

The Lava, So Hot. Or Is It?
#1
Posted 31 July 2013 - 07:09 PM
Go to trial mechs. Select Trollmando 2d.
Part 1-
Go to training grounds. Select "Terra Therma"
Proceed to frolic around as you wish, but at some point go to a glowing orange LAVA flow, and stand in it. Note the heat build. Scary! Dont worry, it will stop at 90%. You will take leg damage after while, but that is not the point of this exercise. While in the LAVA, You will notice the heat will build, but not exceed 90%. It will also not dissipate at all with the Trollmando Trial mechs 10 STD heatsinks.
Now fire an alpha strike of the SRm4, SRM6, and ML. Note you go into shutdown from heat. You will take dmg. Eventually, you will restart, as heat will dissipate back to under 100%. when I did this, I had taken enough internal dmg to CT to turn it darkish yellow/sort of orange.
Part 2-
Go to training grounds. Select "Caustic Valley"
Proceed to frolic around as you wish, but eventually go to the middle of the caldera area in the center. You know the place on top of the big hill with the steam vents coming out.
Run around. Note that the trial Trollmando 10 STD heatsinks CAN NOT dissipate heat. thats right, it will simply stay at whatever it gets to while moving. if you stand still, it will dissipate INCREDIBLY SLOW as the 10 HS struggle just to cool the actuators from moving here. Fire your ML till you get to a high-ish heat level, like maybe 85%. Then Alpha strike your SRM4, SRM6, and ML.
you will overheat and shut down.
YOU WILL CORE OUT. thats right, you can not recover from an overheat in a trial mech with the minimum required(or close to it) standard heatsinks. You take the yellow flashing light of doom dmg until you explode.
RESULT OF EXERCISE: Crusted over Caldera on Caustic Valley is hotter then MOLTEN LAVA= more dangerous.
So to those of you saying the LAVA is not scary enough, you are partly correct. it should be more damaging then some hot dirt on a different map. However, I think it says a lot when people dont even consider what a new player is dealing with compared to the 16 DHS XL engine endo steel mech they are currently cruising in.
IMO, the upgrade to DHS is so profound it is actually nullifying designs for maps and game mechanics because new players need to be considered at the same time as the modified mechs. i would suggest that environmental or special map areas like in Caustic get a new line of code that allows the special heat generated their to bypass all HS. this would allow the effects to be balanced for everyone.
Pre-emptive reply: For the love of, do not try to tell me how DHS should be better at dissipating the effects of LAVA on your mech. It is LAVA. LAVA dont give a dang about your dissipation. it just looks at you funny, and says DISSIPATE THIS! And then melts your leg armor off and explodez your ammoz.
#2
Posted 01 August 2013 - 07:05 AM
So if the heat is rising slowly in the lava that is as it should be the 'mech was built to withstand that kind of punishment, but even a standard heat sink 'mech should be able to easily handle the heat if it is standing there doing nothing AND its structure is still intact.
#3
Posted 01 August 2013 - 08:11 AM
This seems good for standing pools of lava (similar to the volcano in the center of the map, not the little lava streams).
#4
Posted 01 August 2013 - 08:19 AM
1) The Caldera is too hot, as the OP has proven. Tone it down a bit.
2) Most of us calling for hot lava are only referring to the actual blazing orange pools of the stuff, such as the "Mount Doom" fire pit at the heart of the Terra Therma map. That really should melt any mech quickly. The half-solid, muddy rivers of lava? I couldn't care less about them - they should add a bit of heat, but that's it. But currently, you can waltz around in the center molten magma pool for a good while before it becomes a threat with a cool mech when it really should be a serious threat to all mechs, IMHO.
#5
Posted 01 August 2013 - 10:01 AM
oldradagast, on 01 August 2013 - 08:19 AM, said:
1) The Caldera is too hot, as the OP has proven. Tone it down a bit.
2) Most of us calling for hot lava are only referring to the actual blazing orange pools of the stuff, such as the "Mount Doom" fire pit at the heart of the Terra Therma map. That really should melt any mech quickly. The half-solid, muddy rivers of lava? I couldn't care less about them - they should add a bit of heat, but that's it. But currently, you can waltz around in the center molten magma pool for a good while before it becomes a threat with a cool mech when it really should be a serious threat to all mechs, IMHO.
I agree with (2), but I think the Caldera is good the way it is heat wise. The Caldera is a volcano just crusted over, it should be hot. Just don't wander into it and stick to the sides if your mech can't deal with the heat.
