...I don't understand all the hatred for these builds. Every time I have been in a match against them, they are not very difficult to kill, and to avoid them I just used all the available cover on the map. In a way it adds almost a sniper class into the game. It convinces teams with shorter range weaponry to keep their heads down to the very last moment. If your team does end up losing to a team full of snipers they did not evolve to the type of match that was about to happen. People should not expect to run right up to sniper builds with their brawler builds and win the day. Teams with shorter range weaponry should let the sniper teams shorter range mechs lose their patience by waiting. Pick those mechs off one by one as they come to YOU, and eventually all that is left are the sniper builds. With your superior numbers it should be a simple enough task to close in on these mechs and destroy them. Also your team is bound to have sniper builds on it as well, so you can use those mechs to pin down their sniper builds while your brawler mechs move in for the kill. Now at this point you all are probably saying to yourself "well the only way anything you just explained would happen is if you were in a 12-man." You are exactly right. The thing I am trying to say is the problem is not with the game itself, but with its community. The MWO community's understanding of having to evolve in a match or be killed is very poor. I would say the only thing wrong with the actual game as far as "balance" goes is not weaponry, but a lack of an efficient way for pugs to communicate.
These specialty builds such as the sniper builds, or the brawler type builds give MWO character, and makes you really have to think in game about how you are going to defeat a certain team once you have information about some of their mech's loadouts. To me it makes the game very exciting when you bring up an enemy mechs loadout, and see ppc+ppc+gauss because you think "oh sh*t better take cover." It is really awesome to actually have a game where you really have to think before you act, and it is really fun!
So I guess what I am really trying to say to you is would you...
A. Rather see all of the same balanced builds that you could just run straight up to and shoot at, or....
B. See a bunch of specialty builds running around on the battlefield that you have to react to in various ways!
P.S. I see other builds then the typical sniper build in combat all the time. Before you say "but all I ever see is the sniper build."
P.S.S. I have been rolled by teams that just charge with their brawlers, and we had plenty of snipers.(teams with mostly brawlers do not have an unfair advantage, trust me)























