

New Hero Feedback: Golden Boy
#101
Posted 10 August 2013 - 02:32 AM
For a brawler, it doesn't fell very maneuverable. The turning rate when running is too low and the arms don't reach far enough, which makes it difficult to keep the target in sight when dancing around it. I don't have the anchor turn efficiency yet, but I doubt it will be enough. I feel more agile in a 9M than the GB, which makes no sense, in my opinion.
#102
Posted 10 August 2013 - 02:37 AM
Kali Rinpoche, on 09 August 2013 - 05:20 PM, said:
This is 4 out of the last 5 matches I've played. Been trying for 3 hours to make it work in a round. Doesn't matter which way the damage comes from it all hits CT almost every shot.
I have the same problem... I don't know how people pull it off, but I get hit to the CT even I'm at 90 degree, looking away from the person shooting at me! Very strange!
#103
Posted 10 August 2013 - 05:52 AM
#104
Posted 10 August 2013 - 07:43 AM
Kali Rinpoche, on 09 August 2013 - 05:20 PM, said:
This is 4 out of the last 5 matches I've played. Been trying for 3 hours to make it work in a round. Doesn't matter which way the damage comes from it all hits CT almost every shot.
Just like all the mechs then. 4 out of 5 times when I die I have been cored and no limbs lost and an even more extreme ration for my kills. It's pretty easy to aim for the CT and it kills mechs, so that is what most people do.
#105
Posted 10 August 2013 - 02:19 PM
I swear I had 100% Structure and slightly worn Armor, while dancing with some Lights. I got almost no hits, because of my other Teammates arround me. Then a spider came and shoot a MG-Salvo, with no more then 6 Shells. It critted a CT Weapon PLUS the Engine >.<
It wasnt a good day, though.
#106
Posted 10 August 2013 - 04:33 PM

#107
Posted 10 August 2013 - 05:05 PM
Adding to this problem is the low engine size and torso twist radius.
#108
Posted 10 August 2013 - 05:43 PM
Feedback from gunning several of these things down: They are so huge that I thought it was 80m further away than it was when I first saw one. They are massive, insanely easy to hit, and offer almost no advantages in capability other than being 55 tons, a niche it fills poorly.
It needs a hit box reworking (it's CT is massive) and it needs a re-scaling. This tonnage =/= scale thing has to stop before we end up with a Hunchback sized Battlemaster.
#109
Posted 11 August 2013 - 08:29 AM
Victor Morson, on 10 August 2013 - 05:43 PM, said:
Feedback from gunning several of these things down: They are so huge that I thought it was 80m further away than it was when I first saw one. They are massive, insanely easy to hit, and offer almost no advantages in capability other than being 55 tons, a niche it fills poorly.
It needs a hit box reworking (it's CT is massive) and it needs a re-scaling. This tonnage =/= scale thing has to stop before we end up with a Hunchback sized Battlemaster.
Yep, scaling it's an issue that arose since the Stalker.. they don't understand how to. And since they've been releasing pretty much many mechs so far, it's rather amusing..
#110
Posted 11 August 2013 - 08:36 AM
#111
Posted 11 August 2013 - 05:20 PM
Victor Morson, on 10 August 2013 - 05:43 PM, said:
Feedback from gunning several of these things down: They are so huge that I thought it was 80m further away than it was when I first saw one. They are massive, insanely easy to hit, and offer almost no advantages in capability other than being 55 tons, a niche it fills poorly.
It needs a hit box reworking (it's CT is massive) and it needs a re-scaling. This tonnage =/= scale thing has to stop before we end up with a Hunchback sized Battlemaster.
I'm really glad there are other players out there who test out these MC mechs the day they come out so I know what NOT to buy. P.S.because of the C-bill nerf I won't be buying any any time soon.
Edited by Airborne Thunder, 11 August 2013 - 06:27 PM.
#112
Posted 11 August 2013 - 11:54 PM
#113
Posted 12 August 2013 - 07:21 AM
#114
Posted 12 August 2013 - 07:29 AM
As far as I can tell, the KTO chassis lends itself to using XL engines since the shoulders a tiny in comparison to the center torso. Also, it appears the Golden Boy is ideally played with LRMs.
Thanks.
#115
Posted 12 August 2013 - 08:23 AM
Znail, on 10 August 2013 - 07:43 AM, said:
Well see these days most people don't aim for the center torso, they look at weapon load out on mechs they are fighting, and often will realize their enemy likely has an XL engine, and try for the easier shot. Such as on Jager mechs. For Centurions, they really really seem to like legging these days. Most mechs I am in never lose their center torso, but the GB, takes damage to the center torso currently from all sides. I kinda call ******** on that, as do most of the rest of us here.
#116
Posted 12 August 2013 - 08:26 AM
Victor Morson, on 10 August 2013 - 05:43 PM, said:
Feedback from gunning several of these things down: They are so huge that I thought it was 80m further away than it was when I first saw one. They are massive, insanely easy to hit, and offer almost no advantages in capability other than being 55 tons, a niche it fills poorly.
It needs a hit box reworking (it's CT is massive) and it needs a re-scaling. This tonnage =/= scale thing has to stop before we end up with a Hunchback sized Battlemaster.
Also this man speaks an exaggerated truth on some levels, but basically the truth. It has set him free. Developers please read the truth, and also be set free. You guys need to develop a system where while developing mechs, you can stand every single one of them side by side, and actually look at how massive some of them are.... because DAMN
#117
Posted 12 August 2013 - 01:50 PM
(Actually, I have no interest in this mech, I just want PGI to fix it so I can play so that I don't drift back to not playing video games anymore.)
#118
Posted 12 August 2013 - 02:38 PM
In those matches I have never lost a single side torso, nor have I ever been legged. I have lost my left arm once. When left alone I can often do nearly 600 pts of damage in a match, and I have a lot of fun doing it, but the rest of the time I drop like a fly as soon as anybody sees me. I had better luck with the mech at first, but it seems like the longer it's been out the more people know how weak it is and start focusing them down as easy kills.
I like playing in the mech, I feel that it's weight and hardpoint layout is a missing role, but as the hitboxes are currently I can't logically justify running one when I can win twice as often in any of my Centurions.
So Kintaro: great idea, terrible execution.
#119
Posted 13 August 2013 - 07:21 AM
latdheretic, on 12 August 2013 - 02:38 PM, said:
In those matches I have never lost a single side torso, nor have I ever been legged. I have lost my left arm once. When left alone I can often do nearly 600 pts of damage in a match, and I have a lot of fun doing it, but the rest of the time I drop like a fly as soon as anybody sees me. I had better luck with the mech at first, but it seems like the longer it's been out the more people know how weak it is and start focusing them down as easy kills.
I like playing in the mech, I feel that it's weight and hardpoint layout is a missing role, but as the hitboxes are currently I can't logically justify running one when I can win twice as often in any of my Centurions.
So Kintaro: great idea, terrible execution.
My experience exactly! I have about the same total matches run. I've switched to Art+LRM 5 build to be able to play it at all. You're right, if anyone sees you, including a Commando D you are toast.
#120
Posted 13 August 2013 - 07:47 AM
I bought the GB as soon as it came out, and struggled with it until I found its parking lot in my inventory, and I play a lot.
It has changed my buying habits.
The few who have seen good use of it, as I have on occassion, is very situational; without an organized team experience, I doubt that the experience can be repeated time and time again. As a strict Pugger, those situations are hard to come by.
I agree with many who have posted that the GB needs work.
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