#6
Posted 01 August 2013 - 02:08 PM

#7
Posted 01 August 2013 - 02:15 PM
oldradagast, on 01 August 2013 - 08:19 AM, said:
1) The Caldera is too hot, as the OP has proven. Tone it down a bit.
2) Most of us calling for hot lava are only referring to the actual blazing orange pools of the stuff, such as the "Mount Doom" fire pit at the heart of the Terra Therma map. That really should melt any mech quickly. The half-solid, muddy rivers of lava? I couldn't care less about them - they should add a bit of heat, but that's it. But currently, you can waltz around in the center molten magma pool for a good while before it becomes a threat with a cool mech when it really should be a serious threat to all mechs, IMHO.
Yep. The large pool of lava should destroy your mech's legs a LOT faster than it does.
Edited by Bhael Fire, 01 August 2013 - 02:15 PM.
#8
Posted 03 August 2013 - 05:02 AM
Dayuhan, on 01 August 2013 - 07:05 AM, said:
So if the heat is rising slowly in the lava that is as it should be the 'mech was built to withstand that kind of punishment, but even a standard heat sink 'mech should be able to easily handle the heat if it is standing there doing nothing AND its structure is still intact.
Game balance suggests that if you want to deter people from going into certain areas or punish them for falling into certain areas, and you're using an environmental hazard to do so, the hazard should be, you know, hazardous.
As it stands, the lava is all but pointless, rendering the primary gimmick of the map obsolete. Most mechs can drop down into the caldera and actively fight in there without too much trouble as long as they're running cool, and the map is already hot enough that hot-running builds are screwed, lava or no.
Lore can kiss my butt. I don't play this game for lore, I play it for gameplay.
Regarding the OP:
Short story shorter: it takes 1 min 30 sec for lava to eat through the trial Com's legs from full health. Even if it's doing percentage damage and not flat damage, it should not take 1 min 30 sec for lava to melt your face.
Edited by Leafia Barrett, 03 August 2013 - 05:07 AM.
#9
Posted 03 August 2013 - 05:42 AM
This should mean that even a small or medium sized lava flow will cause a heat increase and maybe minor damage to armor based on length of contact. The magma however should cause immediate heat increase and damage to armor in a short time. Mech armor is ablative in nature - meaning it's designed to "flake" off in order to absorb damage. Once that steel starts to soften from the heat - armor should start stripping off the mech.
Okay what does this mean? I'm just being picky. I looked up a few facts and figures because I like a little realism in the games I play and I think that if you fall over the edge into the volcano, or run through it you should take a hit. This is just my opinion. Don't get your pantyhose in a bunch, ha ha.
Of course it was okay for a couple of jedi to stand less than 2 feet from a surface lava flow without any problems so why can't my mech do it? (let me check my midichlorian count while I'm thinking of it).
Oh hey, think end of Terminator 2 - that toasted it right? Again - just my opinion.
#10
Posted 03 August 2013 - 06:08 AM
Vox Scorpus, on 03 August 2013 - 05:42 AM, said:
This should mean that even a small or medium sized lava flow will cause a heat increase and maybe minor damage to armor based on length of contact. The magma however should cause immediate heat increase and damage to armor in a short time. Mech armor is ablative in nature - meaning it's designed to "flake" off in order to absorb damage. Once that steel starts to soften from the heat - armor should start stripping off the mech.
Okay what does this mean? I'm just being picky. I looked up a few facts and figures because I like a little realism in the games I play and I think that if you fall over the edge into the volcano, or run through it you should take a hit. This is just my opinion. Don't get your pantyhose in a bunch, ha ha.
Of course it was okay for a couple of jedi to stand less than 2 feet from a surface lava flow without any problems so why can't my mech do it? (let me check my midichlorian count while I'm thinking of it).
Oh hey, think end of Terminator 2 - that toasted it right? Again - just my opinion.
http://www.youtube.c...d&v=tkdkAe0GgbA
#11
Posted 03 August 2013 - 06:12 AM
Vox Scorpus, on 03 August 2013 - 05:42 AM, said:
This should mean that even a small or medium sized lava flow will cause a heat increase and maybe minor damage to armor based on length of contact. The magma however should cause immediate heat increase and damage to armor in a short time. Mech armor is ablative in nature - meaning it's designed to "flake" off in order to absorb damage. Once that steel starts to soften from the heat - armor should start stripping off the mech.
Okay what does this mean? I'm just being picky. I looked up a few facts and figures because I like a little realism in the games I play and I think that if you fall over the edge into the volcano, or run through it you should take a hit. This is just my opinion. Don't get your pantyhose in a bunch, ha ha.
