

To Many Penalty's To Many Restrictions?
#1
Posted 31 July 2013 - 03:28 PM
-----> lol. so after reading my post, yes.. i am very frustrated. this is my favorite game by far and the only free to play game where i actually spend money. and at least for me atm the game is going downhill for me.
i had to modify all my mech's "i have alot of them". and now, all of them are pretty much the same mech's. the customization has become an illusion. i have lost the most important part of the mech customization for me. {being able to decide if i want to sacrifice all for being able to obliberate whatever is infront of me, even when i know im going to cook for 10 secs afterwards and get killed by a jenner with 2 small pulse lasers because of my tincan armor} it was very funn! or to have endurance to just hold the line. now its gone.
many builds are meant to be overpowered since one sacrifices alot [ammo. armor. heat efficiency and speed] to be able to make very funn mech's. now they all have to be "balanced" and very "polite" to avoid offending someone.. that's just wrong. and its getting boring.
am i crazy? am i the only one that thinks that if this trend continues its will be so dull and boring as it can be.
thank you for reading.
#2
Posted 31 July 2013 - 03:47 PM
You can still loadout your mech any way you want to.
You can field 4+ of the same weapons.
You can still chainfire.
You can group weapons.
There's only one restriction.
Oh sorry, what's that? You want the easy mode one button smashing alpha game with no heat penalties other than shutdown for 3 secs? Nah-uh, no soup for you.
Guess you'll just have to learn how to properly manage heat and all those weapons you can field now.
#3
Posted 31 July 2013 - 03:49 PM
Edited by ManDaisy, 31 July 2013 - 03:50 PM.
#4
Posted 31 July 2013 - 05:52 PM
#5
Posted 31 July 2013 - 07:44 PM
At lower skill levels, I think everything was fine when we could boat.
At higher skill levels, some OP builds where making a stale meta, so PGI wanted to nurf.
Now.... it seems like we are forced to make stock builds.
I cannot say how higher skilled players feel, but as a peon, I think it sucks.
My fave build a while back, was a Stalker 4N, with 4 LLs, and a LRM for harrasment. It did not feel cheesy. It did not feel OP. I sacraficed a lot of space for heatsinks, so I could actually use my LL alpha. It seemed like a wonderful fun build, with plenty of pros, and cons.
Basically as I see it, they might aswell make a rule. Max 2 short range weapons, 2 med range, and 1 long range, and call it a day..... oh but dont fire both med range at once, or you explode.
Edited by Robot Legs, 31 July 2013 - 08:04 PM.
#6
Posted 31 July 2013 - 08:58 PM
instead of fixing the problem intelligently
expect this to continue.
#7
Posted 31 July 2013 - 09:05 PM
#8
Posted 31 July 2013 - 09:34 PM
Want that 4LL and LRM, then stagger the LL and fire then in 2 groups. 0.5 scs apart. Doubt you probably press the mouse button that quick anyway.
All the did was put in a penalty for alpha'ing them. No alpha, no penalty.
If you cant grasp this simple concept then I can't help you and you probably won't learn how to play other than one button alpha mashing. In which case continue to suck and whine on the forums.
#9
Posted 31 July 2013 - 09:51 PM
#10
Posted 31 July 2013 - 09:54 PM
Nauht, on 31 July 2013 - 09:34 PM, said:
Want that 4LL and LRM, then stagger the LL and fire then in 2 groups. 0.5 scs apart. Doubt you probably press the mouse button that quick anyway.
All the did was put in a penalty for alpha'ing them. No alpha, no penalty.
If you cant grasp this simple concept then I can't help you and you probably won't learn how to play other than one button alpha mashing. In which case continue to suck and whine on the forums.
You're not saying anything that people don't already know, here. Just accept that people can still dislike the change while knowing this.
#11
Posted 01 August 2013 - 09:07 AM
this is my opinion about the changes that had been happening on this game and this trend is looking very grim for me.
i can see you got offended somehow with the post, sorry bout that. please refrain from posting "you all are idiots" reply's
if i compare how much funn i had 4 months ago in this game to now. the diference is enough for me to stop playing as much as i did before.
cheers. o7
----omg lol why this this censors ********--- lol re/tar/ded. is this a bad word?? lol
Edited by Kurogawa, 01 August 2013 - 09:08 AM.
