fight in 3pv. People will use 3pv to look over buildings/hills and around corner. Also use the 3pv while running around to get better situational awarness before going back to 1pv when you find your target.
Good thing no one is forced to play it. Like I said, making it lock to that mode if you chose it would solve every issue.
#13
Posted 01 August 2013 - 08:20 PM
 FupDup, on 01 August 2013 - 07:39 PM, said:
FupDup, on 01 August 2013 - 07:39 PM, said:
1. Wait for the queues to get separated by camera mode
2. Join the 3PV queue with the absolute cheesiest douchemonger mech that you can possibly imagine
3. Troll the living daylights out the silent majority
Remember, most of the game's seasoned pilots will probably be using first person because they're "hardcore" fans of the franchise who have been with Mechwarrior for many years, meaning that the silent majority in 3PV will be less equipped and less skilled for fighting you. Try to make as many of them ragequit as possible. After all, the 3PV queue will be labeled as "normal" and FPV will be labeled as "hardcore." It doesn't take a rocket surgeon to figure out which queue a newbie is more inclined to join.
As much as I'd want this to work, it almost certainly won't. PGI would have to be paying attention for that, and they really aren't.
How many times have we been in the same situation with all kinds of half-assed crap? Every time some kind of ridiculously unbalanced piece of kit rolls around, people jump on the bandwagon like cheap hookers on a crack rock and only occasionally does it make any difference at all. ECM? PPC boating? Etc... Even when it does seem to make a difference, it probably won't get fixed in any kind of way that makes sense.
Probably, the only thing that will come from this is a reduction in new player retention and a thoroughly puzzled PGI.
#14
Posted 01 August 2013 - 08:23 PM
 jakucha, on 01 August 2013 - 08:19 PM, said:
jakucha, on 01 August 2013 - 08:19 PM, said:
Good thing no one is forced to play it. Like I said, making it lock to that mode if you chose it would solve every issue.
That's the thing there not going to do that I don't know if anyone checked the petition but there is a video there of how it works, theres a part of the game where the guy is swapping in and out it looks like it takes .3 seconds to swap.
I guess it would be ok if they separated queues, but they don't have lobbies and other things that they should have, it just blows my mind how they keep missing the extremely important things and instead do the things that just peeve everyone off.
Like right now I would be playing the game, but I feel like I shouldn't invest any time or money in something I might not like any more once 3PV comes out.
Edited by Volomon, 01 August 2013 - 08:26 PM.
#15
Posted 01 August 2013 - 08:25 PM
 jakucha, on 01 August 2013 - 08:19 PM, said:
jakucha, on 01 August 2013 - 08:19 PM, said:
Good thing no one is forced to play it. Like I said, making it lock to that mode if you chose it would solve every issue.
Yeah I don't have to use it but when everyone else is Im at a tactical disadvantage sooooooooo you have to use it to be on par with anyone else. You can play 1pv only mode n get to deal with all the possible queueing issues. Queue is already small and the player selection fairly limited. Face the same people constantly already..
#16
Posted 01 August 2013 - 08:26 PM
 Roland, on 01 August 2013 - 07:51 PM, said:
Roland, on 01 August 2013 - 07:51 PM, said:
The developers knew that it would be used to see over hills, so they added the little UAV thing. Not a bad idea.
However, it only alerts enemies who can see the space above your mech. If you are behind a building, near the corner, you can look around the corner, but someone coming down the street cannot see you, because the UAV is behind the building.
The drone isn't above your head. Your view is centered on the blinky drone. If you can see someone, they can see you're drone.
Edited by Kanatta Jing, 01 August 2013 - 08:26 PM.
#17
Posted 01 August 2013 - 08:30 PM
 Lucian Nostra, on 01 August 2013 - 08:25 PM, said:
Lucian Nostra, on 01 August 2013 - 08:25 PM, said:
Yeah I don't have to use it but when everyone else is Im at a tactical disadvantage sooooooooo you have to use it to be on par with anyone else. You can play 1pv only mode n get to deal with all the possible queueing issues. Queue is already small and the player selection fairly limited. Face the same people constantly already..
I haven't had a failed to find game in months, so I'm not sure what game you're playing.
#18
Posted 01 August 2013 - 08:35 PM
 jakucha, on 01 August 2013 - 08:30 PM, said:
jakucha, on 01 August 2013 - 08:30 PM, said:
I haven't had a failed to find game in months, so I'm not sure what game you're playing.
Hmm.. don't recall saying I couldn't find a game did I? I said the Queue is small and the players it pulls are limited. I play a lot of the same people constantly so I'm going to continue to fight those same people even more frequently than I do now.
#19
Posted 01 August 2013 - 08:36 PM
 Lucian Nostra, on 01 August 2013 - 08:35 PM, said:
Lucian Nostra, on 01 August 2013 - 08:35 PM, said:
Hmm.. don't recall saying I couldn't find a game did I? I said the Queue is small and the players it pulls are limited. I play a lot of the same people constantly so I'm going to continue to fight those same people even more frequently than I do now.
Care to show me the actual proof that the queue is small?
If any of the answers are focused around:
- Your personal hatred for PGI
- Your assumptions
- Magic fairy dust
- Accidental Synch dropping due to groups
Edited by jakucha, 01 August 2013 - 08:37 PM.
#20
Posted 01 August 2013 - 08:49 PM
 jakucha, on 01 August 2013 - 08:36 PM, said:
jakucha, on 01 August 2013 - 08:36 PM, said:
Care to show me the actual proof that the queue is small?
If any of the answers are focused around:
- Your personal hatred for PGI
- Your assumptions
- Magic fairy dust
- Accidental Synch dropping due to groups
That the queue is small?
Lets see people I can vividly recall playing against / with without grouping just off the time of my head more than a handfull of times
Kenny Rodgers (we dropped against Kenny Rodgers 8 times in the course of 4 hours one day, 6 times the 2nd day in about the same amount of time, fought him twice today)
Shahadet (many many drops and loses against Shahadet we recognize each other I generally can't beat him 1 on 1)
Bishop Stiener (recognized from the forums 5 drops in 1 day)
d e s t (see d e s t and his friends very often think wazikashi is one of his friends who i also see a lot)
BobMulligan (friend of one of our clan mates always on the enemy team if we happen to get matched up)
JuanLucPicard (3 drops in about 4 hours both with and against)
--- Kerenesky (think it was Kristov i played against him 4 times in one day we had a running battle because JuanLucPicard was on our team and I said we'd win because picard beats kerensky)
something fluffybunny (see him constantly in matches at least 6 times in the last 2 days)
if you give me more time I can come up with more but this is just spurt of the moment people I can recall seeing often in my matches. So now that they're going to, ELO, Assault mode only, 1PV only.. that pool of players will grow smaller. I will see certain players with greater regularity.
And you have to know as well that only certain names are going to stick out to me. Like Bishop from the forums, spanish Picard, the kerensky I was mocking. Fluffybunny. Kenny Rogers.. I'm sure there are faaaar more that I just don't remember because they're names don't stick out
edit: oh and marryjane or merryjane, was a Flame pilot I dropped with on my team 3 times in a row
add Tai Fighter and Kronos907 to that list. played at least a few with them.
the point is I can recall these people with a "oh I recall that name" while any other mmo I play or have played I don't have that situation.
With pushing even further segregation on the comunity it's just gonna get worse
Edited by Lucian Nostra, 01 August 2013 - 09:06 PM.
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