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I'm Amazingly Terrible At This Game, Need Some Help


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#101 scJazz

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Posted 03 September 2013 - 07:31 PM

View Postluxebo, on 03 September 2013 - 03:19 PM, said:

Or what about doing minus on upgrades and then divide? Just need a rounded estimate that's close enough to what I get. Maybe I might keep a bit of cash alloted for the game but not 200-300. I dunno, I'll decide bit later. BTW, what's new in the patch? Edit: Found the Orion, sounds badass as far as I know of it. :D New tutorial, could've definitely helped before, now it's just an addition for other new players. Also, new trials which I don't really know what to do about. I've the Raven, which actually plays like a light. I really like how two Ravens appeared in the same few months. Really going to shorten my grind, might actually aim for that mech later! What does Narc, Tag, and ECM really do in this game, play like in the past games (meaning do very little besides fire support?) People say ECM is OP, I don't know about the other couple because I don't have missles besides SRM 6 pack. Then the Champion Centurion, which isn't appealing to me. Why do this build when you can build with 3 SRM 6, 2 Med lasers, and faster speed? It seems more powerful as a raider. The Quickdraw seems nice as a raider build as well, I'll enjoy it for sure. Seems a lot like the Victor but more powerful. And the Stalker seems OP after coming out of the smaller mechs. I'll enjoy that as well. Anyway, this patch seems awesome!


I'm a Lightning Calculator with exceptional reading speed and recall. I am rather pointedly telling you to just click sell <_< For a 50 ton stripped mech chassis the value will be around ~750,000, Half of ~1.5m

The Orion doesn't have Jump Jets... therefore it sucks :ph34r:

The Trial Raven, Centurion, and Stalker are basically playable for New Players. The Quickdraw is an overheat waiting to happen.

NARC basically sucks it is a homing beacon. Allowing all Friendlies to see and target the mech it is fired on. Unfortunately, it is also short duration and stops working after 20 points of damage to the target so it works for like 1 LRM salvo and poof it is gone.

TAG is much like NARC but it is a laser designator for LRMs. It works as long as you hold it on the target and for 1 second longer. It also breaks through ECM.

ECM shields a mech from being lockable (no red triangle) from ranges greater than 200m. Unless you are TAGged, have a BAP equipped enemy within 150m, are not under UAV observation, or are not being counter-ECMed by an enemy.

Champion mechs are not supposed to be perfect really. Just better than stock. Which is why it isn't 3xASRM6 + 2ML. Artemis isn't really "required" for SRM4s, pointless for SRM2s, and "required" for SRM6s.

I'm looking over your Hunchbacks now but even glancing at the first 4 I notice that none of them has Double Strength Heat Sinks. DSHS are REQUIRED for any mech. Endo-Steel is used on the vast majority of designs. Ferro-Fibrous is only used on Light Mechs and some Centurion designs plus a few other edge cases.

(Disclaimer: I have to say this part because otherwise some Interwebz Master will rightly, but tediously, point out that there are a few edge cases based on Ballistic weapons for the most part that can actually get away with Single Strength plus a few Atlas designs which are equally stupid but workable. Ditto Endo Steel and Ferro.)

EDIT: All the HBK designs will cause kittens to die if used. DELETE DELETE DELETE. Try again with Double Strength Heat Sinks, a Standard 250 engine, and if space is available Endo Steel

Edited by scJazz, 03 September 2013 - 07:34 PM.


#102 luxebo

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Posted 03 September 2013 - 09:53 PM

For now I'm only tinkering around and not really seriously building these builds. I think I do need to add a lot of DHS, I only have a single build that mainly sticks to two weapons (LBX and ER PPC) and now with the nerfs to PPC, don't know if it's viable at all. I already have a lot of Endo Steel, and I don't feel like purchasing bigger engines but I will definately add to some because of the Hunchback's slowness for all my builds. I've done very well in the builds I've right now, 4g being powerful as heck, 4j being nice rounded fire support, and 4p being an assassin. I think I need DHS on at least 4j. 4g doesn't rely on beams and 4p cools very efficiently when firing in groups of 2. The others I've never tested, but I think maybe like 3/4 more will actually work. I don't know about engine upgrades, super expensive and might not be good for every mech. A lot of them are just fire support or brawlers, not flankers or raiders. In general, yeah I'll rework them.

Thanks for additional help on the other questions, so far the trials are much better. Quickdraw runs a bit hot, but still good zombie when limbless. Chain fire works quite good. Centurion is also a good zombie. Stalker makes me really wonder what I've been sitting on, wow, does it do damage. Stock Victor can't do anything like this. Raven is also awesome, has speed, the electronics stuff for extra bonuses, and power. I already killed an Atlas, 2 Jagermechs, and a Kintaro all by luck after the Stalker I was spotting for died. Very powerful.

