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New Hero Feedback: Golden Boy


136 replies to this topic

#21 Saber Avalon

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Posted 06 August 2013 - 12:52 PM

Another surprise mech, this time a medium. Lights falling behind in number of mechs. Orion was skipped over and we were told it was delayed for 3-4 months, technically have another month yet, but once again you slip in an unannounced mech ahead of it. That means the Orion better be next month but that pushes lights even further back. If you go with a light you end up breaking your word of 3-4 months on the Orion. PGI, my feedback on this mech? It shouldn't be here yet, just like the Quickdraw.

#22 Burning Chrome

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Posted 06 August 2013 - 01:18 PM

If I buy this hero mech (or any other) is the mech bay included?

#23 Sasha Volkova

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Posted 06 August 2013 - 01:51 PM

I just really wanna know how tall it is... compared to the Dragon/Quickdraw

#24 arghmace

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Posted 06 August 2013 - 02:18 PM

Worth noting is that Golden Boy has lots of tubes so it's the slower LRM carrier of the Kintaro line while others are fast SRM carriers. Also the torso and arm twist is abysmal compared to regular Kintaros. So no point trying to make this into a fast and agile SRM brawler at all. Load up LRM's and wait for the other variants if you wanna go fast and splat.

#25 Bront

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Posted 06 August 2013 - 02:21 PM

View PostBurning Chrome, on 06 August 2013 - 01:18 PM, said:

If I buy this hero mech (or any other) is the mech bay included?

No. MC mechs require bays as well. (I learned the hard way). Only the prepurchase mechs seem to come with bays (Founders, Phoenix, and Sara), likely because they're purchased outside of the game, and it's simply easier to provide one.

My guess is the general rule is: If you need a bay to look at it, you don't get one when you buy it.

#26 Saber Avalon

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Posted 06 August 2013 - 02:59 PM

Saw a few of these in game now. The scale is way too large. It looks the same height or taller than a Victor and almost as tall as a Quickdraw. Width seems ok, but height is definitely too tall.

#27 Sasha Volkova

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Posted 06 August 2013 - 03:02 PM

View PostSaber Avalon, on 06 August 2013 - 02:59 PM, said:

Saw a few of these in game now. The scale is way too large. It looks the same height or taller than a Victor and almost as tall as a Quickdraw. Width seems ok, but height is definitely too tall.

GOD DAMMIT!! NOT AGAIN PGI!!!

#28 SgtKinCaiD

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Posted 06 August 2013 - 03:30 PM

The side torsos are too small compared to the center torso.
It's like the awesome, don't bother to put in a STD engine, you will lose your CT long before your RT/LT even if you torso twist.
And it's a SRM heavy mech and the hit detection is quite gibberish right now.

Edited by SgtKinCaiD, 06 August 2013 - 03:32 PM.


#29 juxstapo

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Posted 06 August 2013 - 03:39 PM

Just played with one and his Treb buddy. They were literally the exact same size.

Wanted a medium missle boat, frikked up scale preventing me from jumping. Stick with my beloved BlackJacks (See, not total gripe fest, the 'Jacks are great)

#30 Gandalfrockman

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Posted 06 August 2013 - 03:48 PM

Seriously... WTF is up with the golden boy?
It doesnt have the tonnage to be an effective missile boat in the current meta, its to slow to brawl, and has LESS torso twist and LESS speed than all the other kintaro variants.....
What does it get in exchange?

WHAT AWESOME UPGRADE DID IT SACRIFICE ALL ITS USEFUL FUNCTIONALITY FOR?
....1 extra energy hardpoint...
I know hero mechs shouldnt be upgrades, but they shouldnt be downgrades either.
Yes I realize it has a gazillion tubes, but I cant see any way to take advantage of them without making it suck even harder see this as an example:

GOLDEN BOY

WTH is wrong with you guys? Did anyone even think this thing through?
Yen-lo-wang semmed a little crummy, but it clearly had its unique specialized applications.
Goldenboy seems setup to specialize in a job it is clearly BAD AT DOING.

As if that wasnt bad enough they release it in the same patch that they cripple the one other strategy it might be good at (mini splatcat).

I am beginning to wonder if PGI is actually playing the same game we are, cuz stuff like this just doesn't make any sense.

As far as the scale goes, It is freaking ridiculous have we ever gotten a good explanation?
The thing is frigging enormous. Someone needs to explain what "Scale" means to their modeling staff. I Don't care if its what the books say its supposed to be it looks damned stupid in game.

(will xpost to general discussion cuz some people wont see it here)

#31 Kitane

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Posted 06 August 2013 - 04:23 PM

The mech is...basically unplayable wreck.