Of course it was okay for a couple of jedi to stand less than 2 feet from a surface lava flow without any problems so why can't my mech do it? (let me check my midichlorian count while I'm thinking of it).
Oh hey, think end of Terminator 2 - that toasted it right? Again - just my opinion.
The numbers for lava temperature seem to be quite off - aren't you mixing different temperature scales? Magma is usually 1000 - 1600 K and lava only gets cooler (it is extruded magma). Steel can soften at as low as 800 K (though I would expect bettlemechs to be built using steel softening at higher temperatures) and melts up to around 1800 K (melting temperature of iron, alloys would usually have lower temperatures).
I would expect most of the damage to come from degradation of the myomer and other parts that aren't solid metal - unless the 'mech is some kind of futuristic Devar flask...
#12
Posted 03 August 2013 - 10:05 AM
#13
Posted 03 August 2013 - 12:40 PM
Eldagore, on 31 July 2013 - 07:09 PM, said:
Go to trial mechs. Select Trollmando 2d.
Part 1-
Go to training grounds. Select "Terra Therma"
Proceed to frolic around as you wish, but at some point go to a glowing orange LAVA flow, and stand in it. Note the heat build. Scary! Dont worry, it will stop at 90%. You will take leg damage after while, but that is not the point of this exercise. While in the LAVA, You will notice the heat will build, but not exceed 90%. It will also not dissipate at all with the Trollmando Trial mechs 10 STD heatsinks.
Now fire an alpha strike of the SRm4, SRM6, and ML. Note you go into shutdown from heat. You will take dmg. Eventually, you will restart, as heat will dissipate back to under 100%. when I did this, I had taken enough internal dmg to CT to turn it darkish yellow/sort of orange.
Part 2-
Go to training grounds. Select "Caustic Valley"
Proceed to frolic around as you wish, but eventually go to the middle of the caldera area in the center. You know the place on top of the big hill with the steam vents coming out.
Run around. Note that the trial Trollmando 10 STD heatsinks CAN NOT dissipate heat. thats right, it will simply stay at whatever it gets to while moving. if you stand still, it will dissipate INCREDIBLY SLOW as the 10 HS struggle just to cool the actuators from moving here. Fire your ML till you get to a high-ish heat level, like maybe 85%. Then Alpha strike your SRM4, SRM6, and ML.
you will overheat and shut down.
YOU WILL CORE OUT. thats right, you can not recover from an overheat in a trial mech with the minimum required(or close to it) standard heatsinks. You take the yellow flashing light of doom dmg until you explode.
RESULT OF EXERCISE: Crusted over Caldera on Caustic Valley is hotter then MOLTEN LAVA= more dangerous.
So to those of you saying the LAVA is not scary enough, you are partly correct. it should be more damaging then some hot dirt on a different map. However, I think it says a lot when people dont even consider what a new player is dealing with compared to the 16 DHS XL engine endo steel mech they are currently cruising in.
IMO, the upgrade to DHS is so profound it is actually nullifying designs for maps and game mechanics because new players need to be considered at the same time as the modified mechs. i would suggest that environmental or special map areas like in Caustic get a new line of code that allows the special heat generated their to bypass all HS. this would allow the effects to be balanced for everyone.
Pre-emptive reply: For the love of, do not try to tell me how DHS should be better at dissipating the effects of LAVA on your mech. It is LAVA. LAVA dont give a dang about your dissipation. it just looks at you funny, and says DISSIPATE THIS! And then melts your leg armor off and explodez your ammoz.
This is just the worlds worst soft serve ice cream disaster, it isn't a lava map. Didn't you notice some of the "lava" puddles actually cool you off?
#14
Posted 03 August 2013 - 12:48 PM
verybad, on 03 August 2013 - 10:05 AM, said:
Not to mention catastrophic ammo 'splosions(3+tons of ammo cooking off) should make mechs detonate in a serious fireball that damages/heats nearby mechs. I want to see a spectacular explosion when I blow up an LRM boat.