Anyway, I'll see what I can do with the builds tomorrow, bit busy about now. Once again thanks for the help on builds and stuff.

Edited by luxebo, 03 September 2013 - 09:57 PM.


#103 luxebo

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Posted 09 September 2013 - 03:40 PM

A few more questions, why does trial mechs change color often? It really urks me and removes camouflage option a lot. One time, my Stalker was some weird urban camo in Alpine Peaks. It simply isn't realistic. I used to think that all trial variants with only green camo is only a real trial and those with camo aren't real trials and bought with C-Bills but now I'm not so sure.

Another thing is that what about UI 2.0 and CW with the launch? It's really stupid how they would launch without this stuff done. I wouldn't try to even launch before December 2013/January 2014. I already read the threads about both UI 2.0 and CW. Also, with Project Phoenix coming in, at least CW should be done as Loyalty Points and stuff are mentioned. Anyway, both sound awesome but I hope they finish them quick and professionally or bump back the launch date as not much is ready yet.

Lastly, what's this Direct X11 supposed to do besides better for slower computers? Now it doesn't really help for me due to my upgraded video card. I heard that it supposed to make the game even more graphicy and nice looking though, hopefully it's good.

Anyway, hopefully all these new updates are done and trial mechs weird camo maybe fixed.

#104 King Arthur IV

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Posted 10 September 2013 - 01:50 AM

come play on TS, loads of people willing to help yah out!!

practicing in game with coms is so much easier then trying to remember this all and applying it.

hit me up in comstar, F8L.co

Edited by King Arthur IV, 10 September 2013 - 01:52 AM.


#105 Zergling

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Posted 10 September 2013 - 02:56 AM

MWO in a nutshell; form a massive Zerg pack, stomp around looking for the enemy Zerg pack, plink away at the target everyone else is focus firing, and hope you don't get focus fired or you drop in seconds.

Individual skill? Meaningless.

#106 Enigmos

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Posted 10 September 2013 - 06:48 AM

View PostZergling, on 10 September 2013 - 02:56 AM, said:

Individual skill? Meaningless.
If so it is inexplicable that some pilots hit what they aim at and others...not so much. It is inexplicable that some pilots can survive in close range combat and others cannot. However, because there are pilts who hit what they aim at or survive longer than others I must conclude that Zergling is pontificating without regard to fact.

#107 Shaun85

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Posted 10 September 2013 - 01:42 PM

View PostSephlock, on 02 August 2013 - 10:43 PM, said:




follow this and you will succeed!

#108 luxebo

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Posted 10 September 2013 - 03:46 PM

View PostKing Arthur IV, on 10 September 2013 - 01:50 AM, said:

come play on TS, loads of people willing to help yah out!!

practicing in game with coms is so much easier then trying to remember this all and applying it.

hit me up in comstar, F8L.co


Already have a group of dudes that I used to play the game with but never my own account, just screwing with other dude's accounts trials before I actually got better graphics card. Also saw F8L already.


View PostZergling, on 10 September 2013 - 02:56 AM, said:

MWO in a nutshell; form a massive Zerg pack, stomp around looking for the enemy Zerg pack, plink away at the target everyone else is focus firing, and hope you don't get focus fired or you drop in seconds.

Individual skill? Meaningless.


That one time I mentioned earlier about my first game with stock trial Raven 3L and many Centurion, Quickdraw, and Stalker games proves that sorta wrong. I used the Raven after helping spotting with the main group and then it was just me, a Treb, and a friend in a zombied Jagermech that was nearly taken out by a Stalker. I killed the damaged few left by the Stalker I was spotting for (Atlas, 2 Jagermechs, and Kintaro). Afterward, the PPC boat Stalker legs me and I died, but Treb killed the Stalker. True, I could've just probably played with low Elo level guys, but I sometimes can charge without dieing. Usually I tell the team of Pugs or 12 man to split up into lances so we can take the best ground. Few times I actually stay in a giant 10 man line waiting for a shot, because usually the guys in the front die fast, means everybody dies fast.

View PostOriginalTibs, on 10 September 2013 - 06:48 AM, said:

If so it is inexplicable that some pilots hit what they aim at and others...not so much. It is inexplicable that some pilots can survive in close range combat and others cannot. However, because there are pilts who hit what they aim at or survive longer than others I must conclude that Zergling is pontificating without regard to fact.


Yeah, but sometimes it works. It all depends on the group you're with in the game.

