The SRM tube bug pointed out in the last patch still hasn't been fixed. I haven't seen any official response yet relating to it. The bug in question causes an SRM6 to appear normally on the mesh, but as soon as you launch the game the SRM6 is moved into a different mesh location with fewer tubes, causing multiple volleys. It's easy to replicate:
1) Equip SRMs in a Victor, starting with a SRM6. For example, in the VTR-9S, equip a SRM6, SRM4 and SRM2
2) Launch game
3) Fire SRMs and observe the number of salvos
4) Go back into mechlab and observe the new SRM configuration on the mesh.
Is everyone else still having this bug?


Victor Srm Tubes Still Bugged
Started by TwigTech, Jul 31 2013 08:05 AM
1 reply to this topic
#1
Posted 31 July 2013 - 08:05 AM
#2
Posted 05 August 2013 - 07:26 AM
Yes. I'm mounting 2xSRM4 1xSRM2. I see the tubes correctly open (4-4-2), save the mech, launch.
Ingame the SRMs are switched: SRM4 - SRM2 - SRM4. So I have 2 salvos of missiles.
I check back in the mechbay and the SRM tubes are wrong (4-2-2).
Ingame the SRMs are switched: SRM4 - SRM2 - SRM4. So I have 2 salvos of missiles.
I check back in the mechbay and the SRM tubes are wrong (4-2-2).
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users