I am not really sure that less "alpha" versus more sustained fire would not simply be a Moot point in MWO.
(N.B. The numbers in use are subjective at best but required to explain likely predicted outcomes)
Given the choice of firing 3 quick bursts (delivered in 12 seconds) for total damage done, then requiring a Cool-Down period, (extended if need be), versus, firing off 1 (low cap) burst every 2 to 3 seconds (high dissipation), to maintain ones heat, for an actual burst rate of 6 (or 4) in that same 12 second time frame, it would appear, on paper at least, that the single burst mode of more often per the same 12 second period would be a better choice but not actually solve the real issue at hand. Total damage applied per clock cycle. (any cycle)
Sure, many would counter that hitting every time with more shots would change the ratio of damage per time cycle but that cannot be guaranteed. Given that we play in 15 (8 average) minute Matches, damage and death already happen at such a rate that many dislike it. Decreasing that time frame, or increasing allowed damage over the same time cycle, for even a small portion of the Community (those who can aim) would soon be seen as a bad thing and we would quickly be right back to the drawing board yet again.
I wholeheartedly disagree that Heat is not the way to go. Many beat us with the TT stick but in TT heat is the one factor that "every" pilot has to manage. It also favors the Lighter chassis as they can carry less over-all weapons versus the Assaults who get the guns but should be vary wary of the "trigger down" syndrome we see as so prevalent now.
The "shoot lots quick" then have to abstain/hide for a (seemingly) long time, OR, control your output, or face those long down times is far more fair for everyone, beginner and elite.
Edited by MaddMaxx, 06 August 2013 - 08:49 AM.