#32 BD Zaxxon

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Posted 06 August 2013 - 04:41 PM

I just bought one and its absolutely horrible. It looked great on paper. I get CT CORED every game. Twisting does nothing you always take a CT hit it seems. I think everyone that bought one should be refunded while you guys re work it. Its a truly horrible mess of a mech and I definately feel ripped off! It looked like a really good SRM / MED PULSE Brawler but you dont get time to do any of that. Before your armor is yellow you will be CT CORED!

#33 Watchemkillem

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Posted 06 August 2013 - 06:08 PM

Where do I start? I loved this game up until today. I WASTED my money on Golden Boy. Wasted because it cant take more than two hits to the gut. It slow and impossible to pilot like a medium mech should. It is possibly the worst mech in the game. I'vew supported this game as it seemed to be making great strides. Well I feel like I've been **** upon after the last patch. This POS mech is only a small part of my anger.

#34 Thermidor

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Posted 06 August 2013 - 06:44 PM

Create mech thats SRM heavy, release patch the **** SRM heavy builds, will heat shutdown like crazy because you have to alpha to get the kill shot, moves like an atlas so it will get picked apart.

PGI Logic.
Nothing out of the ordinary from the company that dragged DNF through the mud

#35 ackstorm

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Posted 06 August 2013 - 07:04 PM

Positives:
  • 5 missile hard points
    • Hardpoints are spread out evenly over body
    • 3 of said hardpoints can do 15+ tubes
  • 3 laser hard points (on arms)
  • More armor than any other medium available to date
  • Carries engines with rating up to 290 (Speed 85.4 kph / 94.0 kph)
  • Hero `Mech bonuses
Negatives:
  • Slow and not very maneuverable
    • Even with a XL275 it's barely 81 kph which leaves little room for mistakes on a medium
  • Seems to have no shoulders.
    • All damage goes into center torso, even when turned to the side
    • Probably fixed in future release
  • The number of hardpoints that can do 15+ tubes is ridiculous unless you intend to walk around as a LRM boat
  • Very tall. Big body to spot and hit.
  • No jump jets
  • Only minor color cutomization (you are stuck with most of your body being gold)
  • Tube-arrangement on arm is questionable (looks bad visually when only one launcher)

Edited by ackstorm, 06 August 2013 - 07:06 PM.


#36 Carrioncrows

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Posted 06 August 2013 - 07:18 PM

Do not buy this mech.

Do not get this mech.

All KTO's are unplayable at this point. It's probably playable as long as nobody shoots at you but turns out people shoot back and every damn bit of incoming hits that CT.

It's like have a 55 ton mech with the armor of a commando and the speed of a heavy mech.

The CT hit boxes are simply too big.

See here for the full reason: http://mwomercs.com/...tupid-hitboxes/

Edited by Carrioncrows, 06 August 2013 - 07:19 PM.


#37 BD Zaxxon

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Posted 06 August 2013 - 07:52 PM

I have had a few more games and this mech is totally un playable. I tried using LRM to keep out of the action and still no good. Basically two hits and you are dead. 9/10 deaths are CT CORED. While the rest of my mech is near on perfect.

Can we get an official response on if this is going to be fixed and how swiftly. Otherwise I think there are going to be a lot of VERY upset players. Because at this point the KTO-GB is a very expensive mech bay ornament.

#38 Thorqemada

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Posted 06 August 2013 - 08:12 PM

AWESOME - its the new Awesome.

Which means its CT is as weak if not weaker than the Awesome CT combined with Medium armor values, look is good, like the Cockpit interior, size still quite tall.
Speed is to low, Agility is to low, a Mech for oportunistic Players that shadow initiative Players in the hope to not get shot.

Edited by Thorqemada, 06 August 2013 - 08:24 PM.


#39 Carrioncrows

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Posted 06 August 2013 - 08:42 PM

And Scale issues.

Posted Image
Posted Image

So many people asleep at the wheel.

#40 Lucian Nostra

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Posted 06 August 2013 - 09:29 PM

To tall, to much CT.

It doesn't matter that it's slow, I've played plenty of slow mediums they just require a different tactic such as sticking to heavies and assaults and lending firepower.

BUT the Kintaro has such a MASSIVE CT and is so damn TALL that it just sucks hardcore. Every shot just hammers it's monstrous CT and being so tall exacerbates this problem by creating a longer CT ontop of just a larger model to hit

I've never said I want my money back on anything, Founders, premium time, the few normal mechs I've bought with MC, Overlord but I want my money back for Golden Boy.

Whatever team designs your mechs ingame models NEEDs to be forced to submit them to your balance dept before release. They've put out far to many F'd up mechs in this game already and it needs to stop NOW.

edit: and if they already do and they both ok mechs like the Awesome, Trebuchet, Stalker, Quickdraw and now the Kintaro they need to be let go because they're incapable of doing their jobs.. anyone on the forums could of looked at your Kintaro model and pointed out it's to tall and has to much CT

Edited by Lucian Nostra, 06 August 2013 - 09:33 PM.






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