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12 Vs 12 Bring Huge Nerf To C-Bill Gain


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#21 soapyfrog

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Posted 13 August 2013 - 07:16 AM

View PostTahuti, on 13 August 2013 - 06:15 AM, said:

I just won a match and I have beated my record so far.6 kills 1000 dmg? 157 k ? WHAT?

We do not know how much salvage values have changed, but given a worst case scenario of 50%, based on your screenshot here is your earnings change:

pre patch: 186,857 (280,286 premium)

post patch: 157,665 (236,498 premium)

You earned 15.6% less than you would have before the patch.

Here are the total earnings reductions for each item:
Kill: -14% (5000 to 4300, 2500 to 2099 for conquest)
Assist: -13.33% (7500 to 6500, half for conquest)
Saviour Kill: -13.33% (7500 to 6500)
Component: -16% (2500 to 2099, 1250 to 1100 for conquest)
Spotting/TAG/Narc: -12% (2500 to 2200, 1250 to 1100 for conquest)
Damage Done: -16% (25* to 21*)
Resource Bonus: -0% (50* to 50*)

Salvage reduction is unknown.

Edited by soapyfrog, 13 August 2013 - 07:51 AM.


#22 soapyfrog

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Posted 13 August 2013 - 07:24 AM

BTW may I just say that is a freaking spectacular match. Had he been running premium he would have gotten 6132xp. Insanity!

#23 Tahuti

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Posted 13 August 2013 - 12:42 PM

Thanks for the summary, soapyfrog. The devs wrote that match earnings will be based on player preformance. I don't see much reward diffrence then if I were busy capping stuff. 1/4 of the earning are resources.

Yeah. This is my grand match. Never done 4 digit damage.

#24 soapyfrog

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Posted 13 August 2013 - 12:53 PM

Conquest really deemphasizes kills assists and component damage. Weirdly savior kills are full value compared to assault.

They definitely need to add better rewards for scouting though. My light mechs earn way less on average than my heavy & assault.





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