#15
Posted 03 August 2013 - 06:02 PM
#16
Posted 03 August 2013 - 11:32 PM
The best way to make sculptures is to go to the local Longs Drug Store and purchase inexpensive kitchen whisks. Bring two or three along with you to the flow. To make a Kitchen Whisk Sculpture... find a fairly fluid flow where you can approach the flow without getting too hot. Grip the whisk by the handle and dip the whisking end into the lava and quickly turn the handle to accumulate a glob of lava on the bottom of the whisk. Stand away from the flow and firmly push the red-hot glob of lava and whisk onto the cold ground to form a flat base (allowing the whisk to stand upright on it's own). Wait about 5 or so minutes and then take the same whisk and repeat the process adding a second coat of lava (we call this double-dipping). Allow the whisk to completely cool (about 20 to 30 minutes) before trying to touch or carry it out.
If you do this within park boundries you may not want to take them out of the park due to the federal laws (not like the volcano will miss the lava). If this is the case, after you have had your fun simply smash the rock whisk against the cold lava and the rock will break away from the whisk and you can now take the whisk out without fear of the rangers wrath.
Other things can be dipped into lava, just about anything, including making a lava patty and pressing silver dollars into it, etc. You are limited only by your imagination.
--
Lifting Lava...
This technique REQUIRES you to have these special gloves. Do NOT attempt this without the gloves we indicate. This is NOT trivial and can be very dangerous.
You can actually hold liquid lava in your gloved hand with the right gloves. Using the spun glass and kevlar gloves grip the edge of an active lava flow firmly with your hand and lift up. You will, with difficulty, be able to lift the flow from the ground. This is an amazing thing to do and it is quite a surprise to see the the rock under the flow is solid, cold lava rock. The liquid rock, even though it is 2000°F, has not had enough time in direct contact with the cold rock to bond or melt the cold rock. If you see liquid lava pouring out of a hole (called a firehose) you can even cup your hand in the flow and let the lava pour through your gloved fingers.
---------------
Huh.
lava, magma (molten rock) emerging as a liquid onto the Earth’s surface. The term lava is also used for the solidified rock formed by the cooling of a molten lava flow. The temperatures of molten lava range from about 700 to 1,200 °C (1,300 to 2,200 °F). The material can be very fluid, flowing almost like syrup, or it can be extremely stiff, scarcely flowing at all. The higher the lava’s silica content, the higher its viscosity.
Melting points of various metals, in F and C
Iron, Wrought_______________1482 - 1593______2700 - 2900
Iron, Gray Cast______________1127 - 1204______2060 - 2200
Iron, Ductile_________________1149___________2100
Steel, Carbon________________1425 - 1540_____2600 - 2800
Steel, Stainless_______________1510__________2750
Titanium____________________1670__________3040
Tungsten____________________3400__________6150
Standard BattleMech armor is composed of several layers providing various degrees of protection and support. The first layer is extremely strong steel, the result of crystal alignment and radiation treatment, which is also very brittle. The second layer is a ceramic, cubic boron nitride, which combined with a web of artificial diamond fibers acts as a backstop to the steel layer. These two layers rest atop a titanium alloy honeycomb structure which provides support, and a layer of self-sealing polymer sealant which allows for space and underwater operations.
Because of its hardness, chemical inertness, high melting temperature (2973oC) cubic boron nitride is used as an abrasive and wear-resistant coating.
6.Carbon has the highest melting/sublimation point of the elements. The melting point of diamond is ~3550°C, with the sublimation point of carbon around 3800°C.
I want a lava cookie.
Edited by Sephlock, 03 August 2013 - 11:32 PM.
#17
Posted 04 August 2013 - 12:07 AM
William Rahn, on 03 August 2013 - 06:12 AM, said:
I would expect most of the damage to come from degradation of the myomer and other parts that aren't solid metal - unless the 'mech is some kind of futuristic Devar flask...
I should have been more clear - all temps are in F and info was taken and checked from various sources on the web or out of Battletech books. My bad. Another point I didn't mention was time immersed in the lava / magma also could affect the mech part. (Keep your arms and legs in the vehicle at all times).
Really my point was that a little more realism and variety might be appreciated from game players.
Zarla - the link kicks *** !!!
Thanks devs.
#18
Posted 04 August 2013 - 04:50 AM
Vox Scorpus, on 04 August 2013 - 12:07 AM, said:
Really my point was that a little more realism and variety might be appreciated from game players.
Zarla - the link kicks *** !!!
Thanks devs.
I could care less about realism in this instance. The point of lava as it relates to being an environmental hazard is to quickly melt your face, not slowly poke at your legs.
#19
Posted 04 August 2013 - 06:52 AM
Eldagore, on 31 July 2013 - 07:09 PM, said:
Go to trial mechs. Select Trollmando 2d.
