my name in Wolves and I can not think of a reason why large pulse laser needed a nerf.
If you don't know the stats for it you can it look up here, on this external homepage:
http://mwo.smurfy-net.de/#weapon_beam
As you might see, the large pulse laser is inferior to the Laser Laser, to the PPC and even to the ERPPC in nearly every possible stat.
CONS:
- Small Range (tiny range if you compare it to PPC or ERPPC
- Extreme HPS
- Duration (Harder to hit)
- 7 tons, but hugely inferior the the LL in every possible scenario in game.
PROS:
- 0.6 more Damage (!)
This weapon did not need a nerf, it would have needed a BUFF instead as the medium pulse laser.
I can not imagine why a sane man can not see this.
I can not understand, how a person in the gaming industry can come up with such a idea.
Please Paul,
Tell me why you did this.
Best regards,
Wolves
LethalRose, on 05 July 2013 - 09:37 AM, said:
The new LPL has a DPS / HPS ratio of 1.25. Making them inline with the other energy weapons.
You missed the post where this was explained.
This is only an 8% nerf. I still think LPL's are one of the strongest weapons in pug games.
I love this! Nice try bro.
---
This goes beyond the LPL, its the easy exploitable "Heat Penalty System", the handholding overheat mechanics, LRMs (useless, OP, useless, OP), the size of the mechs: Quickdraw, Cent and Treb as big as an Atlas, MG & Flamer was useless for more than a year, community warfare was promised to start 6 months ago, SRM are still "hotfixed solution soon for 4 month now.
I really want the way to be good and succesfull, but I think they might be a serious problem with the balance team. Paul, is the balance team, so maybe there is a connection.
Edited by WolvesX, 10 July 2013 - 05:07 AM.