cdlord, on 06 August 2013 - 11:13 AM, said:
No it isn't, for new players C-Bills honestly is way more valuable, the only people who say it isn't as valuable as EXP are the people with 100 million C-Bills from having played since closed beta.. You could at least Elite a variant a week if you were good enough during 8 man's, having EXP bonuses now makes that easier in 12 man's, even though it wasn't hard to do before. At least fixing C-Bill rewards back to where they were means you can buy a new Mech every week to keep up with the ease of farming EXP now. EXP rewards needed a buff, but C-Bills did not need a nerf, it was fine the way it was.
When I started playing this game, I wanted to be able to buy and customize my own Mech's, and what you are given at registration for a new account wasn't exactly a huge amount (5 million C-Bills?). If you want to have one of each class of Mech in your inventory, you have to grind those out which just got worse for new players with the nerf. I honestly never have enough C-Bills because I am constantly buying Mech's to make me more flexible for my competitive team drops. 8 of my 21 Mech's are one's that I paid cash for because they are hero chassis, the others I had to grind to buy because quite frankly I hated the trial Mech's when I started playing since you couldn't do anything with them. If I were a new player wanting to customize my own Mech's, either I would have to pay for them with cash, or grind it out, and not everyone wants to drop money to enjoy a free to play game off the hop. Now though, PGI expects exactly that.
Edited by Drunk Canuck, 09 August 2013 - 03:42 PM.