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3Rd Person: The Needed Tutorial


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#1 Unbound Inferno

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Posted 07 August 2013 - 09:29 AM

So, I read Russ' thread n the Command Chair: http://mwomercs.com/...3rd-person-why/

I read through, and to a degree I can empathize with his decision, but I think perhaps there is one thing that is either misinterpreted or otherwise omitted that I believe MW:O needs - a Tutorial.

Specifically while reading this part about the E3 2012 bit:

Quote

Let’s skip ahead to E3 2012 and the first time MWO was playable by the public, I got a real rude awakening. I watched hundreds of players walk up to a computer and immediately become confused as they were unaware that even though the pathway before them looked clear and open they were actually running on the spot because there legs were running into a building while there torso was facing a different direction. It was shocking to me how little time people stayed to try and figure out what was going on, mere seconds and they were walking away. This was the beginning of my personal turn around on the subject but I remained steadfast for several more months and I think it was after GDC online in Austin where at an evening meal with Bryan the subject came up again. I was stubbornly offering all of these great little incremental ideas for what we could add to the HUD or the cockpit to explain to players, but even as I was saying them the passion had left me, I knew in my heart that people did not give you enough time for those to work. I think it was at that time that Bryan just looked at me and said “If you want to fix all of that confusion you just need to do one thing” then he gave the dramatic pause and I might have asked briskly “What!?” his reply of course was “put in a 3rd person camera, they will instantly get it”. I knew immediately he was right.


I am thinking to myself, its a bunch of scrubs trying to pilot. I've played mech games, shooters, RPGs, MMOGs of a variety of kinds (though I avoid WoW like the plague) so to a degree I personally consider myself an experienced gamer. Kind of grew up with the stuff.

So when I sat down with MW:O for the first time it took me only long enough to find out what controls do what. Turn legs by keyboard, Mouse for aiming and torso - that one for throttle and so on. It doesn't take much to me - but for a scrub? Newbie? It'll take a bit. And from reading that post I am realizing your trying to expect a fresh person - nearly never experienced with this type of game - to get it on the first run.

It won't happen.

So I would say in response to Bryan's suggestion that Russ typed is this:

What MW:O needs is a TUTORIAL.

3rd person tutorial? Maybe - but not in the game. Not for regular gameplay. What we need here in MW:O is a tutorial to run down the mechs in a testing ground and learn how to shoot and drive.


What I will suggest here, and I hope that you read and agree - is to have 3rd Person POV in Testing Grounds only, and rework Testing Grounds with a series of intractable Tutorials that you can do.

  • Loading Testing Grounds and the Movement and basic controls pops up. Has you move from one point to another.
  • Interact in another area to have a trial course run through, make your way across a path without falling off a ledge for example. A kind of race course with checkpoints or such.
  • Point out what slopes you can drive, and what ones you can't.
  • If you have JJs, basic one showing you that.
  • Targets around and a spot where it'll tell you how to use your guns. Maybe if its possible have a dumb-fire AI blast off a shot or two to teach how to take damage.


That kind of tutorial.

I guarantee, if you guys in PGI set up a basic Testing Grounds Tutorial on how to do this, you can alleviate a ton of the hassle here. Then you can keep 3rd PV in the Testing Grounds for the tutorial system so pilots can see and learn how to drive, and let normal gameplay remain completely unaffected by it.

That is my suggestion, and I hope you get it.

#2 Ransack

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Posted 07 August 2013 - 09:39 AM

Quote

What MW:O needs is a TUTORIAL.



That is all that it ever needed. But hey, they know what they are doing....

#3 Purlana

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Posted 07 August 2013 - 09:40 AM

Everyone except for PGI knows that MWO needs a tutorial...

Edited by Purlana, 07 August 2013 - 09:40 AM.


#4 Unbound Inferno

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Posted 07 August 2013 - 10:52 AM

Its been the biggest surprise in this game actually, the complete lack of a Tutorial.

IIRC they mentioned adding one in - but that would be after launch or something.

#5 FupDup

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Posted 07 August 2013 - 10:54 AM

View PostUnbound Inferno, on 07 August 2013 - 10:52 AM, said:

Its been the biggest surprise in this game actually, the complete lack of a Tutorial.

IIRC they mentioned adding one in - but that would be after launch or something.

I thought it was coming with UI 2.0?

#6 Unbound Inferno

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Posted 07 August 2013 - 10:55 AM

View PostFupDup, on 07 August 2013 - 10:54 AM, said:

I thought it was coming with UI 2.0?

Something like that, but UI 2.0 apparently won't be out until launch or later at this rate.

#7 Kitane

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Posted 07 August 2013 - 11:03 AM

A first tutorial will make it to the test server this month. It was mentioned in the last Creative Update.

#8 Unbound Inferno

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Posted 07 August 2013 - 11:13 AM

View PostKitane, on 07 August 2013 - 11:03 AM, said:

A first tutorial will make it to the test server this month. It was mentioned in the last Creative Update.

Yeah... but that shoulda been before 3PV by like... a long while.

#9 Purlana

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Posted 07 August 2013 - 11:14 AM

View PostUnbound Inferno, on 07 August 2013 - 11:13 AM, said:

Yeah... but that shoulda been before 3PV by like... a long while.

In my opinion they should have had a tutorial before open beta hit.

Edited by Purlana, 07 August 2013 - 11:15 AM.


#10 Deathlike

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Posted 07 August 2013 - 11:16 AM

You could almost justify 3PV if the tutorial system isn't working (although, they would probably change their position at that time and make up a "cool story bro"). However, the Trial Mech system is the #2 hindrance of why people stop playing this game. You can't even upgrade/apply any of the mech efficiencies and just imagine how you'd play your mech w/o ANY of the efficiencies... that doesn't begin to express how bad stock mech builds are (see the current Cicada-3C and Raven-2X trial build).

Sometimes.. this simplest solution must be avoided at all costs when PGI is making that decision.

Edited by Deathlike, 07 August 2013 - 11:19 AM.


#11 IronChance

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Posted 07 August 2013 - 11:17 AM

I love how he quotes some dude (Jordan, I think) as saying "50% of all players play MechWarrior from 3rd person" and then just strolls on from that comment. How in the world does anyone know that? No one knows that. No, this all sounds like a fluff justification. That is, what they are really saying is "we want all the casual players we can possibly get." Hey man, that's great. Go for it. Just don't sell me a pretty story.

#12 Unbound Inferno

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Posted 07 August 2013 - 12:33 PM

How does that saying go? 64.8% of statistics are made up?





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