I mean, I understand why they were nerfed; back in the old days they were a nightmare because they practically went dead center on the torso for pinpoint damage. But now, it takes about 40 volleys to take down a puny little Commando in Testing Grounds. That seems a little absurd.
So, instead of randomly picking a location on the mech to lock onto, I propose two different ideas to make more useful without making them overpowered:
Option A: Soft Lock
Streak missiles could be guided by a "soft" lock. That is, they will gradually move toward wherever the reticle is aimed at. This removes the "fire and forget" element, but also gives players a means to control the missile's flight path, being able to make small corrections in their course to allow for better accuracy than standard SRMs.
Option B: Reduce Cooldown
If a soft lock is not feasible, then at least reduce their cooldown by half so that it doesn't take those 40 volleys as long to do their work on that Commando. Because right now, depending on how many Streaks you have and how you have them grouped, it can take upwards of 2.33 minutes to wear down that little twerp. By then, they could have eviscerated you twice over with lasers.
Option C: Both
If both options prove to be not quite enough by themselves individually, then implement them both.
Edited by Bhael Fire, 05 August 2013 - 08:10 PM.