Mc And Stat Reset At Launch?
#21
Posted 19 August 2013 - 06:24 AM
I want this title to continue, as for all its faults I like the game and only cash input is going to get it anywhere..
If I had an MC reset i'd basically be playing this game for free for the next three years..even if I bought the next 10 hero mechs full price, and be on premium time for it..
if PGI do really want to lose revenue I'd much rather they monitor and give out life bans to the selfish gits that disconnect from Terra Therma, leaving the team that had the misfortune to have them in the crap
#22
Posted 21 August 2013 - 07:42 AM
Those who really want all their MC back can have it for being loyal customers, but also loose all that valuable XP and stuff they've earned.
#23
Posted 24 August 2013 - 03:47 AM
Rojolobo, on 06 August 2013 - 01:02 AM, said:
When you buy stuff from other shops do they reset your wallet there too? lol
#24
Posted 24 August 2013 - 06:30 AM
Arcturious, on 19 August 2013 - 01:25 AM, said:
Users have made financial decisions based on this information.
Ergo, they will not reset MC, cbills, etc.
And since when has PGI done what they said?
I do agree that a reset would be a mistake though, but who can predict what will or will not happen. I WOULD NOT bet money on ANY promise PGI has made
#25
Posted 24 August 2013 - 06:34 AM
1) they already got your money so why should they even care? lolz
2) you are less inclined to spend more money if they reset your MC
#26
Posted 31 August 2013 - 03:49 AM
#27
Posted 01 September 2013 - 05:31 AM
#28
Posted 01 September 2013 - 06:03 AM
MC's are not likely to be reset. Some CBills were refunded at the end of Closed Beta I think, but the mechs were also removed.
I would rather keep my Master ratings on Mechs than have my stats reset.
#29
Posted 06 September 2013 - 04:49 AM
I would not want this to be forced on anyone not wanting it. It should be a player choice and if it comes down to an everyone or no-one thing from PGI, I will join the ranks of those of you not wanting this.
#30
Posted 06 September 2013 - 06:55 AM
#31
Posted 06 September 2013 - 07:01 AM
If I had to re-buy and re-grind all my mechs, I'd go play another game.
#32
Posted 17 September 2013 - 10:16 AM
However, there is no way in my opinion that they could or should reset MC. MC represents real money purchases. People who have spent their MC have spent their money .. whether they liked the purchase or not. The game developers have clearly stated that there would be no more resets or wipes after open beta begins never mind "Launch". Resetting MC would be like flooding money back into the game and those folks who have spent the MC might not choose not to rebuy some items thus reducing future MC purchases and hurting the overall game income.
Finally, a lot of folks are probably happy with their MC purchases (I know I am) and would not want all of the purchases removed and replaced with MC ... even if it was possible. It would be a mass theft of content that I had already purchased and am happy with.
As for resets ... I would suggest adding a feature that which records two sets of stats for each player. Overall since the game started and running stats that start when a player clicks a reset button. That way each player could record stats on whatever basis they are interested in while the overall stats are recorded since the start of open beta.
#33
Posted 18 September 2013 - 12:33 PM
Rojolobo, on 06 August 2013 - 01:02 AM, said:
Since you're not going to pay anymore money anyway, what incentive is there for PGI to implement this?
Too many people put too much time into their build outs, because they were told there wouldn't be a reset. So, PGI should make them unhappy and force them to start from square one in order to make someone who has admitted they're not going to spend anymore money on the game happy? Not much incentive there.
I'm sorry you bought a hero mech you didn't like, or bought a lot of colors and camos you're unhappy with. But, that's YOUR problem, not mine. I shouldn't be made to suffer for your regrets.
#34
Posted 25 September 2013 - 03:39 PM
#35
Posted 25 September 2013 - 04:10 PM
WVAnonymous, on 25 September 2013 - 03:39 PM, said:
I track my stats in a spreadsheet patch-to-patch in order to more closely track my progress as a pilot with my various mechs (I have mastered almost as many as you).
I recently started using only the last ten data sets (basically back to mid-May) to rank my most effective (wins per match), most lethal (kills per match), most survivable (matches per death), and most damaging (damage per match) mech.
Sitting here thinking about it, I might add an "efficiency" calculation (kills/damage).
#36
Posted 25 September 2013 - 06:22 PM
Kageru Ikazuchi, on 25 September 2013 - 04:10 PM, said:
I recently started using only the last ten data sets (basically back to mid-May) to rank my most effective (wins per match), most lethal (kills per match), most survivable (matches per death), and most damaging (damage per match) mech.
Sitting here thinking about it, I might add an "efficiency" calculation (kills/damage).
I was tracking my performance weekly for a while (Saturday to Saturday), but the patch to patch is probably a better metric given how a play-style can get broken overnight.
I'm only mastering diligently because there is no larger goal to seek (Community Warfare, Rank in a House, etc.) and I need something to accomplish.
#37
Posted 26 September 2013 - 01:47 AM
WVAnonymous, on 25 September 2013 - 06:22 PM, said:
I'm only mastering diligently because there is no larger goal to seek (Community Warfare, Rank in a House, etc.) and I need something to accomplish.
Yep - unfortunately, my data sets are generally too small to see the differences from any two weeks to the next, but they do give me good benchmarks about what is a "good game" (average damage) or a good session (average kills per game, wins per game, or games per death).
I've got a few more 'mechs that I want to try out, but right now every 'mech in my bays is fully mastered. I'm saving
#38
Posted 15 December 2013 - 02:17 PM
#39
Posted 15 December 2013 - 02:19 PM
Oppresor, on 15 December 2013 - 02:17 PM, said:
Just FYI, the game already launched, so this is a moot point.
#40
Posted 15 December 2013 - 02:20 PM
Oppresor, on 15 December 2013 - 02:17 PM, said:
Not sure why a necro thread like this is being brought up. The last reset that happened was when the game went open beta.
Since then the ONLY thing they have done is added maps, added mechs added colors added color.
TL;DR
The only thing MWO has that's new is more ways to spend money.
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