Asking The Ultimate Balance Question: Hardpoint Slots Or Heat Scale?
#21
Posted 05 August 2013 - 03:57 PM
#22
Posted 05 August 2013 - 04:02 PM
BP Raven, on 05 August 2013 - 03:57 PM, said:
It depends on the sinks available. If 20 Dubs... I say very little as it should be. 2 PPCs and a Gauss is not overpowered. Stop complaining. Cause I will have to explode the internet when we start reading about 1 Gauss 1 PPC builds being OP!
Edited by Joseph Mallan, 05 August 2013 - 04:03 PM.
#23
Posted 05 August 2013 - 04:06 PM
#24
Posted 05 August 2013 - 04:12 PM
Homeless Bill, on 05 August 2013 - 03:08 PM, said:
To be clear, I support hardpoint restrictions as a general principle. Not as a solution to boating and not in the immediate future, but I do hope they're eventually implemented to prevent redundancy.
Well, HB, this time I must say your short term memory is lacking, as we had this discussion before. I call hardpoint slots a "short term" decision because they would fix the current abuse, but would not prevent future abuse if mechs like the Warhawk or etc are introduced. Also called short term because it could have taken as much time as the heat scale to implement (which took about a month). It's too late to go back now, but still interesting to know what people would have preferred.
Call this a "what if" poll.
#25
Posted 05 August 2013 - 04:21 PM
I voted heat scale to throw my vote behind adding an actual heat scale, as in penalties to things like accuracy as your heat climbs.
I think having heat affect movement, maneuverability, accuracy, and even your radar and comms would solve a great many of the immediate issues this game has (and should prove equally valuable going forward).
#26
Posted 05 August 2013 - 04:22 PM
Levi Porphyrogenitus, on 05 August 2013 - 04:21 PM, said:
I voted heat scale to throw my vote behind adding an actual heat scale, as in penalties to things like accuracy as your heat climbs.
I think having heat affect movement, maneuverability, accuracy, and even your radar and comms would solve a great many of the immediate issues this game has (and should prove equally valuable going forward).
hmm, I think I should make my poll clearer then, I really meant heat penalties for using alphas
Edited by Sybreed, 05 August 2013 - 04:23 PM.
#27
Posted 05 August 2013 - 04:24 PM
Joseph Mallan, on 05 August 2013 - 04:02 PM, said:
Where did i say it was OP? I said cookie cutter.
#28
Posted 05 August 2013 - 04:26 PM
So, no matter how much some hate the current heat penalties, they still prefer this to hardpoint slots.
#29
Posted 05 August 2013 - 04:31 PM
But if pinpoint multi-weapon convergence were fixed, we wouldn't really need either.
#30
Posted 05 August 2013 - 04:34 PM
#31
Posted 05 August 2013 - 04:41 PM
BP Raven, on 05 August 2013 - 04:24 PM, said:
Where did i say it was OP? I said cookie cutter.
Same thing to me. The Cookie Cutter Builds are the ones winning the game and doing it cause of them being OP. However I stand by my statement. We will see people complaining about 1 Gauss 1 PPC builds if this gets forced into an issue.
Funkadelic Mayhem, on 05 August 2013 - 04:34 PM, said:
In 4 months of PUGging I didn't see the problem. This was with Alt accounts that didn't influenced my Group Elo.
#32
Posted 05 August 2013 - 04:51 PM
Joseph Mallan, on 05 August 2013 - 04:41 PM, said:
In 4 months of PUGging I didn't see the problem. This was with Alt accounts that didn't influenced my Group Elo.
your elo must be lower then mine then.
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