#221
Posted 09 November 2011 - 04:18 PM
thanks from the Wife and I
#222
Posted 09 November 2011 - 08:58 PM
#223
Posted 10 November 2011 - 10:02 AM
#224
Posted 10 November 2011 - 02:50 PM
#225
Posted 11 November 2011 - 05:09 AM
#226
Posted 11 November 2011 - 07:07 AM
#227
Posted 13 November 2011 - 09:55 PM
The graphics an improved 200% in comparison with the previous games in mech warriors as mercenaries, and the gameplay will be excellent, I hope my pc is running layers of this game with graphics so high.
#228
Posted 15 November 2011 - 02:42 PM
#229
Posted 16 November 2011 - 01:41 AM
#230
Posted 17 November 2011 - 09:01 PM
Went on to play all of the PC games, some of which I've forgotten the names. Among them, Crescent Hawks: Inception, Crescent Hawks: Revenge, the original Mechwarrior, MW2 & it's expansions, MW3 & x's, MW4 & x's, and the MechCommander line as well. I also have nearly every book for the tabletop game, and have played in nearly every era. For those looking for a pickup game, there is also the online version of the tabletop game, in the form of MegaMek which is what has kept me going for the past few years.
It's awesome to see that this long-standing project is finally getting off the ground. Great job guys! Make us proud!
And to quote a prior post... "I welcome the NWO of MWO" - Fragtastic
I think I'm going to steal that for my sig.
#231
Posted 18 November 2011 - 12:27 PM
#232
Posted 18 November 2011 - 09:04 PM
Edited by eolith, 18 November 2011 - 09:09 PM.
#233
Posted 19 November 2011 - 02:43 AM
I'm so looking forward to this title and having it Free to play should see a good strong community of mechwarriors.
I used to go by the Callsigns' Obsidian & Freebirth in earlier titles but now there is just BlackIceQueen x
#234
Posted 22 November 2011 - 02:39 PM
Things that aren't call of duty are not easy to sell in this market. Especially with alienating the PS3 market because of Microsoft - though frankly no publisher should be concerned with this. The 360 has sold more units than the PS3. for good reason, and those people who would play on PS3 are not prevented from playing on PC. Most gamers own four systems - Wii, PS3, 360, and a computer, so you would not be alienating them.
It's really not an excuse. The simple truth is that MW is hard to pitch to other companies. Microsoft ruined it, and WizKids ruined it - combined with problems from the 90s and 80s because of Macross, etc., people don't want to really go near it.
It's a damn shame and I'm very upset that MWO is not going to have a single player campaign. The concept portrayed and described by the trailer and the hype in 2009 was simply promising to be the best BT game ever and a much needed wave of nostalgia.
The only negative feedback I have to add is in regards to your solution to circle-strafe combat as was prevalent in MW3 and MW4. Migrating the action into an urban setting, if that is what you are thinking of doing, will stop circle strafing, but at the cost of lore and integrity.
Mechs do not fight in urban areas if at all possible, in lore. They rupture sewage lines, power lines, they destroy roadbeds and buildings, and it is a massive danger to the city. On top of that, if they explode, your city is gone. This is kind of why in almost all the BT novels, the combat is mostly in the country.
Also I have to plead that you not base this game in 3049, and instead stick with 3015 which was the trailer. The First Succession War is much more fair for gameplay than 3049 - Tech Level 1 gameplay has never been portrayed in the video/pc games and needs it's spot. Hopefully this game will be a success and then you can go on to develop a full title, where you can go on to level 2 and 3 tech.
#235
Posted 22 November 2011 - 03:57 PM
#236
Posted 22 November 2011 - 04:42 PM
#237
Posted 24 November 2011 - 08:31 AM
schurem, on 01 November 2011 - 01:59 AM, said:
Disagree! Take 2 players of the same skill and give them both a Tiger at Elite status and also all 3 special skills for each crewmember.
One player is F2P the other is VIP and uses premium-ammo and consumables. The VIP will likely win more fights due to his "premium advantage" (higher penetration/damage/instant repairs)!
#238
Posted 24 November 2011 - 01:28 PM
Arnold Carns, on 24 November 2011 - 08:31 AM, said:
Disagree! Take 2 players of the same skill and give them both a Tiger at Elite status and also all 3 special skills for each crewmember.
One player is F2P the other is VIP and uses premium-ammo and consumables. The VIP will likely win more fights due to his "premium advantage" (higher penetration/damage/instant repairs)!
Agreed, been there.
#239
Posted 27 November 2011 - 04:15 AM
I'm anxious to see the results of your worthy efforts.
Been a Mechwarrior since pen and paper were the only platform to play on.
Luck!
#240
Posted 28 November 2011 - 01:36 AM
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