Jump to content

Map Concept


1 reply to this topic

#1 PenitentTangent

    Member

  • PipPipPipPipPip
  • 183 posts

Posted 02 August 2013 - 01:52 PM

so, I've always thought that ambiance and environment play a huge role in the level of immersion and enjoyment. But also, I think that the environment should also have some influence in the mechanics of a game. MWO is one of the few games that succeeds at this very well, with ambient heat and gravity, and visual obstacles, etc.

so here's a map that I've been mulling over for a while. I don't know if this is feasible or not.

A lot of people are requesting for another, truly urban environment with large amounts of structures and a maze like design. River City pulls this off somewhat well and frozen city to a lesser extent. But one thing that I've desired to see for a long time is an urban metropolis wasteland. The map should be large for the sake of 12v12 and it should have normal temperature and gravity. I'm not sure what kind of wasteland, but the example I'm using is originally from Maverick01 and his Map suggestions post here.

Nuclear Wasteland
Map Size: Medium
Temperature: Cold
Weather: Radioactive Fog
Key Features: Planet filled with trash and debris

Posted Image

*Credit to the original owners.


I like this idea very much. Now I don't think we need this map right away, especially since Terra Therma was just released and there are two other maps already on the way. But, I think a map like this would be spectacular.

#2 Oppresor

    Member

  • PipPipPipPipPipPipPip
  • 997 posts
  • LocationPortsmouth, England

Posted 02 August 2013 - 02:56 PM

View PostPenitentTangent, on 02 August 2013 - 01:52 PM, said:


Nuclear Wasteland
Map Size: Medium
Temperature: Cold
Weather: Radioactive Fog
Key Features: Planet filled with trash and debris

I totally agree with this one; really like the idea of Radioactive Fog, this should screw up the Beagle, ECM and Artemis. It may also effect some of the vision sensors; an interesting idea.

We already know that the trash and debris can be a problem; we found that out while fighting for Theta in Tourmaline. I see this scenario as being a full blown FIBUA event; loads of Sniping around corners and through windows (Full Metal Jacket Style)together with heavy Brawling Atlas on Atlas etc.

Yes PGI please can we have this.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users