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I'm Standing In Lava.


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#1 Sug

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Posted 30 July 2013 - 06:07 PM

And i'm fine.

#2 mack sabbath

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Posted 30 July 2013 - 06:10 PM

I'm eating pie.

I think I'm sick though.

Discuss.

(Actually it is quite silly that metal objects slogging through lava should be Iron Man scrap materials.)

#3 SUBZERO8K

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Posted 30 July 2013 - 06:30 PM

It seems like you don't even start taking leg damage until you're at 20% heat. It should do damage from the start, as well as raise your heat.

#4 Fishhawk

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Posted 30 July 2013 - 06:34 PM

View PostSUBZERO8K, on 30 July 2013 - 06:30 PM, said:

It seems like you don't even start taking leg damage until you're at 20% heat. It should do damage from the start, as well as raise your heat.


Oh yeah, that'll help all the b*tching going on.

At first I thought the same thing, but figured that the heat is sufficient. Just imagine all the QQing if now you started taking damage from the environment. We'd have some of these folks on suicide watch.

#5 Tyranum

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Posted 30 July 2013 - 07:17 PM

I went on the training grounds and my heat actually went down standing in lava...from 11%(standard running temp) to 8%....

#6 Eximar

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Posted 30 July 2013 - 07:20 PM

First game on Terra Therma. We're up 8-1 searching for the last mech. Atlas pilot says he wonders what happens in lava. Goes in, gets stuck, dies. :)

#7 Lord Perversor

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Posted 30 July 2013 - 07:22 PM

View PostSug, on 30 July 2013 - 06:07 PM, said:

And i'm fine.


guess this is you then?


#8 Sug

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Posted 30 July 2013 - 09:20 PM

View PostLord Perversor, on 30 July 2013 - 07:22 PM, said:

guess this is you then?



Big deal he's wearing boots.

#9 ManDaisy

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Posted 30 July 2013 - 09:22 PM

There is not enough lava.... MORE LAVA!

#10 MoonUnitBeta

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Posted 30 July 2013 - 10:36 PM

View PostLord Perversor, on 30 July 2013 - 07:22 PM, said:


guess this is you then?


Totally imagining the top layer of hardened rock slipping out from under his foot and his leg sinks into the flow up to his thigh, and then he tries to crawl out but he falls sideways and the lava just flows overtop of his waist and carries on it's business of flowing.
I sound cruel, i'm sure, but he's kinda stupid... lol
DOESN'T HE KNOW? THE FLOOR IS LAVA

#11 xenoglyph

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Posted 30 July 2013 - 11:11 PM

It's the headband that saved him.

#12 Leafia Barrett

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Posted 31 July 2013 - 03:41 AM

The current lava damage does have a place: the darker flowing lava that's barely glowing (currently, said lava flows do nothing). The brightly-glowing fresh lava, on the other hand, really needs to do substantially more damage and heat. Maybe... 3-5 times more? That sounds fairly reasonable to me, at least.

#13 Zerberus

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Posted 31 July 2013 - 04:32 AM

View PostFishhawk, on 30 July 2013 - 06:34 PM, said:

...
At first I thought the same thing, but figured that the heat is sufficient. Just imagine all the QQing if now you started taking damage from the environment. We'd have some of these folks on suicide watch.


I`m not entirely convinced that that wouldn`t be a good thing :)

#14 Steelgrave

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Posted 31 July 2013 - 10:11 AM

But are you walking on sunshine?

#15 Wildstreak

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Posted 31 July 2013 - 10:50 AM

View PostLeafia Barrett, on 31 July 2013 - 03:41 AM, said:

The current lava damage does have a place: the darker flowing lava that's barely glowing (currently, said lava flows do nothing). The brightly-glowing fresh lava, on the other hand, really needs to do substantially more damage and heat. Maybe... 3-5 times more? That sounds fairly reasonable to me, at least.

That sounds reasonable to those of us with custom Mechs, however we have to consider the new players who spend time working with Trial Mechs until they buy their own.

Last night, I took the Trial Blackjack for a spin to see if it would motivate me to get them, decided to try the new map in Training Grounds at the same time. I stood in one of the moving, glowing lava paths when I noticed it spiked my heat. The heat on the Trial BJ-1X kept going up, up, up all the way into Heat Warning and it was then that I noticed my legs were damaged.

So the problem is boost the lava damage, this map will REALLY harm new people in Trials. Gotta disagree with ya. :)

#16 Leafia Barrett

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Posted 31 July 2013 - 11:21 AM

View PostMerchant, on 31 July 2013 - 10:50 AM, said:

That sounds reasonable to those of us with custom Mechs, however we have to consider the new players who spend time working with Trial Mechs until they buy their own.

Last night, I took the Trial Blackjack for a spin to see if it would motivate me to get them, decided to try the new map in Training Grounds at the same time. I stood in one of the moving, glowing lava paths when I noticed it spiked my heat. The heat on the Trial BJ-1X kept going up, up, up all the way into Heat Warning and it was then that I noticed my legs were damaged.

