Im A White Guy, on 05 August 2013 - 09:23 PM, said:
They can be a good buy once you get used to how the game works and then how they work, but don't rush into them yet. You can test out the Champion Atlas to get a feel for how they will feel. It is an RS and the Weapon Groups don't need to change last time I checked the Trial Mech out.
The Atlas can be unforgiving at times and a bit expensive if you are tight on C-Bills. They are slow, so you need to be deliberate and know where you want to fight on the maps and how to maximize your Armor by twisting your torso to use your arms.
As you level them you can be vulnerable to fast lights and mediums, with fast Heavies being a choir to fight if you are still learning how to aim and lead targets, so you will need to rely on others for support, using the map to always protect you back and learning how to reverse and counter turn to catch them if they try to circle you.
I still have a D-DC. Most on the forums would agree that the D-DC and the RS are the two best variants due to ECM and extra module slot for the D-DC and the hardpoint layouts for both.
The weakest is often agreed to be the AS7-K (and it's the most expensive) due to having a stock XL engine (which can be a liability too often in an Atlas), two AMS in arms, two Energy hardpoints in the Center Torso (one energy in each arm too) and only one hardpoint for a Ballistic and Missile weapon in the torsos.
It's best used to fight at range, but that does not let you use the Armor advantage to support your team in a brawl that often. I did have one before and I stuck a Standard Engine into the K; I did okay with it as a mid-range brawler using A-LRMs, so it's not worthless, just considered a weaker variant to the other hardpoint layouts on the other Atlas variants.
The AS7-D is kinda in the middle of the pack when comparing between the four variants, but again any of the four can be fearsome with good support and the Atlas Pilot knowing where to go on the maps to maximize the use of the Atlas, which can be a challenge to learn on the fly though.
So, the D-DC has three missile Hardpoints in the Left Torso, so three SRM 6 combined with an AC/20, ECM and often a STD 325 or 350 engine can make this variant be a powerful Brawler (and I had fun flanking sometimes on certain maps, depending on where the enemy went). The arm lasers would often be two Large Lasers or two Medium Lasers depending on use of Endo, Artemis and engine. So three weapon groups one for the Ballistic, one for the Missiles and a third for the Lasers not relying on the Lasers too much, and most builds can manage their heat pretty well too.
The RS has two Energy Hardpoints in each of the Arms. There is the current Champ variant that is solid and I've seen many with either 4 Large Lasers and a Gauss, or even PPCs and Gauss, but those PPCs can be tricky when leveling since it will be hard to hit fast mechs without the Mech efficiencies to help, so to start with one it would be better to go as a Brawler or LRM support with a solid mix of weapons to defend yourself if any mech tries to close in on you.
I can keep going but I'll stop for now, and there are various threads with a lot of details on how to use these mechs that you can check out as you look through the forums.
Hope what I wrote helps give you an idea on the potential for the Atlas and the challenge they are to pilot, since you would still need to learn some nuances of the game as you learn the specific nuances of the Atlas chassis, which can get frustrating at times.
Edit: typo
Edited by Praetor Shepard, 05 August 2013 - 10:18 PM.