- The cone of fire is removed.
- Players can now purchase machine gun ammo in one ton or half ton increments.
- Increase the damage from 0.7 to 1.0.
- Increase the range from 64 to 90 m.
- Heat is decreased from 1.0 to 0.80.
- Selector switch is added to the HUD to allow players to toggle between Shot or Slug.
- Projectile speed is increased from 1,200 to 1,600 m/s.
- Cooldown is increased from 4 to 5 seconds.
- The damage model for the PPC and ERPPC is changed. Instead of these weapons delivering all the damage to a single location, a certain percentage of the damage will splash into other locations of the BattleMech. For example, if the projectile hits the CT, 70% of the damage will register on the CT while the remaining 30% will splash into the LT/RT respectively (damage will never splash into the head). This would need to be balanced accordingly of course.
- All pulse lasers are redesigned with no cooldown (brawling weapons). They will keep firing (like a machine gun) and each pulse of light will do a certain amount of damage (depending on the size of the pulse laser) and continuously builds up heat upon firing. This would need to be balanced accordingly of course.
- Increases the maximum armor of the BattleMech by 10-20%.
- The internal structure of all BattleMechs is doubled.
- Equipping the command console adds one module slot to the BattleMech.
- ECM shouldn't hard counter LRM’s and SSRM’s, but instead slow lock-on time by 250%.
- Duration is increased from 30 seconds to 1 minute.
- When Cool Shot is used, white steam is ejected from the BattleMech vents.
- Ammo explosions are much more likely to happen, but do far less damage (makes CASE essential).

Edited by Maverick01, 16 August 2013 - 03:50 PM.