ok with the introduction of the 12 VS 12 I have noticed that the tactics still are in the mindset of the 8 mans follow in a straight line to the front line and die or kill ( don't get me wrong group effort is still a good thing What I am saying though is that ppl need to learn that now that teams will have more players some of them will use "tactics" so the rest of the community will need to adapt. the first idea to help everyone enjoy the matches is to have someone guard base, even a 2 man team can hold a advancing lance long enough for reinforcements to show up. With the larger maps (Terra, Alpine,Tourmaline) this is even more important. I'm not telling you not to enjoy killing stompy robots but if you gonna whine and complain about the base cappers and the stupid large maps, get out of the mindset of I have to be on top of the damage/kill board as well as have some sort of idea how the movement paths work # 12 ppl walking right while 4 ppl sneak left = no fun for anyone
just a rant, but still something that may help a few others not be mad at their loss
1
12 Man Conga Line
Started by DjKonline, Aug 07 2013 07:26 PM
8 replies to this topic
#1
Posted 07 August 2013 - 07:26 PM
#2
Posted 07 August 2013 - 07:33 PM
A simulation of your minimap in-game.
#3
Posted 07 August 2013 - 08:46 PM
now what's funny about that post is the spider that is always coming for you
#4
Posted 07 August 2013 - 10:13 PM
The hitboxes were a lot better in the old days.
#5
Posted 08 August 2013 - 09:04 PM
Getting on top of the scoreboards is the only way to make money. You don't make money if you sit on defense, so you can't except puggers to do that sort of thing. The pug mentality is the Deathball mentality and 12v12 has just exasperated that problem.
#6
Posted 09 August 2013 - 11:25 AM
thinking with out R&R ( rearm & repair ) you make money with or with out winning, more a post to get ppl to stop the gripe about lame cappers when they are the same ppl walking blindly into the hail of bullets instead of using their noodle and covering a part of the map. yes there are less rewards ( at the moment ) for a defender but the same time if ya lose to cap you make less $ than a win with some defense
#7
Posted 09 August 2013 - 12:54 PM
Humans are fairly intelligent as a whole. I've noticed the tactics evolving in only a few days of 12 v 12, and for the better. I agree with your assessment of many battles. Occasionally I will take command and attempt to direct the strategy of the round. I believe if your strategy is 50%+ win, eventually you as an individual will make a name for yourself. "This guy isn't a noob, lets pay attention." Here's the closest we've had to "commander mode" since BF2. Lets use it and become legend. Patience is a virtue.
#8
Posted 09 August 2013 - 12:59 PM
Sexport, on 09 August 2013 - 12:54 PM, said:
Humans are fairly intelligent as a whole. I've noticed the tactics evolving in only a few days of 12 v 12, and for the better. I agree with your assessment of many battles. Occasionally I will take command and attempt to direct the strategy of the round. I believe if your strategy is 50%+ win, eventually you as an individual will make a name for yourself. "This guy isn't a noob, lets pay attention." Here's the closest we've had to "commander mode" since BF2. Lets use it and become legend. Patience is a virtue.
Could you be on my teams from now on????? I'm not good at giving orders (that are worth giving). But I'll follow a plan that makes even a little sense. So please show up on my drops and gimme something organized to do!
(not being sarcastic, I'd LOVE to see leader-types type up some commands, put icons on the battlegrid)
#9
Posted 09 August 2013 - 03:51 PM
agree with the command aspect ( problem is typing while getting shot at by pack of ppl is not easy ) function key commands would be greatly helpful... F1 help ; F2 Help ; F3 HELP ; F4 thanks guys for the help
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