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Pgi, Turn Off Spiders


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#21 Pinselborste

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Posted 03 August 2013 - 11:34 PM

all lights seem to take way more damage before they go down than they should, but its mostly the hit registration that is totally fail currently.

#22 Matta

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Posted 04 August 2013 - 12:45 AM

Issues with Spider hitbox - perhaps.
Invincible ? No.

Stop making huge problem where there isn't one.



As for lights taking more damage before they go down... Guys, please.
If you fire weapons on light that's moving 150kmph it is most certain it will hit him with 1/3 of total damage, due to moving. That's way you think they take more damage than they shold. My Jenner gets cored almost in 1shot from dualPPC/gauss combo when I stand still.
Light Mechs are so rare and "useless" to assaultwarrioronline currently that they really don't need more nails in the coffin. Stop making issues where there are none.

Edited by Matta, 04 August 2013 - 12:51 AM.


#23 Errinovar

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Posted 04 August 2013 - 07:30 AM

View PostMatta, on 04 August 2013 - 12:45 AM, said:

Issues with Spider hitbox - perhaps.
Invincible ? No.

Stop making huge problem where there isn't one.



As for lights taking more damage before they go down... Guys, please.
If you fire weapons on light that's moving 150kmph it is most certain it will hit him with 1/3 of total damage, due to moving. That's way you think they take more damage than they shold. My Jenner gets cored almost in 1shot from dualPPC/gauss combo when I stand still.
Light Mechs are so rare and "useless" to assaultwarrioronline currently that they really don't need more nails in the coffin. Stop making issues where there are none.

Completely disagree, lights are tremendously good. And since the heat changes I've seen a helluva lot more of them, usually 3 or more every match, whereas I am seeing a lot fewer assaults in most matches. Often times I only see 1 or 2 on a team, the rest being heavies and lights with an occasional medium.

#24 Wolfways

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Posted 04 August 2013 - 07:44 AM

It has nothing to do with speed or aim.
I just went 1-on-1 against a spider (MG's) with my Jager (2xAC2's, 4xSRM6's). He stood directly in front of me at point blank range (i.e. almost touching).
I pounded him with 16 SRM6 shots and lots of AC shots and took some armour off. He destroyed my SRM's and nearly killed me before an Atlas turned up and finished him off.
There's no way a light should take that much firepower.

And for the deluded people who think lights are useless now, no. There are nearly always more lights than any other class in matches.
I put my Raven away and refuse to use lights because i hate having an i win button.

#25 ecued

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Posted 04 August 2013 - 07:45 AM

spiders are easy to kill.... if they aren't moving, but when was the last time you saw one dumb enough to stop? other wise, yea, they're imposible to kill, but you can't ignore them 1v1 either, something needs to be done

#26 Wolfways

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Posted 04 August 2013 - 07:48 AM

View Postecued, on 04 August 2013 - 07:45 AM, said:

spiders are easy to kill.... if they aren't moving,

Read the post above yours.

#27 BookWyrm

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Posted 04 August 2013 - 07:57 AM

I won't rule out a hitbox issue - it's entirely possible - even if a great number of people do not seem to experience it, but I think the witch hunt needs to stop. Just because the little guy gave your 100 ton fattie a bloody nose doesn't mean you need to keep picking on him. Submit evidence and bug reports, let the devs sort it out. Until then, they still die like other mechs and have all the survivability of a drunk tourist in the bad part of town. It's not like spiders stand still and trade hits like other mechs (Heavies and Assaults) or pump out massive amounts of damage. Any half decent spider pilot is constantly moving and weaving at 150kph while trying to line up those pitiful laser and MG hits on you knowing that one half decent alpha will end it all for them.

My greatest weapon piloting a spider? The enemy's own frustration combined with the forum perception that they can't be killed.

Edited by BookWyrm, 04 August 2013 - 08:00 AM.


