when new players experience MWO for the first time in 3PV they will be put off. By the camera angles and the unintuitive hud behavior.
Reticle snaps back and forth in the mech, as the target distance is changed. To me that spells frustration, because i simply cannot predict how my targeting reticule will act and whether or not i will be able to hit the target.
To a new player, that will add a level of confusion to an already complicated game.
There is a lot of camera snaping also, abrupt changes in camera distance, if there is something behind the mech. Most games have a smooth camera zoom feature when you back into an object.
such that the zoom in begins before hitting the object, in that way, the camera is given time to smoothly zoom towards the mech. instead of being forced to snap forward.
game news sites often tear appart games because of some of these issues present in the 3PV. All it is really is a polish issue at this point.
Edited by Tennex, 02 August 2013 - 04:56 AM.