Anyway, any news on the new features, or anything mentioned on the trial weird color scheme?

Edit: Do people still hate 3pv even with the disadvantages? If nobody thought up with this, why not make the drone targetable and then when destroyed, send the dude into permanent first person? Why do a lot of people hate something that's unusable besides peaking corners, which barely helps the team anyway?

Edited by luxebo, 10 September 2013 - 04:59 PM.


#109 luxebo

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Posted 11 September 2013 - 03:34 PM

Is there a way to check other player's stats? I can't find that, seems like only admins can do so. Thanks Niko, I think my KDR will get better as I use better mechs (I'm only using the trials and somewhat cheap Hunchies for mastering them quick first.) I'm going for the other two Hunchies 4sp and 4h next, then maybe ravens or something.

#110 scJazz

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Posted 11 September 2013 - 04:03 PM

Stats are not public and ELO is entirely hidden, known only to PGI.

#111 luxebo

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Posted 11 September 2013 - 06:57 PM

Oh okay, once again thanks for the help scJazz. Any answer on weird trial mech camo? It sorta effects gameplay, as sometimes opposite colors show on certain maps like Stalker being Black in Alpine Peaks, and a short while ago had my Centurion turn Purple in Canyon Network! Just really weird, and I do see a few guys that seem to be in trials (3pv and don't really (edit) know what their doing) also having sometimes weird camos, like a red quickdraw in forest colony snow and cyan on orange raven in river city. Anything on UI 2.0, Direct x11, and CW?

Edited by luxebo, 12 September 2013 - 02:55 PM.


#112 Ertur

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Posted 11 September 2013 - 11:49 PM

Your KDR will improve as you get used to doing stuff. Also running with a crew helps alot, too. TS or the other communications packages help with communicating, since it's hard to type and move around at the same time.

#113 scJazz

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Posted 12 September 2013 - 11:19 AM

View Postluxebo, on 11 September 2013 - 06:57 PM, said:

Oh okay, once again thanks for the help scJazz. Any answer on weird trial mech camo? It sorta effects gameplay, as sometimes opposite colors show on certain maps like Stalker being Black in Alpine Peaks, and a short while ago had my Centurion turn Purple in Canyon Network! Just really weird, and I do see a few guys that seem to be in trials (3pv and don't really ) also having sometimes weird camos, like a red quickdraw in forest colony snow and cyan on orange raven in river city. Anything on UI 2.0, Direct x11, and CW?

Never seen anything in terms of a bug myself so dunno. Do keep in mind that some of us intentionally play fully blinged out Variants that are appearing as Trials for the very specific purpose of beating the unwary upside the head with a club ;) Some of us are kind enough to change our camo to give newbs a heads up. :rolleyes:

#114 luxebo

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Posted 12 September 2013 - 03:00 PM

Ah, it's just a bit weird with the amount of instances this has happened. I fight trials same way as others, you never know who is on the other side piloting that mech, could range from a newb to a really good player in that trial. Saw that UI 2.0 update, hope it's good and similar to the mock pics.

#115 Enigmos

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Posted 13 September 2013 - 05:59 AM

I believe the Win/Loss ratio is more significant than the K/D. A pilot can give his team the advantage but fall early, but that does not lessen the value of his mission.

#116 luxebo

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Posted 13 September 2013 - 02:50 PM

Yeah, I think that W/L ratio is more important than K/D ratio because K/D can be total luck/karma. W/L is the overall main game.

#117 JakeEDogge

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Posted 16 September 2013 - 02:31 AM

[color=#959595]"Nope, that's you. If you try to approach a dug-in enemy across open field, you cannot be surprised when you get your behind handed to you by LRMs or Snipers. LRMs are not hard to deal with. Use cover, stick to your ECM mechs if you have em, have your fast mechs either chase down their spotter or flank around the enemy and distract them. There are a lot of options. Most maps offer more than enough covered routes to approach enemy forces without being rained upon like crazy. Equip AMS - only three mechs with them who are relatively close to each other can neutralize pretty much all LRMs unless the enemy has several missile boats all firing at the same time."[/color][color=#959595]Hmmm interesting. a) I have twin ams systems. ;) crossing just 200 or 300 meteres is enough to get my butt handed to me, it's not like I'm cross vast distances. c) I'm a Stalker, how do you suggest I keep up with my ECM mechs? d) How do you suggest I get guys to do anything in this game? If I try typing I end up stopping and getting even more isolated than I already am. e) usually they ahve more than one LRM boat firing. So yes, I know I suck but the games no fun playing a brawler hence the fact I have changed the loadout to 2 ERPPCs rather than the medium pulse.[/color]





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