#28 Wolfways

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Posted 04 August 2013 - 08:07 AM

Some people just don't read....

#29 Cato Phoenix

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Posted 04 August 2013 - 08:12 AM

I just wonder where all the people saying 'spiders are worthless' are now.

I guess they're in their mech bay, miserably staring at their Raven 3Ls.

#30 Redwood Elf

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Posted 04 August 2013 - 08:15 AM

Gotta love the guys defending spiders...they really think it's their SKILL that is keeping them alive when they run through a cats cradle of laser fire that slices Jenners into metal confetti?

boy are THEY going to suck when the hitboxes get fixed.

#31 jeffsw6

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Posted 04 August 2013 - 08:18 AM

View PostTFun90, on 03 August 2013 - 07:13 PM, said:

I agree, fix spiders or turn them off. It shouldn't really need to be explained why an unhittable target is unacceptable in a shooter.

PGI needed to be told why Machine Guns are bad, and they think Large Lasers were just as deadly and over-powered as PPCs.

Also: SRM2 boating penalty.

I think you should explain it to them. Maybe use some pictures.

#32 BookWyrm

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Posted 04 August 2013 - 08:29 AM

View PostRedwood Elf, on 04 August 2013 - 08:15 AM, said:

Gotta love the guys defending spiders...they really think it's their SKILL that is keeping them alive when they run through a cats cradle of laser fire that slices Jenners into metal confetti?

boy are THEY going to suck when the hitboxes get fixed.

Yes, it is skill. I'll say that in comparison to my other light, medium, and heavy chassis' I die just about as often. If you disagree on the skill part, show me your 500+ damage rounds in a Spider with a Flamer + 4MGs, or an 800-1000 round in a 5D. If you run a gauntlet in a Spider like many suggest they do, YOU WILL DIE. Unless of course they're fairly new and inexperienced pilots, and then yes, I will dance around them all day.

Of course I have a small amount of bias because I like the spider, but my nearly 700 matches in that particular mech are only about a 5th of the ones that I have played. I have seen the other side and just don't experience some of the issues that others do.

Really not even sure why I bother here though. Carry on, sorry, the 30 ton wimp with fewer weapon slots is obviously the most powerful mech out there. That's why I constantly see those 8v8 all spider matches.

Edited by BookWyrm, 04 August 2013 - 08:32 AM.


#33 Steelgrave

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Posted 04 August 2013 - 09:08 AM

Totally and utterly obligatory.

#34 General Taskeen

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Posted 04 August 2013 - 09:15 AM

View PostSteelgrave, on 04 August 2013 - 09:08 AM, said:

Totally and utterly obligatory.


Giant Squids vs. Sperm Whales, the great unseen, monstrous battles of the Oceans.

#35 Redwood Elf

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Posted 04 August 2013 - 12:56 PM

View PostBookWyrm, on 04 August 2013 - 08:29 AM, said:

Yes, it is skill. I'll say that in comparison to my other light, medium, and heavy chassis' I die just about as often. If you disagree on the skill part, show me your 500+ damage rounds in a Spider with a Flamer + 4MGs, or an 800-1000 round in a 5D. If you run a gauntlet in a Spider like many suggest they do, YOU WILL DIE. Unless of course they're fairly new and inexperienced pilots, and then yes, I will dance around them all day.

Of course I have a small amount of bias because I like the spider, but my nearly 700 matches in that particular mech are only about a 5th of the ones that I have played. I have seen the other side and just don't experience some of the issues that others do.


You want to prove it's skill? tell us when you can duplicate that performance in a Jenner. Effectively the same mech, just +5 tons (Jump jets, similar hardpoints, just no MG versions (MG does lower DPS than even a small laser, and SL never runs out of ammo.))

Edited by Redwood Elf, 04 August 2013 - 12:58 PM.