#12
Posted 01 August 2013 - 10:22 AM
#13
Posted 01 August 2013 - 10:46 AM
#14
Posted 01 August 2013 - 01:45 PM
#15
Posted 01 August 2013 - 03:04 PM
Nauht, on 31 July 2013 - 09:34 PM, said:
All the did was put in a penalty for alpha'ing them. No alpha, no penalty.
I wish people (including the devs) would stop misusing the term "alpha". If the mech has 4 LL and 1 LRM, then firing 4 LL is NOT an alpha strike. Call it whatever you like, but that term already has a defined meaning, and it is different from the way people are using it on MWO. Maybe call firing all weapons of one type (or a similar type now) a beta strike?
#16
Posted 01 August 2013 - 04:08 PM
LastPaladin, on 01 August 2013 - 03:04 PM, said:
I wish people (including the devs) would stop misusing the term "alpha". If the mech has 4 LL and 1 LRM, then firing 4 LL is NOT an alpha strike. Call it whatever you like, but that term already has a defined meaning, and it is different from the way people are using it on MWO. Maybe call firing all weapons of one type (or a similar type now) a beta strike?
It's part of BT lingo now - and since it's a made up world they can use whatever words they want in whatever context they want to.
I had the same feelings about "atlai". No such word exists and even joined the side crusading against it. Then a dev came on and used it and saif that's what they're using. Seeing as it's their world they can use whatever they want. Creative license and all.
I've now had to accept "atlai" like I had to accept muggles.
#17
Posted 01 August 2013 - 04:12 PM
Kurogawa, on 01 August 2013 - 09:07 AM, said:
this is my opinion about the changes that had been happening on this game and this trend is looking very grim for me.
i can see you got offended somehow with the post, sorry bout that. please refrain from posting "you all are idiots" reply's
if i compare how much funn i had 4 months ago in this game to now. the diference is enough for me to stop playing as much as i did before.
cheers. o7
----omg lol why this this censors ********--- lol re/tar/ded. is this a bad word?? lol
Fair enough.
But unfortunately for you (fortunately for the majority) PGI agreed alpha warrior online was boring, one dimensional where everyone was funnelled into the same build to compete. AC40's, as much PPCs you can cram in for the biggest alpha, poptarting made brawling non-existent.
Sorry it's not fun for you anymore (not really) but it's alot more fun for me now.
#18
Posted 01 August 2013 - 04:22 PM
#19
Posted 01 August 2013 - 04:29 PM
Jeffries, on 01 August 2013 - 04:22 PM, said:
Yep I agree with you. They definitely could have implemented an alpha restriction better, but this is what we got.
#20
Posted 01 August 2013 - 04:55 PM
Robot Legs, on 31 July 2013 - 07:44 PM, said:
I cannot say how higher skilled players feel, but as a peon, I think it sucks.
No significant changes actually. People are simply grabbing gauss+2ppc and the like builds. Alpha strike damage is reduced though so I guess Paul managed to nail the subject in question here. At least generally.
The thing is 6ppc builds never were top dogs. Never met one in 8v8 tourneys. 4ppc STK was mainstream and now it's alpha is spread over 2 volleys. Same thing happened to AC40. Main feature of those builds were high point alpha + decent DPS (and ac40 was very heat efficient). Without alpha they are not quite the same.
The main problem of new system imo is it's complexity. Good experienced players won't have problems with it. So I can't fit AC40 on my K2? Np, I'll use AC20+4*ML. They read forums, keep themselves updated on new things, know all the numbers etcetc. They were using "cheesy" builds before but actually it's them who will adapt to new balance in a day or two. That is because... they are good and experienced.
Overall balance may be a bit better now (long Vs close is ok at least, with SRM buff and PPC incoming nerf) but newbies will drown in "wtf is this penalty, why I'm overheating with 3-4LL more then mechlab says" and so on. Guess this proves that overall heat system is quite borken if it requires some additional penalties to function properly. It would be the best if Paul could do it from scratch rebalancing every weapon's cooldown\damage\heat and heatsinks. Now that he has a year worth of masstest data it's quite doable.
The question is when

Edited by Alexander Malthus, 01 August 2013 - 05:07 PM.
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