Part 1-
Go to training grounds. Select "Terra Therma"
Proceed to frolic around as you wish, but at some point go to a glowing orange LAVA flow, and stand in it. Note the heat build. Scary! Dont worry, it will stop at 90%. You will take leg damage after while, but that is not the point of this exercise. While in the LAVA, You will notice the heat will build, but not exceed 90%. It will also not dissipate at all with the Trollmando Trial mechs 10 STD heatsinks.
Now fire an alpha strike of the SRm4, SRM6, and ML. Note you go into shutdown from heat. You will take dmg. Eventually, you will restart, as heat will dissipate back to under 100%. when I did this, I had taken enough internal dmg to CT to turn it darkish yellow/sort of orange.
Part 2-
Go to training grounds. Select "Caustic Valley"
Proceed to frolic around as you wish, but eventually go to the middle of the caldera area in the center. You know the place on top of the big hill with the steam vents coming out.
Run around. Note that the trial Trollmando 10 STD heatsinks CAN NOT dissipate heat. thats right, it will simply stay at whatever it gets to while moving. if you stand still, it will dissipate INCREDIBLY SLOW as the 10 HS struggle just to cool the actuators from moving here. Fire your ML till you get to a high-ish heat level, like maybe 85%. Then Alpha strike your SRM4, SRM6, and ML.
you will overheat and shut down.
YOU WILL CORE OUT. thats right, you can not recover from an overheat in a trial mech with the minimum required(or close to it) standard heatsinks. You take the yellow flashing light of doom dmg until you explode.
RESULT OF EXERCISE: Crusted over Caldera on Caustic Valley is hotter then MOLTEN LAVA= more dangerous.
So to those of you saying the LAVA is not scary enough, you are partly correct. it should be more damaging then some hot dirt on a different map. However, I think it says a lot when people dont even consider what a new player is dealing with compared to the 16 DHS XL engine endo steel mech they are currently cruising in.
IMO, the upgrade to DHS is so profound it is actually nullifying designs for maps and game mechanics because new players need to be considered at the same time as the modified mechs. i would suggest that environmental or special map areas like in Caustic get a new line of code that allows the special heat generated their to bypass all HS. this would allow the effects to be balanced for everyone.
Pre-emptive reply: For the love of, do not try to tell me how DHS should be better at dissipating the effects of LAVA on your mech. It is LAVA. LAVA dont give a dang about your dissipation. it just looks at you funny, and says DISSIPATE THIS! And then melts your leg armor off and explodez your ammoz.
I recon that if the player comes into contact with lave there legs should quickly take damages as lave is extremly dangerous and sould melt Mech legs, also you know in the that mountain area where there is a metal sort walk way over the lava, i think it should be deep and any mech falls in should die and disappear into the lave. it would bring bit more interest to the game
#20
Posted 04 August 2013 - 10:25 AM
MeiSooHaityu, on 01 August 2013 - 08:11 AM, said:
This seems good for standing pools of lava (similar to the volcano in the center of the map, not the little lava streams).
That's not realistic at all.
I put this story in another thread and think it needs to be here too.
Actually there is a novel about a mech think it was piloted by some prince, and he is walking through a lava river with his mech mostly submerged. It's worth pointing out that he does this because he thinks none of the lance is crazy enough or dumb enough to follow him, not sure what he thinks of himself. He's attempting to out run another lance, in which a mech comes into the lava after his mech. I can't remember if they were exchanging fire as well, they might have been before they entered the river of lava. Of course they dumped their ammo and all lthat to prevent that from exploding. I think the mech chasing the prince wanted him alive.
Well the prince gets midway into the lava when his servos begin to melt. He pops the cap on the mech and sits there waiting for death smoking a cigar, unable to even eject due to the fact that the mech was at this point totally in failure. The other mech is just about to reach him, when another mech not sure of the size I know the other two were mediums. This new mech used jump jets to get to where he was popped the hatch let him in, then they ran back to the land. The other mech pilot who was chasing the prince ended up stranded and his core reached critical and exploded.
To point out the only reason that mech came to save him is because he though he was the most brave man he had ever seen in combat to attempt to escape via a lava river on foot. We're not talking about no little river or puddle either these where almost fully submerged mechs.
So according to that story these mechs have some serious heat sinks.
You talking about standing on little puddles that barely cover your feet, and this story shows mechs waist deep or more running through a river of lava. Ya ok they didn't make it to the other side, but they also don't explode as soon as their feet touched the lava.
If your wondering which novel its in its either wolves on the border or heir to the dragon.
Edited by Volomon, 04 August 2013 - 10:31 AM.
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