#36 BookWyrm

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Posted 04 August 2013 - 01:21 PM

View PostRedwood Elf, on 04 August 2013 - 12:56 PM, said:


You want to prove it's skill? tell us when you can duplicate that performance in a Jenner. Effectively the same mech, just +5 tons (Jump jets, similar hardpoints, just no MG versions (MG does lower DPS than even a small laser, and SL never runs out of ammo.))

Sure thing, I'll tell you right now that I can duplicate that in a Jenner, Raven, Centurion, Hunchback, Cataphract, Jaegermech, and maybe a few others.
The misconception seems to be that Spider pilots only use Spiders because they're so overpowered, which is silly.

Edited by BookWyrm, 04 August 2013 - 01:22 PM.


#37 Matta

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Posted 04 August 2013 - 01:38 PM

View PostWolfways, on 04 August 2013 - 07:44 AM, said:

It has nothing to do with speed or aim.
I just went 1-on-1 against a spider (MG's) with my Jager (2xAC2's, 4xSRM6's). He stood directly in front of me at point blank range (i.e. almost touching).
I pounded him with 16 SRM6 shots and lots of AC shots and took some armour off. He destroyed my SRM's and nearly killed me before an Atlas turned up and finished him off.
There's no way a light should take that much firepower.


Dear sir, there can be only 4 things:

1. You exaggerate A LOT (I don't want to say that you're lying but MG Spider standing still in front of you and taking your SRMs off while you shoot at him with those SRMs and AC2s ? C'mmon...)
2. You can't aim at point blank;
3. Spider was actually moving and not standing still;
4. That never happened.

Quote

And for the deluded people who think lights are useless now, no. There are nearly always more lights than any other class in matches.
I put my Raven away and refuse to use lights because i hate having an i win button.


Win button ? Are you f*u*c*k*i*n*g kidding me ?!

I never said Spider doesn't have hitbox issues but what about Jenner, what about Commando ? If you can't hit them too then I suggest aim better and stop telling fairy tales on the forums.

#38 Matta

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Posted 04 August 2013 - 01:48 PM

View PostErrinovar, on 04 August 2013 - 07:30 AM, said:

Completely disagree, lights are tremendously good. And since the heat changes I've seen a helluva lot more of them, usually 3 or more every match, whereas I am seeing a lot fewer assaults in most matches. Often times I only see 1 or 2 on a team, the rest being heavies and lights with an occasional medium.


I don't know what game you play but MWO I play mostly contain dualPPC/Gauss monsters roaming around, same as before patch. Only thing that's mostly gone are 6PPC/6LL Stalkers/Phracts/etc. Sure, there are few more light after this patch but that's negligible considering how many assaults/heavies are there. And there are few more not because of heat change but because seismicwallhack sensor got nerfed.

#39 XSerjo

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Posted 04 August 2013 - 02:03 PM

Yeah, Spiders have bugged hitboxes everywhere, except legs. Cut one leg (not 8, only one!) and he will die in a second.

As light pilot, I want to say a few words in defense of fast mechs: you cant hit them - yes. But lag shield and desync works against fast mechs - it's hard to put shots on your target, they doesn't register!

#40 soarra

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Posted 04 August 2013 - 02:07 PM

View PostMatta, on 04 August 2013 - 01:38 PM, said:


Dear sir, there can be only 4 things:

1. You exaggerate A LOT (I don't want to say that you're lying but MG Spider standing still in front of you and taking your SRMs off while you shoot at him with those SRMs and AC2s ? C'mmon...)
2. You can't aim at point blank;
3. Spider was actually moving and not standing still;
4. That never happened.



Win button ? Are you f*u*c*k*i*n*g kidding me ?!

I never said Spider doesn't have hitbox issues but what about Jenner, what about Commando ? If you can't hit them too then I suggest aim better and stop telling fairy tales on the forums.

actually i have hit a spider sitting still with 5 ac20 shots and it took no damage.. but later on i killed it with an ac20 shot from 400m out. i think the hitbox moves around somewhere





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