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12V12 Needs To Have Modifed Starting Positions.


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#1 Volomon

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Posted 06 August 2013 - 03:16 PM

Ok we have a huge problem here the game has devolved into a slag fest.

The problem here is we all start in the exact same place. The three lances need to be spread out a little bit. Like if Alpha lance started 30M from the base point to the left of the map (whichever map) then that group is more likely to go left. If Charlie started 30M to the right they will be more likely to go right. Of course you can make it 300M whatever looks the best for the current map.

The reason is they are already close to that route and will most likely go the route that takes them to the battle the fastest.

It really should boil down to lance vs lance warfare. Right now though it's just two blobs, and the blobs are so big you can't help but get swallowed up. Alot of the tactics have changed and not for the better.

Some maps you could spread the team out even further. Start one team at Alpha one team at Bravo, ect ect,. just keep the teams on opposite sides of the map.

Of course there are these maps where you start at a city base, like on river. Just have one lance pointed north starting in that tunnel, have one pointed east, and one start on the cap point. This helps people get a bearing because right now due to the large nature of the game no one can survive running into the enemy for even a split second. Where as before you could scout a bit or poke your head out around corners. If you do that in 12v12 your likely to get nailed so hard you have to retreat to the rear of the blob.

I think this simple little tweak could change this blob charge into lances vs lances.





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