Did PGI stealth bork artemis for some strange reason?
Dunno but, LRM's seems to less effective now.
I mean if ya could'nt fix CT damage why bork artemis
Come on PGI fess up.
I know you did it.
Pgi Did You Bork Artemis?
Started by Novakaine, Aug 04 2013 05:06 PM
7 replies to this topic
#1
Posted 04 August 2013 - 05:06 PM
#2
Posted 04 August 2013 - 05:14 PM
Seems like it's working fine from what I've seen in game.
#3
Posted 04 August 2013 - 05:50 PM
No I don't think so at all.
Actually I believe it's turned off.
Same effect for LRM's and SRM's.
Actually I believe it's turned off.
Same effect for LRM's and SRM's.
#5
Posted 04 August 2013 - 06:59 PM
LRMs suffer hit detection issues, as with quite a few weapons, it seems. Though it seems to be even worse when talking about moving mechs.
The lack of a proper lead-pursuit mechanic also causes problems with hitting targets that are moving... at all...
Honestly, I'm not sure if the effect of Artemis is really justified by the tonnage investment.
You, basically, need Artemis and TAG to make LRMs worth bringing in the first place. Perhaps if LRMs were a decent base weapon - Artemis would seem like a good addition... but you don't even have an indicator as to whether or not you are getting the Artemis bonus when you fire (or through the flight of the missiles).
Right now, it's merely a necessary addition to make the weapon marginally useful when assaults are trying to blow through your line. Even then - it's arguable that the 12 tons, or so, would be better invested in an AC10 or 20 for the same role (and if your mech can't carry one, then why are you driving it?).
And then it's only effective because it's "auto-core." Which is not how LRMs should behave. Sure - they should hit hard and make a commitment to moving through open ground a costly one - but it should be in the form of damage to peripherals rather than simply coring your mech.
But this game engine was never meant to deal with anything but cartoon missiles.
The lack of a proper lead-pursuit mechanic also causes problems with hitting targets that are moving... at all...
Honestly, I'm not sure if the effect of Artemis is really justified by the tonnage investment.
You, basically, need Artemis and TAG to make LRMs worth bringing in the first place. Perhaps if LRMs were a decent base weapon - Artemis would seem like a good addition... but you don't even have an indicator as to whether or not you are getting the Artemis bonus when you fire (or through the flight of the missiles).
Right now, it's merely a necessary addition to make the weapon marginally useful when assaults are trying to blow through your line. Even then - it's arguable that the 12 tons, or so, would be better invested in an AC10 or 20 for the same role (and if your mech can't carry one, then why are you driving it?).
And then it's only effective because it's "auto-core." Which is not how LRMs should behave. Sure - they should hit hard and make a commitment to moving through open ground a costly one - but it should be in the form of damage to peripherals rather than simply coring your mech.
But this game engine was never meant to deal with anything but cartoon missiles.
#6
Posted 04 August 2013 - 11:31 PM
LRMs need Artemis to be effective. I have tested it pretty throughly and my damage and kills go up fairly substancially when I use it. Without Artemis, LRMs do exactly like people keep saying they should, they spread out there damage over the entire mech. With Artemis you get at least 70% zeroing in on the CT. TAG obvoiusly makes them even better but it isn't really needed in my opinion.
Artemis on SRMs is debatable mostly due to how much weight percentage Artemis makes up. On an SRM6, it is a 25% weight gain on the launcher vs on a LRM20 where is is something like a 10% gain. However it does massively tighten up the grouping on your SRMs. It is the difference of having your Triple SRM6 all hit the torso area vs hit all over the enemy mech with some missiles missing entirely. That is pretty huge.
In general in my opinion, don't load LRMs if you can't also equip Artemis and always use it with SRMs if you can afford the weight. However it probably isn't worth it on SRMs if your only equiping a single SRM4.
Artemis on SRMs is debatable mostly due to how much weight percentage Artemis makes up. On an SRM6, it is a 25% weight gain on the launcher vs on a LRM20 where is is something like a 10% gain. However it does massively tighten up the grouping on your SRMs. It is the difference of having your Triple SRM6 all hit the torso area vs hit all over the enemy mech with some missiles missing entirely. That is pretty huge.
In general in my opinion, don't load LRMs if you can't also equip Artemis and always use it with SRMs if you can afford the weight. However it probably isn't worth it on SRMs if your only equiping a single SRM4.
#7
Posted 05 August 2013 - 06:03 AM
No proof yet and adept at their usage.
But something is fishy here.
Six lrm 5 where pretty nasty a few days ago.
Yesterday not at all.
But something is fishy here.
Six lrm 5 where pretty nasty a few days ago.
Yesterday not at all.
#8
Posted 05 August 2013 - 06:40 AM
Novakaine, on 04 August 2013 - 05:06 PM, said:
Did PGI stealth bork artemis for some strange reason?
Dunno but, LRM's seems to less effective now.
I mean if ya could'nt fix CT damage why bork artemis
Come on PGI fess up.
I know you did it.
Dunno but, LRM's seems to less effective now.
I mean if ya could'nt fix CT damage why bork artemis
Come on PGI fess up.
I know you did it.
They dont need to be tighter omg.... LRMs specifically target CT the way they are now, god please dont tighten the spread any more...
Regards
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