So the problem is boost the lava damage, this map will REALLY harm new people in Trials. Gotta disagree with ya. :)
You know what, I'm going to go test how fast the trial Commando dies in the lava. If it takes more than 30 seconds of sustained lava exposure, there's something very wrong, because the Commando has paper armor, and the trial Commando has wet paper armor.

#17 TungstenWall

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Posted 31 July 2013 - 12:21 PM

Keep in mind:
*That Lava is liquid Rock. I dont have specifics on what makes up said rock, but we can assume it is FAR more dense than water. Because of this, you don't sink into lava as much as you would water unless you equal/surpass some kind of Mass/Volume ratio. The mechs in game may not be sky scrapers, but they are still big, and hollow, granting a large volume compared to their mass. The only reason they sink at all is because there are only two points of contact with the ground (legs). This Mass/Volume property is the same reason why Helium 'floats' in, or rather on what we consider 'air'.

*I read a post on this earlier that mentioned the materials used to make armor are also very heat resistant. The aluminum used in FF does have very heat resistant properties. You must also consider how quickly Energy can transfer from lava to the surface layer of the armor, to a possible additional layer(s), and weather the materials in the armor are warped/damaged/melt with the transferred amount of energy in a given time.
Again, because of the layers of armor, not all the energy transfers to where the mech is effected temperature wise right away. Surface contact could also be a factor, as lava takes time to flow, unlike water that will quickly fill and vacuum or space of less dense liquids/gas quickly. Less surface contact > Less transfer of energy > Less energy absorption/volume of 1st layer > Energy spread to both 2nd layer AND non-direct 1st layer > etc. > Less net-energy/time to mech.

*Lastly; this is SPACE LAVA. Just because it is a form of something similar to what we have here on Earth does not mean it has the exact same properties and effects on surroundings and materials.
Cryovolcanos are an example (kinda). Some have lava flows, but these would freeze you not burn. Obviously the new map is not Triton, but the 'lava' we see may be composed of different materials that have a lower melting point than what we have here on Earth, thus the possibility of being not as hot.

#18 aniviron

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Posted 31 July 2013 - 12:44 PM

View PostTungstenWall, on 31 July 2013 - 12:21 PM, said:

Keep in mind:
*That Lava is liquid Rock. I dont have specifics on what makes up said rock, but we can assume it is FAR more dense than water. Because of this, you don't sink into lava as much as you would water unless you equal/surpass some kind of Mass/Volume ratio. The mechs in game may not be sky scrapers, but they are still big, and hollow, granting a large volume compared to their mass. The only reason they sink at all is because there are only two points of contact with the ground (legs). This Mass/Volume property is the same reason why Helium 'floats' in, or rather on what we consider 'air'.

*I read a post on this earlier that mentioned the materials used to make armor are also very heat resistant. The aluminum used in FF does have very heat resistant properties. You must also consider how quickly Energy can transfer from lava to the surface layer of the armor, to a possible additional layer(s), and weather the materials in the armor are warped/damaged/melt with the transferred amount of energy in a given time.
Again, because of the layers of armor, not all the energy transfers to where the mech is effected temperature wise right away. Surface contact could also be a factor, as lava takes time to flow, unlike water that will quickly fill and vacuum or space of less dense liquids/gas quickly. Less surface contact > Less transfer of energy > Less energy absorption/volume of 1st layer > Energy spread to both 2nd layer AND non-direct 1st layer > etc. > Less net-energy/time to mech.

*Lastly; this is SPACE LAVA. Just because it is a form of something similar to what we have here on Earth does not mean it has the exact same properties and effects on surroundings and materials.
Cryovolcanos are an example (kinda). Some have lava flows, but these would freeze you not burn. Obviously the new map is not Triton, but the 'lava' we see may be composed of different materials that have a lower melting point than what we have here on Earth, thus the possibility of being not as hot.


Don't bring real physics into this. An atlas has such a low density that it would float in water, which is absurd. The only arguments for or against anything in this game need to be based on how much fun it is to play, because everything else can (and should) be handwaved.

#19 101011

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Posted 31 July 2013 - 12:47 PM

I don't know about anybody else, but when I played in the Trial Grounds, there was a heat cap of 89% for standing in lava. I never went hotter. Now, I was running a custom build with 9 engine 1 external DHS, but...why does it stop?

#20 Leafia Barrett

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Posted 31 July 2013 - 01:44 PM

View Post101011, on 31 July 2013 - 12:47 PM, said:

I don't know about anybody else, but when I played in the Trial Grounds, there was a heat cap of 89% for standing in lava. I never went hotter. Now, I was running a custom build with 9 engine 1 external DHS, but...why does it stop?

All heat-raising mechanics that aren't directly based on weapon use have a cap of 90%. To be frank, that's dumb as **** for an environmental hazard to have an arbitrary cap on how much it can affect you.





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